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Unified Diff: Source/core/rendering/mathml/RenderMathMLOperator.h

Issue 13993028: Remove MathML (part 3 of many) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 8 months ago
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Index: Source/core/rendering/mathml/RenderMathMLOperator.h
diff --git a/Source/core/rendering/mathml/RenderMathMLOperator.h b/Source/core/rendering/mathml/RenderMathMLOperator.h
deleted file mode 100644
index 9b4f372facbb21a94ff1c527e4889977acdfbba0..0000000000000000000000000000000000000000
--- a/Source/core/rendering/mathml/RenderMathMLOperator.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef RenderMathMLOperator_h
-#define RenderMathMLOperator_h
-
-#if ENABLE(MATHML)
-
-#include "core/rendering/mathml/RenderMathMLBlock.h"
-#include <wtf/unicode/CharacterNames.h>
-
-namespace WebCore {
-
-class RenderMathMLOperator : public RenderMathMLBlock {
-public:
- RenderMathMLOperator(Element*);
- RenderMathMLOperator(Element*, UChar operatorChar);
-
- virtual bool isRenderMathMLOperator() const { return true; }
-
- virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
- virtual void updateFromElement() OVERRIDE;
-
- virtual RenderMathMLOperator* unembellishedOperator() OVERRIDE { return this; }
- void stretchToHeight(int pixelHeight);
-
- virtual int firstLineBoxBaseline() const OVERRIDE;
-
- enum OperatorType { Default, Separator, Fence };
- void setOperatorType(OperatorType type) { m_operatorType = type; }
- OperatorType operatorType() const { return m_operatorType; }
-
-protected:
- virtual void computePreferredLogicalWidths() OVERRIDE;
- PassRefPtr<RenderStyle> createStackableStyle(int maxHeightForRenderer);
- RenderBlock* createGlyph(UChar glyph, int maxHeightForRenderer, int charRelative);
-
-private:
- virtual const char* renderName() const { return isAnonymous() ? "RenderMathMLOperator (anonymous)" : "RenderMathMLOperator"; }
-
- int glyphHeightForCharacter(UChar);
-
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
-
- int m_stretchHeight;
- bool m_isStacked;
- UChar m_operator;
- OperatorType m_operatorType;
-};
-
-inline RenderMathMLOperator* toRenderMathMLOperator(RenderMathMLBlock* block)
-{
- ASSERT_WITH_SECURITY_IMPLICATION(!block || block->isRenderMathMLOperator());
- return static_cast<RenderMathMLOperator*>(block);
-}
-
-inline const RenderMathMLOperator* toRenderMathMLOperator(const RenderMathMLBlock* block)
-{
- ASSERT_WITH_SECURITY_IMPLICATION(!block || block->isRenderMathMLOperator());
- return static_cast<const RenderMathMLOperator*>(block);
-}
-
-// This will catch anyone doing an unnecessary cast.
-void toRenderMathMLOperator(const RenderMathMLOperator*);
-
-inline UChar convertHyphenMinusToMinusSign(UChar glyph)
-{
- // When rendered as a mathematical operator, minus glyph should be larger.
- if (glyph == hyphenMinus)
- return minusSign;
-
- return glyph;
-}
-
-}
-
-#endif // ENABLE(MATHML)
-#endif // RenderMathMLOperator_h
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