Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(280)

Side by Side Diff: csslib/lib/src/property.dart

Issue 1400473008: Roll Observatory packages and add a roll script (Closed) Base URL: git@github.com:dart-lang/observatory_pub_packages.git@master
Patch Set: Created 5 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « csslib/lib/src/polyfill.dart ('k') | csslib/lib/src/token.dart » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 /** Representations of CSS styles. */
6
7 part of csslib.parser;
8
9 // TODO(terry): Prune down this file we do need some of the code in this file
10 // for darker, lighter, how to represent a Font, etc but alot of
11 // the complexity can be removed.
12 // See https://github.com/dart-lang/csslib/issues/7
13
14 /**
15 * Base for all style properties (e.g., Color, Font, Border, Margin, etc.)
16 */
17 abstract class _StyleProperty {
18 /**
19 * Returns the expression part of a CSS declaration. Declaration is:
20 *
21 * property:expression;
22 *
23 * E.g., if property is color then expression could be rgba(255,255,0) the
24 * CSS declaration would be 'color:rgba(255,255,0);'.
25 *
26 * then _cssExpression would return 'rgba(255,255,0)'. See
27 * <http://www.w3.org/TR/CSS21/grammar.html>
28 */
29 String get cssExpression;
30 }
31
32 /**
33 * Base interface for Color, HSL and RGB.
34 */
35 abstract class ColorBase {
36 /**
37 * Canonical form for color #rrggbb with alpha blending (0.0 == full
38 * transparency and 1.0 == fully opaque). If _argb length is 6 it's an
39 * rrggbb otherwise it's aarrggbb.
40 */
41 String toHexArgbString();
42
43 /**
44 * Return argb as a value (int).
45 */
46 int get argbValue;
47 }
48
49 /**
50 * General purpse Color class. Represent a color as an ARGB value that can be
51 * converted to and from num, hex string, hsl, hsla, rgb, rgba and SVG pre-
52 * defined color constant.
53 */
54 class Color implements _StyleProperty, ColorBase {
55 // If _argb length is 6 it's an rrggbb otherwise it's aarrggbb.
56 final String _argb;
57
58 // TODO(terry): Look at reducing Rgba and Hsla classes as factories for
59 // converting from Color to an Rgba or Hsla for reading only.
60 // Usefulness of creating an Rgba or Hsla is limited.
61
62 /**
63 * Create a color with an integer representing the rgb value of red, green,
64 * and blue. The value 0xffffff is the color white #ffffff (CSS style).
65 * The [rgb] value of 0xffd700 would map to #ffd700 or the constant
66 * Color.gold, where ff is red intensity, d7 is green intensity, and 00 is
67 * blue intensity.
68 */
69 Color(int rgb, [num alpha]) : this._argb = Color._rgbToArgbString(rgb, alpha);
70
71 /**
72 * RGB takes three values. The [red], [green], and [blue] parameters are
73 * the intensity of those components where '0' is the least and '256' is the
74 * greatest.
75 *
76 * If [alpha] is provided, it is the level of translucency which ranges from
77 * '0' (completely transparent) to '1.0' (completely opaque). It will
78 * internally be mapped to an int between '0' and '255' like the other color
79 * components.
80 */
81 Color.createRgba(int red, int green, int blue, [num alpha])
82 : this._argb = Color.convertToHexString(Color._clamp(red, 0, 255),
83 Color._clamp(green, 0, 255), Color._clamp(blue, 0, 255),
84 alpha != null ? Color._clamp(alpha, 0, 1) : alpha);
85
86 /**
87 * Creates a new color from a CSS color string. For more information, see
88 * <https://developer.mozilla.org/en/CSS/color>.
89 */
90 Color.css(String color) : this._argb = Color._convertCssToArgb(color);
91
92 // TODO(jmesserly): I found the use of percents a bit suprising.
93 /**
94 * HSL takes three values. The [hueDegree] degree on the color wheel; '0' is
95 * the least and '100' is the greatest. The value '0' or '360' is red, '120'
96 * is green, '240' is blue. Numbers in between reflect different shades.
97 * The [saturationPercent] percentage; where'0' is the least and '100' is the
98 * greatest (100 represents full color). The [lightnessPercent] percentage;
99 * where'0' is the least and '100' is the greatest. The value 0 is dark or
100 * black, 100 is light or white and 50 is a medium lightness.
101 *
102 * If [alpha] is provided, it is the level of translucency which ranges from
103 * '0' (completely transparent foreground) to '1.0' (completely opaque
104 * foreground).
105 */
106 Color.createHsla(num hueDegree, num saturationPercent, num lightnessPercent,
107 [num alpha])
108 : this._argb = new Hsla(Color._clamp(hueDegree, 0, 360) / 360,
109 Color._clamp(saturationPercent, 0, 100) / 100,
110 Color._clamp(lightnessPercent, 0, 100) / 100,
111 alpha != null ? Color._clamp(alpha, 0, 1) : alpha).toHexArgbString();
112
113 /**
114 * The hslaRaw takes three values. The [hue] degree on the color wheel; '0'
115 * is the least and '1' is the greatest. The value '0' or '1' is red, the
116 * ratio of 120/360 is green, and the ratio of 240/360 is blue. Numbers in
117 * between reflect different shades. The [saturation] is a percentage; '0'
118 * is the least and '1' is the greatest. The value of '1' is equivalent to
119 * 100% (full colour). The [lightness] is a percentage; '0' is the least and
120 * '1' is the greatest. The value of '0' is dark (black), the value of '1'
121 * is light (white), and the value of '.50' is a medium lightness.
122 *
123 * The fourth optional parameter is:
124 * [alpha] level of translucency range of values is 0..1, zero is a
125 * completely transparent foreground and 1 is a completely
126 * opaque foreground.
127 */
128 Color.hslaRaw(num hue, num saturation, num lightness, [num alpha])
129 : this._argb = new Hsla(Color._clamp(hue, 0, 1),
130 Color._clamp(saturation, 0, 1), Color._clamp(lightness, 0, 1),
131 alpha != null ? Color._clamp(alpha, 0, 1) : alpha).toHexArgbString();
132
133 /**
134 * Generate a real constant for pre-defined colors (no leading #).
135 */
136 const Color.hex(this._argb);
137
138 // TODO(jmesserly): this is needed by the example so leave it exposed for now.
139 String toString() => cssExpression;
140
141 // TODO(terry): Regardless of how color is set (rgb, num, css or hsl) we'll
142 // always return a rgb or rgba loses fidelity when debugging in
143 // CSS if user uses hsl and would like to edit as hsl, etc. If
144 // this is an issue we should keep the original value and not re-
145 // create the CSS from the normalized value.
146 String get cssExpression {
147 if (_argb.length == 6) {
148 return "#$_argb"; // RGB only, no alpha blending.
149 } else {
150 num alpha = Color.hexToInt(_argb.substring(0, 2));
151 String a = (alpha / 255).toStringAsPrecision(2);
152 int r = Color.hexToInt(_argb.substring(2, 4));
153 int g = Color.hexToInt(_argb.substring(4, 6));
154 int b = Color.hexToInt(_argb.substring(6, 8));
155 return "rgba($r,$g,$b,$a)";
156 }
157 }
158
159 Rgba get rgba {
160 int nextIndex = 0;
161 num a;
162 if (_argb.length == 8) {
163 // Get alpha blending value 0..255
164 int alpha = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
165 // Convert to value from 0..1
166 a = double.parse((alpha / 255).toStringAsPrecision(2));
167 nextIndex += 2;
168 }
169 int r = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
170 nextIndex += 2;
171 int g = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
172 nextIndex += 2;
173 int b = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2));
174 return new Rgba(r, g, b, a);
175 }
176
177 Hsla get hsla => new Hsla.fromRgba(rgba);
178
179 int get argbValue => Color.hexToInt(_argb);
180
181 bool operator ==(other) => Color.equal(this, other);
182
183 String toHexArgbString() => _argb;
184
185 Color darker(num amount) {
186 Rgba newRgba = Color._createNewTintShadeFromRgba(rgba, -amount);
187 return new Color.hex("${newRgba.toHexArgbString()}");
188 }
189
190 Color lighter(num amount) {
191 Rgba newRgba = Color._createNewTintShadeFromRgba(rgba, amount);
192 return new Color.hex("${newRgba.toHexArgbString()}");
193 }
194
195 static bool equal(ColorBase curr, other) {
196 if (other is Color) {
197 Color o = other;
198 return o.toHexArgbString() == curr.toHexArgbString();
199 } else if (other is Rgba) {
200 Rgba rgb = other;
201 return rgb.toHexArgbString() == curr.toHexArgbString();
202 } else if (other is Hsla) {
203 Hsla hsla = other;
204 return hsla.toHexArgbString() == curr.toHexArgbString();
205 } else {
206 return false;
207 }
208 }
209
210 int get hashCode => _argb.hashCode;
211
212 // Conversion routines:
213
214 static String _rgbToArgbString(int rgba, num alpha) {
215 int a;
216 // If alpha is defined then adjust from 0..1 to 0..255 value, if not set
217 // then a is left as undefined and passed to convertToHexString.
218 if (alpha != null) {
219 a = (Color._clamp(alpha, 0, 1) * 255).round();
220 }
221
222 int r = (rgba & 0xff0000) >> 0x10;
223 int g = (rgba & 0xff00) >> 8;
224 int b = rgba & 0xff;
225
226 return Color.convertToHexString(r, g, b, a);
227 }
228
229 static const int _rgbCss = 1;
230 static const int _rgbaCss = 2;
231 static const int _hslCss = 3;
232 static const int _hslaCss = 4;
233 /**
234 * Parse CSS expressions of the from #rgb, rgb(r,g,b), rgba(r,g,b,a),
235 * hsl(h,s,l), hsla(h,s,l,a) and SVG colors (e.g., darkSlateblue, etc.) and
236 * convert to argb.
237 */
238 static String _convertCssToArgb(String value) {
239 // TODO(terry): Better parser/regex for converting CSS properties.
240 String color = value.trim().replaceAll("\\s", "");
241 if (color[0] == '#') {
242 String v = color.substring(1);
243 Color.hexToInt(v); // Valid hexadecimal, throws if not.
244 return v;
245 } else if (color.length > 0 && color[color.length - 1] == ')') {
246 int type;
247 if (color.indexOf("rgb(") == 0 || color.indexOf("RGB(") == 0) {
248 color = color.substring(4);
249 type = _rgbCss;
250 } else if (color.indexOf("rgba(") == 0 || color.indexOf("RGBA(") == 0) {
251 type = _rgbaCss;
252 color = color.substring(5);
253 } else if (color.indexOf("hsl(") == 0 || color.indexOf("HSL(") == 0) {
254 type = _hslCss;
255 color = color.substring(4);
256 } else if (color.indexOf("hsla(") == 0 || color.indexOf("HSLA(") == 0) {
257 type = _hslaCss;
258 color = color.substring(5);
259 } else {
260 throw new UnsupportedError('CSS property not implemented');
261 }
262
263 color = color.substring(0, color.length - 1); // Strip close paren.
264
265 var args = <num>[];
266 List<String> params = color.split(",");
267 for (String param in params) {
268 args.add(double.parse(param));
269 }
270 switch (type) {
271 case _rgbCss:
272 return Color.convertToHexString(args[0], args[1], args[2]);
273 case _rgbaCss:
274 return Color.convertToHexString(args[0], args[1], args[2], args[3]);
275 case _hslCss:
276 return new Hsla(args[0], args[1], args[2]).toHexArgbString();
277 case _hslaCss:
278 return new Hsla(args[0], args[1], args[2], args[3]).toHexArgbString();
279 default:
280 // Type not defined UnsupportedOperationException should have thrown.
281 assert(true);
282 break;
283 }
284 }
285 }
286
287 static int hexToInt(String hex) => int.parse(hex, radix: 16);
288
289 static String convertToHexString(int r, int g, int b, [num a]) {
290 String rHex = Color._numAs2DigitHex(Color._clamp(r, 0, 255));
291 String gHex = Color._numAs2DigitHex(Color._clamp(g, 0, 255));
292 String bHex = Color._numAs2DigitHex(Color._clamp(b, 0, 255));
293 String aHex = (a != null)
294 ? Color._numAs2DigitHex((Color._clamp(a, 0, 1) * 255).round())
295 : "";
296
297 // TODO(terry) 15.toRadixString(16) return 'F' on Dartium not f as in JS.
298 // bug: <http://code.google.com/p/dart/issues/detail?id=2670>
299 return "$aHex$rHex$gHex$bHex".toLowerCase();
300 }
301
302 static String _numAs2DigitHex(num v) {
303 // TODO(terry): v.toInt().toRadixString instead of v.toRadixString
304 // Bug <http://code.google.com/p/dart/issues/detail?id=2671>.
305 String hex = v.toInt().toRadixString(16);
306 if (hex.length == 1) {
307 hex = "0${hex}";
308 }
309 return hex;
310 }
311
312 static num _clamp(num value, num min, num max) =>
313 math.max(math.min(max, value), min);
314
315 /**
316 * Change the tint (make color lighter) or shade (make color darker) of all
317 * parts of [rgba] (r, g and b). The [amount] is percentage darker between
318 * -1 to 0 for darker and 0 to 1 for lighter; '0' is no change. The [amount]
319 * will darken or lighten the rgb values; it will not change the alpha value.
320 * If [amount] is outside of the value -1 to +1 then [amount] is changed to
321 * either the min or max direction -1 or 1.
322 *
323 * Darker will approach the color #000000 (black) and lighter will approach
324 * the color #ffffff (white).
325 */
326 static Rgba _createNewTintShadeFromRgba(Rgba rgba, num amount) {
327 int r, g, b;
328 num tintShade = Color._clamp(amount, -1, 1);
329 if (amount < 0 && rgba.r == 255 && rgba.g == 255 && rgba.b == 255) {
330 // TODO(terry): See TODO in _changeTintShadeColor; eliminate this test
331 // by converting to HSL and adjust lightness although this
332 // is fastest lighter/darker algorithm.
333 // Darkening white special handling.
334 r = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
335 g = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
336 b = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255);
337 } else {
338 // All other colors then darkening white go here.
339 r = Color._changeTintShadeColor(rgba.r, tintShade).round().toInt();
340 g = Color._changeTintShadeColor(rgba.g, tintShade).round().toInt();
341 b = Color._changeTintShadeColor(rgba.b, tintShade).round().toInt();
342 }
343 return new Rgba(r, g, b, rgba.a);
344 }
345
346 // TODO(terry): This does an okay lighter/darker; better would be convert to
347 // HSL then change the lightness.
348 /**
349 * The parameter [v] is the color to change (r, g, or b) in the range '0' to
350 * '255'. The parameter [delta] is a number between '-1' and '1'. A value
351 * between '-1' and '0' is darker and a value between '0' and '1' is lighter
352 * ('0' imples no change).
353 */
354 static num _changeTintShadeColor(num v, num delta) =>
355 Color._clamp(((1 - delta) * v + (delta * 255)).round(), 0, 255);
356
357 // Predefined CSS colors see <http://www.w3.org/TR/css3-color/>
358 static final Color transparent = const Color.hex("00ffffff"); // Alpha 0.0
359 static final Color aliceBlue = const Color.hex("0f08ff");
360 static final Color antiqueWhite = const Color.hex("0faebd7");
361 static final Color aqua = const Color.hex("00ffff");
362 static final Color aquaMarine = const Color.hex("7fffd4");
363 static final Color azure = const Color.hex("f0ffff");
364 static final Color beige = const Color.hex("f5f5dc");
365 static final Color bisque = const Color.hex("ffe4c4");
366 static final Color black = const Color.hex("000000");
367 static final Color blanchedAlmond = const Color.hex("ffebcd");
368 static final Color blue = const Color.hex("0000ff");
369 static final Color blueViolet = const Color.hex("8a2be2");
370 static final Color brown = const Color.hex("a52a2a");
371 static final Color burlyWood = const Color.hex("deb887");
372 static final Color cadetBlue = const Color.hex("5f9ea0");
373 static final Color chartreuse = const Color.hex("7fff00");
374 static final Color chocolate = const Color.hex("d2691e");
375 static final Color coral = const Color.hex("ff7f50");
376 static final Color cornFlowerBlue = const Color.hex("6495ed");
377 static final Color cornSilk = const Color.hex("fff8dc");
378 static final Color crimson = const Color.hex("dc143c");
379 static final Color cyan = const Color.hex("00ffff");
380 static final Color darkBlue = const Color.hex("00008b");
381 static final Color darkCyan = const Color.hex("008b8b");
382 static final Color darkGoldenRod = const Color.hex("b8860b");
383 static final Color darkGray = const Color.hex("a9a9a9");
384 static final Color darkGreen = const Color.hex("006400");
385 static final Color darkGrey = const Color.hex("a9a9a9");
386 static final Color darkKhaki = const Color.hex("bdb76b");
387 static final Color darkMagenta = const Color.hex("8b008b");
388 static final Color darkOliveGreen = const Color.hex("556b2f");
389 static final Color darkOrange = const Color.hex("ff8c00");
390 static final Color darkOrchid = const Color.hex("9932cc");
391 static final Color darkRed = const Color.hex("8b0000");
392 static final Color darkSalmon = const Color.hex("e9967a");
393 static final Color darkSeaGreen = const Color.hex("8fbc8f");
394 static final Color darkSlateBlue = const Color.hex("483d8b");
395 static final Color darkSlateGray = const Color.hex("2f4f4f");
396 static final Color darkSlateGrey = const Color.hex("2f4f4f");
397 static final Color darkTurquoise = const Color.hex("00ced1");
398 static final Color darkViolet = const Color.hex("9400d3");
399 static final Color deepPink = const Color.hex("ff1493");
400 static final Color deepSkyBlue = const Color.hex("00bfff");
401 static final Color dimGray = const Color.hex("696969");
402 static final Color dimGrey = const Color.hex("696969");
403 static final Color dodgerBlue = const Color.hex("1e90ff");
404 static final Color fireBrick = const Color.hex("b22222");
405 static final Color floralWhite = const Color.hex("fffaf0");
406 static final Color forestGreen = const Color.hex("228b22");
407 static final Color fuchsia = const Color.hex("ff00ff");
408 static final Color gainsboro = const Color.hex("dcdcdc");
409 static final Color ghostWhite = const Color.hex("f8f8ff");
410 static final Color gold = const Color.hex("ffd700");
411 static final Color goldenRod = const Color.hex("daa520");
412 static final Color gray = const Color.hex("808080");
413 static final Color green = const Color.hex("008000");
414 static final Color greenYellow = const Color.hex("adff2f");
415 static final Color grey = const Color.hex("808080");
416 static final Color honeydew = const Color.hex("f0fff0");
417 static final Color hotPink = const Color.hex("ff69b4");
418 static final Color indianRed = const Color.hex("cd5c5c");
419 static final Color indigo = const Color.hex("4b0082");
420 static final Color ivory = const Color.hex("fffff0");
421 static final Color khaki = const Color.hex("f0e68c");
422 static final Color lavender = const Color.hex("e6e6fa");
423 static final Color lavenderBlush = const Color.hex("fff0f5");
424 static final Color lawnGreen = const Color.hex("7cfc00");
425 static final Color lemonChiffon = const Color.hex("fffacd");
426 static final Color lightBlue = const Color.hex("add8e6");
427 static final Color lightCoral = const Color.hex("f08080");
428 static final Color lightCyan = const Color.hex("e0ffff");
429 static final Color lightGoldenRodYellow = const Color.hex("fafad2");
430 static final Color lightGray = const Color.hex("d3d3d3");
431 static final Color lightGreen = const Color.hex("90ee90");
432 static final Color lightGrey = const Color.hex("d3d3d3");
433 static final Color lightPink = const Color.hex("ffb6c1");
434 static final Color lightSalmon = const Color.hex("ffa07a");
435 static final Color lightSeaGreen = const Color.hex("20b2aa");
436 static final Color lightSkyBlue = const Color.hex("87cefa");
437 static final Color lightSlateGray = const Color.hex("778899");
438 static final Color lightSlateGrey = const Color.hex("778899");
439 static final Color lightSteelBlue = const Color.hex("b0c4de");
440 static final Color lightYellow = const Color.hex("ffffe0");
441 static final Color lime = const Color.hex("00ff00");
442 static final Color limeGreen = const Color.hex("32cd32");
443 static final Color linen = const Color.hex("faf0e6");
444 static final Color magenta = const Color.hex("ff00ff");
445 static final Color maroon = const Color.hex("800000");
446 static final Color mediumAquaMarine = const Color.hex("66cdaa");
447 static final Color mediumBlue = const Color.hex("0000cd");
448 static final Color mediumOrchid = const Color.hex("ba55d3");
449 static final Color mediumPurple = const Color.hex("9370db");
450 static final Color mediumSeaGreen = const Color.hex("3cb371");
451 static final Color mediumSlateBlue = const Color.hex("7b68ee");
452 static final Color mediumSpringGreen = const Color.hex("00fa9a");
453 static final Color mediumTurquoise = const Color.hex("48d1cc");
454 static final Color mediumVioletRed = const Color.hex("c71585");
455 static final Color midnightBlue = const Color.hex("191970");
456 static final Color mintCream = const Color.hex("f5fffa");
457 static final Color mistyRose = const Color.hex("ffe4e1");
458 static final Color moccasin = const Color.hex("ffe4b5");
459 static final Color navajoWhite = const Color.hex("ffdead");
460 static final Color navy = const Color.hex("000080");
461 static final Color oldLace = const Color.hex("fdf5e6");
462 static final Color olive = const Color.hex("808000");
463 static final Color oliveDrab = const Color.hex("6b8e23");
464 static final Color orange = const Color.hex("ffa500");
465 static final Color orangeRed = const Color.hex("ff4500");
466 static final Color orchid = const Color.hex("da70d6");
467 static final Color paleGoldenRod = const Color.hex("eee8aa");
468 static final Color paleGreen = const Color.hex("98fb98");
469 static final Color paleTurquoise = const Color.hex("afeeee");
470 static final Color paleVioletRed = const Color.hex("db7093");
471 static final Color papayaWhip = const Color.hex("ffefd5");
472 static final Color peachPuff = const Color.hex("ffdab9");
473 static final Color peru = const Color.hex("cd85ef");
474 static final Color pink = const Color.hex("ffc0cb");
475 static final Color plum = const Color.hex("dda0dd");
476 static final Color powderBlue = const Color.hex("b0e0e6");
477 static final Color purple = const Color.hex("800080");
478 static final Color red = const Color.hex("ff0000");
479 static final Color rosyBrown = const Color.hex("bc8f8f");
480 static final Color royalBlue = const Color.hex("4169e1");
481 static final Color saddleBrown = const Color.hex("8b4513");
482 static final Color salmon = const Color.hex("fa8072");
483 static final Color sandyBrown = const Color.hex("f4a460");
484 static final Color seaGreen = const Color.hex("2e8b57");
485 static final Color seashell = const Color.hex("fff5ee");
486 static final Color sienna = const Color.hex("a0522d");
487 static final Color silver = const Color.hex("c0c0c0");
488 static final Color skyBlue = const Color.hex("87ceeb");
489 static final Color slateBlue = const Color.hex("6a5acd");
490 static final Color slateGray = const Color.hex("708090");
491 static final Color slateGrey = const Color.hex("708090");
492 static final Color snow = const Color.hex("fffafa");
493 static final Color springGreen = const Color.hex("00ff7f");
494 static final Color steelBlue = const Color.hex("4682b4");
495 static final Color tan = const Color.hex("d2b48c");
496 static final Color teal = const Color.hex("008080");
497 static final Color thistle = const Color.hex("d8bfd8");
498 static final Color tomato = const Color.hex("ff6347");
499 static final Color turquoise = const Color.hex("40e0d0");
500 static final Color violet = const Color.hex("ee82ee");
501 static final Color wheat = const Color.hex("f5deb3");
502 static final Color white = const Color.hex("ffffff");
503 static final Color whiteSmoke = const Color.hex("f5f5f5");
504 static final Color yellow = const Color.hex("ffff00");
505 static final Color yellowGreen = const Color.hex("9acd32");
506 }
507
508 /**
509 * Rgba class for users that want to interact with a color as a RGBA value.
510 */
511 class Rgba implements _StyleProperty, ColorBase {
512 // TODO(terry): Consider consolidating rgba to a single 32-bit int, make sure
513 // it works under JS and Dart VM.
514 final int r;
515 final int g;
516 final int b;
517 final num a;
518
519 Rgba(int red, int green, int blue, [num alpha])
520 : this.r = Color._clamp(red, 0, 255),
521 this.g = Color._clamp(green, 0, 255),
522 this.b = Color._clamp(blue, 0, 255),
523 this.a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha;
524
525 factory Rgba.fromString(String hexValue) =>
526 new Color.css("#${Color._convertCssToArgb(hexValue)}").rgba;
527
528 factory Rgba.fromColor(Color color) => color.rgba;
529
530 factory Rgba.fromArgbValue(num value) {
531 return new Rgba(((value.toInt() & 0xff000000) >> 0x18), /* a */
532 ((value.toInt() & 0xff0000) >> 0x10), /* r */
533 ((value.toInt() & 0xff00) >> 8), /* g */
534 ((value.toInt() & 0xff))); /* b */
535 }
536
537 factory Rgba.fromHsla(Hsla hsla) {
538 // Convert to Rgba.
539 // See site <http://easyrgb.com/index.php?X=MATH> for good documentation
540 // and color conversion routines.
541
542 num h = hsla.hue;
543 num s = hsla.saturation;
544 num l = hsla.lightness;
545 num a = hsla.alpha;
546
547 int r;
548 int g;
549 int b;
550
551 if (s == 0) {
552 r = (l * 255).round().toInt();
553 g = r;
554 b = r;
555 } else {
556 num var2;
557
558 if (l < 0.5) {
559 var2 = l * (1 + s);
560 } else {
561 var2 = (l + s) - (s * l);
562 }
563 num var1 = 2 * l - var2;
564
565 r = (255 * Rgba._hueToRGB(var1, var2, h + (1 / 3))).round().toInt();
566 g = (255 * Rgba._hueToRGB(var1, var2, h)).round().toInt();
567 b = (255 * Rgba._hueToRGB(var1, var2, h - (1 / 3))).round().toInt();
568 }
569
570 return new Rgba(r, g, b, a);
571 }
572
573 static num _hueToRGB(num v1, num v2, num vH) {
574 if (vH < 0) {
575 vH += 1;
576 }
577
578 if (vH > 1) {
579 vH -= 1;
580 }
581
582 if ((6 * vH) < 1) {
583 return (v1 + (v2 - v1) * 6 * vH);
584 }
585
586 if ((2 * vH) < 1) {
587 return v2;
588 }
589
590 if ((3 * vH) < 2) {
591 return (v1 + (v2 - v1) * ((2 / 3 - vH) * 6));
592 }
593
594 return v1;
595 }
596
597 bool operator ==(other) => Color.equal(this, other);
598
599 String get cssExpression {
600 if (a == null) {
601 return "#${Color.convertToHexString(r, g, b)}";
602 } else {
603 return "rgba($r,$g,$b,$a)";
604 }
605 }
606
607 String toHexArgbString() => Color.convertToHexString(r, g, b, a);
608
609 int get argbValue {
610 int value = 0;
611 if (a != null) {
612 value = (a.toInt() << 0x18);
613 }
614 value += (r << 0x10);
615 value += (g << 0x08);
616 value += b;
617 return value;
618 }
619
620 Color get color => new Color.createRgba(r, g, b, a);
621 Hsla get hsla => new Hsla.fromRgba(this);
622
623 Rgba darker(num amount) => Color._createNewTintShadeFromRgba(this, -amount);
624 Rgba lighter(num amount) => Color._createNewTintShadeFromRgba(this, amount);
625
626 int get hashCode => toHexArgbString().hashCode;
627 }
628
629 /**
630 * Hsl class support to interact with a color as a hsl with hue, saturation, and
631 * lightness with optional alpha blending. The hue is a ratio of 360 degrees
632 * 360° = 1 or 0, (1° == (1/360)), saturation and lightness is a 0..1 fraction
633 * (1 == 100%) and alpha is a 0..1 fraction.
634 */
635 class Hsla implements _StyleProperty, ColorBase {
636 final num _h; // Value from 0..1
637 final num _s; // Value from 0..1
638 final num _l; // Value from 0..1
639 final num _a; // Value from 0..1
640
641 /**
642 * [hue] is a 0..1 fraction of 360 degrees (360 == 0).
643 * [saturation] is a 0..1 fraction (100% == 1).
644 * [lightness] is a 0..1 fraction (100% == 1).
645 * [alpha] is a 0..1 fraction, alpha blending between 0..1, 1 == 100% opaque.
646 */
647 Hsla(num hue, num saturation, num lightness, [num alpha])
648 : this._h = (hue == 1) ? 0 : Color._clamp(hue, 0, 1),
649 this._s = Color._clamp(saturation, 0, 1),
650 this._l = Color._clamp(lightness, 0, 1),
651 this._a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha;
652
653 factory Hsla.fromString(String hexValue) {
654 Rgba rgba = new Color.css("#${Color._convertCssToArgb(hexValue)}").rgba;
655 return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
656 }
657
658 factory Hsla.fromColor(Color color) {
659 Rgba rgba = color.rgba;
660 return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
661 }
662
663 factory Hsla.fromArgbValue(num value) {
664 num a = (value.toInt() & 0xff000000) >> 0x18;
665 int r = (value.toInt() & 0xff0000) >> 0x10;
666 int g = (value.toInt() & 0xff00) >> 8;
667 int b = value.toInt() & 0xff;
668
669 // Convert alpha to 0..1 from (0..255).
670 if (a != null) {
671 a = double.parse((a / 255).toStringAsPrecision(2));
672 }
673
674 return _createFromRgba(r, g, b, a);
675 }
676
677 factory Hsla.fromRgba(Rgba rgba) =>
678 _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a);
679
680 static Hsla _createFromRgba(num r, num g, num b, num a) {
681 // Convert RGB to hsl.
682 // See site <http://easyrgb.com/index.php?X=MATH> for good documentation
683 // and color conversion routines.
684 r /= 255;
685 g /= 255;
686 b /= 255;
687
688 // Hue, saturation and lightness.
689 num h;
690 num s;
691 num l;
692
693 num minRgb = math.min(r, math.min(g, b));
694 num maxRgb = math.max(r, math.max(g, b));
695 l = (maxRgb + minRgb) / 2;
696 if (l <= 0) {
697 return new Hsla(0, 0, l); // Black;
698 }
699
700 num vm = maxRgb - minRgb;
701 s = vm;
702 if (s > 0) {
703 s /= (l < 0.5) ? (maxRgb + minRgb) : (2 - maxRgb - minRgb);
704 } else {
705 return new Hsla(0, 0, l); // White
706 }
707
708 num r2, g2, b2;
709 r2 = (maxRgb - r) / vm;
710 g2 = (maxRgb - g) / vm;
711 b2 = (maxRgb - b) / vm;
712 if (r == maxRgb) {
713 h = (g == minRgb) ? 5.0 + b2 : 1 - g2;
714 } else if (g == maxRgb) {
715 h = (b == minRgb) ? 1 + r2 : 3 - b2;
716 } else {
717 h = (r == minRgb) ? 3 + g2 : 5 - r2;
718 }
719 h /= 6;
720
721 return new Hsla(h, s, l, a);
722 }
723
724 /**
725 * Returns 0..1 fraction (ratio of 360°, e.g. 1° == 1/360).
726 */
727 num get hue => _h;
728
729 /**
730 * Returns 0..1 fraction (1 == 100%)
731 */
732 num get saturation => _s;
733
734 /**
735 * Returns 0..1 fraction (1 == 100%).
736 */
737 num get lightness => _l;
738
739 /**
740 * Returns number as degrees 0..360.
741 */
742 num get hueDegrees => (_h * 360).round();
743
744 /**
745 * Returns number as percentage 0..100
746 */
747 num get saturationPercentage => (_s * 100).round();
748
749 /**
750 * Returns number as percentage 0..100.
751 */
752 num get lightnessPercentage => (_l * 100).round();
753
754 /**
755 * Returns number as 0..1
756 */
757 num get alpha => _a;
758
759 bool operator ==(other) => Color.equal(this, other);
760
761 String get cssExpression => (_a == null)
762 ? "hsl($hueDegrees,$saturationPercentage,$lightnessPercentage)"
763 : "hsla($hueDegrees,$saturationPercentage,$lightnessPercentage,$_a)";
764
765 String toHexArgbString() => new Rgba.fromHsla(this).toHexArgbString();
766
767 int get argbValue => Color.hexToInt(this.toHexArgbString());
768
769 Color get color => new Color.createHsla(_h, _s, _l, _a);
770 Rgba get rgba => new Rgba.fromHsla(this);
771
772 Hsla darker(num amount) =>
773 new Hsla.fromRgba(new Rgba.fromHsla(this).darker(amount));
774
775 Hsla lighter(num amount) =>
776 new Hsla.fromRgba(new Rgba.fromHsla(this).lighter(amount));
777
778 int get hashCode => toHexArgbString().hashCode;
779 }
780
781 /** X,Y position. */
782 class PointXY implements _StyleProperty {
783 final num x, y;
784 const PointXY(this.x, this.y);
785
786 String get cssExpression {
787 // TODO(terry): TBD
788 }
789 }
790
791 // TODO(terry): Implement style and color.
792 /**
793 * Supports border for measuring with layout.
794 */
795 class Border implements _StyleProperty {
796 final int top, left, bottom, right;
797
798 // TODO(terry): Just like CSS, 1-arg -> set all properties, 2-args -> top and
799 // bottom are first arg, left and right are second, 3-args, and
800 // 4-args -> tlbr or trbl.
801 const Border([this.top, this.left, this.bottom, this.right]);
802
803 // TODO(terry): Consider using Size or width and height.
804 Border.uniform(num amount)
805 : top = amount,
806 left = amount,
807 bottom = amount,
808 right = amount;
809
810 int get width => left + right;
811 int get height => top + bottom;
812
813 String get cssExpression {
814 return (top == left && bottom == right && top == right)
815 ? "${left}px"
816 : "${top != null ? '$top' : '0'}px ${
817 right != null ? '$right' : '0'}px ${
818 bottom != null ? '$bottom' : '0'}px ${
819 left != null ? '$left' : '0'}px";
820 }
821 }
822
823 /** Font style constants. */
824 class FontStyle {
825 /** Font style [normal] default. */
826 static const String normal = "normal";
827 /**
828 * Font style [italic] use explicity crafted italic font otherwise inclined
829 * on the fly like oblique.
830 */
831 static const String italic = "italic";
832 /**
833 * Font style [oblique] is rarely used. The normal style of a font is inclined
834 * on the fly to the right by 8-12 degrees.
835 */
836 static const String oblique = "oblique";
837 }
838
839 /** Font variant constants. */
840 class FontVariant {
841 /** Font style [normal] default. */
842 static const String normal = "normal";
843 /** Font variant [smallCaps]. */
844 static const String smallCaps = "small-caps";
845 }
846
847 /** Font weight constants values 100, 200, 300, 400, 500, 600, 700, 800, 900. */
848 class FontWeight {
849 /** Font weight normal [default] */
850 static const int normal = 400;
851 /** Font weight bold */
852 static const int bold = 700;
853
854 static const int wt100 = 100;
855 static const int wt200 = 200;
856 static const int wt300 = 300;
857 static const int wt400 = 400;
858 static const int wt500 = 500;
859 static const int wt600 = 600;
860 static const int wt700 = 700;
861 static const int wt800 = 800;
862 static const int wt900 = 900;
863 }
864
865 /** Generic font family names. */
866 class FontGeneric {
867 /** Generic family sans-serif font (w/o serifs). */
868 static const String sansSerif = "sans-serif";
869 /** Generic family serif font. */
870 static const String serif = "serif";
871 /** Generic family fixed-width font. */
872 static const monospace = "monospace";
873 /** Generic family emulate handwriting font. */
874 static const String cursive = "cursive";
875 /** Generic family decorative font. */
876 static const String fantasy = "fantasy";
877 }
878
879 /**
880 * List of most common font families across different platforms. Use the
881 * collection names in the Font class (e.g., Font.SANS_SERIF, Font.FONT_SERIF,
882 * Font.MONOSPACE, Font.CURSIVE or Font.FANTASY). These work best on all
883 * platforms using the fonts that best match availability on each platform.
884 * See <http://www.angelfire.com/al4/rcollins/style/fonts.html> for a good
885 * description of fonts available between platforms and browsers.
886 */
887 class FontFamily {
888 /** Sans-Serif font for Windows similar to Helvetica on Mac bold/italic. */
889 static const String arial = "arial";
890 /** Sans-Serif font for Windows less common already bolded. */
891 static const String arialBlack = "arial black";
892 /** Sans-Serif font for Mac since 1984, similar to Arial/Helvetica. */
893 static const String geneva = "geneva";
894 /** Sans-Serif font for Windows most readable sans-serif font for displays. */
895 static const String verdana = "verdana";
896 /** Sans-Serif font for Mac since 1984 is identical to Arial. */
897 static const String helvetica = "helvetica";
898
899 /** Serif font for Windows traditional font with “old-style” numerals. */
900 static const String georgia = "georgia";
901 /**
902 * Serif font for Mac. PCs may have the non-scalable Times use Times New
903 * Roman instead. Times is more compact than Times New Roman.
904 */
905 static const String times = "times";
906 /**
907 * Serif font for Windows most common serif font and default serif font for
908 * most browsers.
909 */
910 static const String timesNewRoman = "times new roman";
911
912 /**
913 * Monospace font for Mac/Windows most common. Scalable on Mac not scalable
914 * on Windows.
915 */
916 static const String courier = "courier";
917 /** Monospace font for Mac/Windows scalable on both platforms. */
918 static const String courierNew = "courier new";
919
920 /** Cursive font for Windows and default cursive font for IE. */
921 static const String comicSansMs = "comic sans ms";
922 /** Cursive font for Mac on Macs 2000 and newer. */
923 static const String textile = "textile";
924 /** Cursive font for older Macs. */
925 static const String appleChancery = "apple chancery";
926 /** Cursive font for some PCs. */
927 static const String zaphChancery = "zaph chancery";
928
929 /** Fantasy font on most Mac/Windows/Linux platforms. */
930 static const String impact = "impact";
931 /** Fantasy font for Windows. */
932 static const String webdings = "webdings";
933 }
934
935 class LineHeight {
936 final num height;
937 final bool inPixels;
938 const LineHeight(this.height, {this.inPixels: true});
939 }
940
941 // TODO(terry): Support @font-face fule.
942 /**
943 * Font style support for size, family, weight, style, variant, and lineheight.
944 */
945 class Font implements _StyleProperty {
946 /** Collection of most common sans-serif fonts in order. */
947 static const List<String> sansSerif = const [
948 FontFamily.arial,
949 FontFamily.verdana,
950 FontFamily.geneva,
951 FontFamily.helvetica,
952 FontGeneric.sansSerif
953 ];
954
955 /** Collection of most common serif fonts in order. */
956 static const List<String> serif = const [
957 FontFamily.georgia,
958 FontFamily.timesNewRoman,
959 FontFamily.times,
960 FontGeneric.serif
961 ];
962 /** Collection of most common monospace fonts in order. */
963 static const List<String> monospace = const [
964 FontFamily.courierNew,
965 FontFamily.courier,
966 FontGeneric.monospace
967 ];
968 /** Collection of most common cursive fonts in order. */
969 static const List<String> cursive = const [
970 FontFamily.textile,
971 FontFamily.appleChancery,
972 FontFamily.zaphChancery,
973 FontGeneric.fantasy
974 ];
975 /** Collection of most common fantasy fonts in order. */
976 static const List<String> fantasy = const [
977 FontFamily.comicSansMs,
978 FontFamily.impact,
979 FontFamily.webdings,
980 FontGeneric.fantasy
981 ];
982
983 // TODO(terry): Should support the values xx-small, small, large, xx-large,
984 // etc. (mapped to a pixel sized font)?
985 /** Font size in pixels. */
986 final num size;
987
988 // TODO(terry): _family should be an immutable list, wrapper class to do this
989 // should exist in Dart.
990 /**
991 * Family specifies a list of fonts, the browser will sequentially select the
992 * the first known/supported font. There are two types of font families the
993 * family-name (e.g., arial, times, courier, etc) or the generic-family (e.g.,
994 * serif, sans-seric, etc.)
995 */
996 final List<String> family;
997
998 /** Font weight from 100, 200, 300, 400, 500, 600, 700, 800, 900 */
999 final int weight;
1000
1001 /** Style of a font normal, italic, oblique. */
1002 final String style;
1003
1004 /**
1005 * Font variant NORMAL (default) or SMALL_CAPS. Different set of font glyph
1006 * lower case letters designed to have to fit within the font-height and
1007 * weight of the corresponding lowercase letters.
1008 */
1009 final String variant;
1010
1011 final LineHeight lineHeight;
1012
1013 // TODO(terry): Size and computedLineHeight are in pixels. Need to figure out
1014 // how to handle in other units (specified in other units) like
1015 // points, inches, etc. Do we have helpers like Units.Points(12)
1016 // where 12 is in points and that's converted to pixels?
1017 // TODO(terry): lineHeight is computed as 1.2 although CSS_RESET is 1.0 we
1018 // need to be consistent some browsers use 1 others 1.2.
1019 // TODO(terry): There is a school of thought "Golden Ratio Typography".
1020 // Where width to display the text is also important in computing the line
1021 // height. Classic typography suggest the ratio be 1.5. See
1022 // <http://www.pearsonified.com/2011/12/golden-ratio-typography.php> and
1023 // <http://meyerweb.com/eric/thoughts/2008/05/06/line-height-abnormal/>.
1024 /**
1025 * Create a font using [size] of font in pixels, [family] name of font(s)
1026 * using [FontFamily], [style] of the font using [FontStyle], [variant] using
1027 * [FontVariant], and [lineHeight] extra space (leading) around the font in
1028 * pixels, if not specified it's 1.2 the font size.
1029 */
1030 const Font({this.size, this.family, this.weight, this.style, this.variant,
1031 this.lineHeight});
1032
1033 /**
1034 * Merge the two fonts and return the result. See [Style.merge] for
1035 * more information.
1036 */
1037 factory Font.merge(Font a, Font b) {
1038 if (a == null) return b;
1039 if (b == null) return a;
1040 return new Font._merge(a, b);
1041 }
1042
1043 Font._merge(Font a, Font b)
1044 : size = _mergeVal(a.size, b.size),
1045 family = _mergeVal(a.family, b.family),
1046 weight = _mergeVal(a.weight, b.weight),
1047 style = _mergeVal(a.style, b.style),
1048 variant = _mergeVal(a.variant, b.variant),
1049 lineHeight = _mergeVal(a.lineHeight, b.lineHeight);
1050
1051 /**
1052 * Shorthand CSS format for font is:
1053 *
1054 * font-style font-variant font-weight font-size/line-height font-family
1055 *
1056 * The font-size and font-family values are required. If any of the other
1057 * values are missing the default value is used.
1058 */
1059 String get cssExpression {
1060 // TODO(jimhug): include variant, style, other options
1061 if (weight != null) {
1062 // TODO(jacobr): is this really correct for lineHeight?
1063 if (lineHeight != null) {
1064 return "$weight ${size}px/$lineHeightInPixels $_fontsAsString";
1065 }
1066 return '$weight ${size}px $_fontsAsString';
1067 }
1068
1069 return '${size}px $_fontsAsString';
1070 }
1071
1072 Font scale(num ratio) => new Font(
1073 size: size * ratio,
1074 family: family,
1075 weight: weight,
1076 style: style,
1077 variant: variant);
1078
1079 /**
1080 * The lineHeight, provides an indirect means to specify the leading. The
1081 * leading is the difference between the font-size height and the (used)
1082 * value of line height in pixels. If lineHeight is not specified it's
1083 * automatically computed as 1.2 of the font size. Firefox is 1.2, Safari is
1084 * ~1.2, and CSS suggest a ration from 1 to 1.2 of the font-size when
1085 * computing line-height. The Font class constructor has the computation for
1086 * _lineHeight.
1087 */
1088 num get lineHeightInPixels {
1089 if (lineHeight != null) {
1090 if (lineHeight.inPixels) {
1091 return lineHeight.height;
1092 } else {
1093 return (size != null) ? lineHeight.height * size : null;
1094 }
1095 } else {
1096 return (size != null) ? size * 1.2 : null;
1097 }
1098 }
1099
1100 int get hashCode {
1101 // TODO(jimhug): Lot's of potential collisions here. List of fonts, etc.
1102 return size.toInt() % family[0].hashCode;
1103 }
1104
1105 bool operator ==(other) {
1106 if (other is! Font) return false;
1107 Font o = other;
1108 return o.size == size &&
1109 o.family == family &&
1110 o.weight == weight &&
1111 o.lineHeight == lineHeight &&
1112 o.style == style &&
1113 o.variant == variant;
1114 }
1115
1116 // TODO(terry): This is fragile should probably just iterate through the list
1117 // of fonts construction the font-family string.
1118 /** Return fonts as a comma seperated list sans the square brackets. */
1119 String get _fontsAsString {
1120 String fonts = family.toString();
1121 return fonts.length > 2 ? fonts.substring(1, fonts.length - 1) : "";
1122 }
1123 }
1124
1125 /**
1126 * This class stores the sizes of the box edges in the CSS [box model][]. Each
1127 * edge area is placed around the sides of the content box. The innermost area
1128 * is the [Style.padding] area which has a background and surrounds the content.
1129 * The content and padding area is surrounded by the [Style.border], which
1130 * itself is surrounded by the transparent [Style.margin]. This box represents
1131 * the eges of padding, border, or margin depending on which accessor was used
1132 * to retrieve it.
1133 *
1134 * [box model]: https://developer.mozilla.org/en/CSS/box_model
1135 */
1136 class BoxEdge {
1137 /** The size of the left edge, or null if the style has no edge. */
1138 final num left;
1139
1140 /** The size of the top edge, or null if the style has no edge. */
1141 final num top;
1142
1143 /** The size of the right edge, or null if the style has no edge. */
1144 final num right;
1145
1146 /** The size of the bottom edge, or null if the style has no edge. */
1147 final num bottom;
1148
1149 /**
1150 * Creates a box edge with the specified [left], [top], [right], and
1151 * [bottom] width.
1152 */
1153 const BoxEdge([this.left, this.top, this.right, this.bottom]);
1154
1155 /**
1156 * Creates a box edge with the specified [top], [right], [bottom], and
1157 * [left] width. This matches the typical CSS order:
1158 * <https://developer.mozilla.org/en/CSS/margin>
1159 * <https://developer.mozilla.org/en/CSS/border-width>
1160 * <https://developer.mozilla.org/en/CSS/padding>.
1161 */
1162 const BoxEdge.clockwiseFromTop(this.top, this.right, this.bottom, this.left);
1163
1164 /**
1165 * This is a helper to creates a box edge with the same [left], [top]
1166 * [right], and [bottom] widths.
1167 */
1168 const BoxEdge.uniform(num size)
1169 : top = size,
1170 left = size,
1171 bottom = size,
1172 right = size;
1173
1174 /**
1175 * Takes a possibly null box edge, with possibly null metrics, and fills
1176 * them in with 0 instead.
1177 */
1178 factory BoxEdge.nonNull(BoxEdge other) {
1179 if (other == null) return const BoxEdge(0, 0, 0, 0);
1180 num left = other.left;
1181 num top = other.top;
1182 num right = other.right;
1183 num bottom = other.bottom;
1184 bool make = false;
1185 if (left == null) {
1186 make = true;
1187 left = 0;
1188 }
1189 if (top == null) {
1190 make = true;
1191 top = 0;
1192 }
1193 if (right == null) {
1194 make = true;
1195 right = 0;
1196 }
1197 if (bottom == null) {
1198 make = true;
1199 bottom = 0;
1200 }
1201 return make ? new BoxEdge(left, top, right, bottom) : other;
1202 }
1203
1204 /**
1205 * Merge the two box edge sizes and return the result. See [Style.merge] for
1206 * more information.
1207 */
1208 factory BoxEdge.merge(BoxEdge x, BoxEdge y) {
1209 if (x == null) return y;
1210 if (y == null) return x;
1211 return new BoxEdge._merge(x, y);
1212 }
1213
1214 BoxEdge._merge(BoxEdge x, BoxEdge y)
1215 : left = _mergeVal(x.left, y.left),
1216 top = _mergeVal(x.top, y.top),
1217 right = _mergeVal(x.right, y.right),
1218 bottom = _mergeVal(x.bottom, y.bottom);
1219
1220 /**
1221 * The total size of the horizontal edges. Equal to [left] + [right], where
1222 * null is interpreted as 0px.
1223 */
1224 num get width => (left != null ? left : 0) + (right != null ? right : 0);
1225
1226 /**
1227 * The total size of the vertical edges. Equal to [top] + [bottom], where
1228 * null is interpreted as 0px.
1229 */
1230 num get height => (top != null ? top : 0) + (bottom != null ? bottom : 0);
1231 }
1232
1233 _mergeVal(x, y) => y != null ? y : x;
OLDNEW
« no previous file with comments | « csslib/lib/src/polyfill.dart ('k') | csslib/lib/src/token.dart » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698