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1 /* | |
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. | |
3 * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. | |
4 * | |
5 * Redistribution and use in source and binary forms, with or without | |
6 * modification, are permitted provided that the following conditions | |
7 * are met: | |
8 * 1. Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * 2. Redistributions in binary form must reproduce the above copyright | |
11 * notice, this list of conditions and the following disclaimer in the | |
12 * documentation and/or other materials provided with the distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
25 */ | |
26 | |
27 #ifndef RenderMathMLFraction_h | |
28 #define RenderMathMLFraction_h | |
29 | |
30 #if ENABLE(MATHML) | |
31 | |
32 #include "core/rendering/mathml/RenderMathMLBlock.h" | |
33 | |
34 namespace WebCore { | |
35 | |
36 class RenderMathMLFraction : public RenderMathMLBlock { | |
37 public: | |
38 RenderMathMLFraction(Element*); | |
39 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); | |
40 virtual void updateFromElement(); | |
41 | |
42 virtual RenderMathMLOperator* unembellishedOperator(); | |
43 | |
44 virtual int firstLineBoxBaseline() const OVERRIDE; | |
45 virtual void paint(PaintInfo&, const LayoutPoint&); | |
46 protected: | |
47 virtual void layout(); | |
48 | |
49 private: | |
50 virtual bool isRenderMathMLFraction() const { return true; } | |
51 void fixChildStyle(RenderObject* child); | |
52 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; | |
53 | |
54 virtual const char* renderName() const { return "RenderMathMLFraction"; } | |
55 | |
56 float m_lineThickness; | |
57 }; | |
58 | |
59 } | |
60 | |
61 #endif // ENABLE(MATHML) | |
62 | |
63 #endif // RenderMathMLFraction_h | |
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