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Side by Side Diff: Source/core/rendering/mathml/RenderMathMLFraction.h

Issue 13993028: Remove MathML (part 3 of many) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 7 months ago
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1 /*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #ifndef RenderMathMLFraction_h
28 #define RenderMathMLFraction_h
29
30 #if ENABLE(MATHML)
31
32 #include "core/rendering/mathml/RenderMathMLBlock.h"
33
34 namespace WebCore {
35
36 class RenderMathMLFraction : public RenderMathMLBlock {
37 public:
38 RenderMathMLFraction(Element*);
39 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
40 virtual void updateFromElement();
41
42 virtual RenderMathMLOperator* unembellishedOperator();
43
44 virtual int firstLineBoxBaseline() const OVERRIDE;
45 virtual void paint(PaintInfo&, const LayoutPoint&);
46 protected:
47 virtual void layout();
48
49 private:
50 virtual bool isRenderMathMLFraction() const { return true; }
51 void fixChildStyle(RenderObject* child);
52 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV ERRIDE;
53
54 virtual const char* renderName() const { return "RenderMathMLFraction"; }
55
56 float m_lineThickness;
57 };
58
59 }
60
61 #endif // ENABLE(MATHML)
62
63 #endif // RenderMathMLFraction_h
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