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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shelf/shelf_layout_manager.h" | 5 #include "ash/shelf/shelf_layout_manager.h" |
| 6 | 6 |
| 7 #include "ash/accelerators/accelerator_controller.h" | 7 #include "ash/accelerators/accelerator_controller.h" |
| 8 #include "ash/accelerators/accelerator_table.h" | 8 #include "ash/accelerators/accelerator_table.h" |
| 9 #include "ash/ash_switches.h" | 9 #include "ash/ash_switches.h" |
| 10 #include "ash/display/display_manager.h" | 10 #include "ash/display/display_manager.h" |
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| 80 | 80 |
| 81 void ProcessScroll(ui::EventType type, const gfx::Vector2dF& delta) { | 81 void ProcessScroll(ui::EventType type, const gfx::Vector2dF& delta) { |
| 82 if (GetShelfLayoutManager()->visibility_state() == ash::SHELF_HIDDEN) | 82 if (GetShelfLayoutManager()->visibility_state() == ash::SHELF_HIDDEN) |
| 83 return; | 83 return; |
| 84 | 84 |
| 85 if (type == ui::ET_GESTURE_SCROLL_BEGIN) { | 85 if (type == ui::ET_GESTURE_SCROLL_BEGIN) { |
| 86 scroll_ = gfx::Vector2dF(); | 86 scroll_ = gfx::Vector2dF(); |
| 87 was_visible_on_drag_start_ = GetShelfLayoutManager()->IsVisible(); | 87 was_visible_on_drag_start_ = GetShelfLayoutManager()->IsVisible(); |
| 88 return; | 88 return; |
| 89 } | 89 } |
| 90 | 90 |
|
sadrul
2013/04/15 22:33:03
Let's add an expectation here too: if the dimmer i
Harry McCleave
2013/04/15 22:41:25
Done.
| |
| 91 // The state of the shelf at the end of the gesture is tested separately. | 91 // The state of the shelf at the end of the gesture is tested separately. |
| 92 if (type == ui::ET_GESTURE_SCROLL_END) | 92 if (type == ui::ET_GESTURE_SCROLL_END) |
| 93 return; | 93 return; |
| 94 | 94 |
| 95 if (type == ui::ET_GESTURE_SCROLL_UPDATE) | 95 if (type == ui::ET_GESTURE_SCROLL_UPDATE) |
| 96 scroll_.Add(delta); | 96 scroll_.Add(delta); |
| 97 | 97 |
| 98 gfx::Rect shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen(); | 98 gfx::Rect shelf_bounds = GetShelfWidget()->GetWindowBoundsInScreen(); |
| 99 EXPECT_EQ(not_visible_bounds_.bottom(), shelf_bounds.bottom()); | 99 EXPECT_EQ(not_visible_bounds_.bottom(), shelf_bounds.bottom()); |
| 100 EXPECT_EQ(visible_bounds_.bottom(), shelf_bounds.bottom()); | 100 EXPECT_EQ(visible_bounds_.bottom(), shelf_bounds.bottom()); |
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| 989 GetShelfWidget()->GetWindowBoundsInScreen().ToString()); | 989 GetShelfWidget()->GetWindowBoundsInScreen().ToString()); |
| 990 | 990 |
| 991 // Swipe up to show the shelf. | 991 // Swipe up to show the shelf. |
| 992 generator.GestureScrollSequenceWithCallback(end, start, | 992 generator.GestureScrollSequenceWithCallback(end, start, |
| 993 base::TimeDelta::FromMilliseconds(10), kNumScrollSteps, | 993 base::TimeDelta::FromMilliseconds(10), kNumScrollSteps, |
| 994 base::Bind(&ShelfDragCallback::ProcessScroll, | 994 base::Bind(&ShelfDragCallback::ProcessScroll, |
| 995 base::Unretained(&handler))); | 995 base::Unretained(&handler))); |
| 996 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state()); | 996 EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state()); |
| 997 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior()); | 997 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior()); |
| 998 EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString()); | 998 EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString()); |
| 999 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), | |
| 1000 GetShelfWidget()->GetWindowBoundsInScreen()); | |
| 999 EXPECT_EQ(shelf_shown.ToString(), | 1001 EXPECT_EQ(shelf_shown.ToString(), |
| 1000 GetShelfWidget()->GetWindowBoundsInScreen().ToString()); | 1002 GetShelfWidget()->GetWindowBoundsInScreen().ToString()); |
| 1001 | 1003 |
| 1002 // Swipe up again. The shelf should hide. | 1004 // Swipe up again. The shelf should hide. |
| 1003 end.set_y(start.y() - 100); | 1005 end.set_y(start.y() - 100); |
| 1004 generator.GestureScrollSequenceWithCallback(start, end, | 1006 generator.GestureScrollSequenceWithCallback(start, end, |
| 1005 base::TimeDelta::FromMilliseconds(10), kNumScrollSteps, | 1007 base::TimeDelta::FromMilliseconds(10), kNumScrollSteps, |
| 1006 base::Bind(&ShelfDragCallback::ProcessScroll, | 1008 base::Bind(&ShelfDragCallback::ProcessScroll, |
| 1007 base::Unretained(&handler))); | 1009 base::Unretained(&handler))); |
| 1008 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); | 1010 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); |
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| 1032 | 1034 |
| 1033 // Swipe down again to hide. | 1035 // Swipe down again to hide. |
| 1034 end.set_y(start.y() + 100); | 1036 end.set_y(start.y() + 100); |
| 1035 generator.GestureScrollSequenceWithCallback(start, end, | 1037 generator.GestureScrollSequenceWithCallback(start, end, |
| 1036 base::TimeDelta::FromMilliseconds(10), kNumScrollSteps, | 1038 base::TimeDelta::FromMilliseconds(10), kNumScrollSteps, |
| 1037 base::Bind(&ShelfDragCallback::ProcessScroll, | 1039 base::Bind(&ShelfDragCallback::ProcessScroll, |
| 1038 base::Unretained(&handler))); | 1040 base::Unretained(&handler))); |
| 1039 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); | 1041 EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state()); |
| 1040 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); | 1042 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state()); |
| 1041 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior()); | 1043 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior()); |
| 1044 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect()); | |
| 1042 EXPECT_EQ(bounds_noshelf.ToString(), window->bounds().ToString()); | 1045 EXPECT_EQ(bounds_noshelf.ToString(), window->bounds().ToString()); |
| 1043 EXPECT_EQ(shelf_hidden.ToString(), | 1046 EXPECT_EQ(shelf_hidden.ToString(), |
| 1044 GetShelfWidget()->GetWindowBoundsInScreen().ToString()); | 1047 GetShelfWidget()->GetWindowBoundsInScreen().ToString()); |
| 1045 | 1048 |
| 1046 // Make the window fullscreen. | 1049 // Make the window fullscreen. |
| 1047 widget->SetFullscreen(true); | 1050 widget->SetFullscreen(true); |
| 1048 gfx::Rect bounds_fullscreen = window->bounds(); | 1051 gfx::Rect bounds_fullscreen = window->bounds(); |
| 1049 EXPECT_TRUE(widget->IsFullscreen()); | 1052 EXPECT_TRUE(widget->IsFullscreen()); |
| 1050 EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString()); | 1053 EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString()); |
| 1051 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state()); | 1054 EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state()); |
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| 1323 EXPECT_TRUE(status_area_widget->IsMessageBubbleShown()); | 1326 EXPECT_TRUE(status_area_widget->IsMessageBubbleShown()); |
| 1324 } else { | 1327 } else { |
| 1325 EXPECT_FALSE(shelf->IsVisible()); | 1328 EXPECT_FALSE(shelf->IsVisible()); |
| 1326 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown()); | 1329 EXPECT_FALSE(status_area_widget->IsMessageBubbleShown()); |
| 1327 } | 1330 } |
| 1328 } | 1331 } |
| 1329 } | 1332 } |
| 1330 | 1333 |
| 1331 } // namespace internal | 1334 } // namespace internal |
| 1332 } // namespace ash | 1335 } // namespace ash |
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