| Index: src/gpu/GrClipMaskManager.h
|
| diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h
|
| index 90352f4621060eb42290bb9b50f4ff6ef2b41307..3ce3e72bf1c5c567ddbe25b2b48a7184d01604b6 100644
|
| --- a/src/gpu/GrClipMaskManager.h
|
| +++ b/src/gpu/GrClipMaskManager.h
|
| @@ -89,8 +89,10 @@ private:
|
| // Attempts to install a series of coverage effects to implement the clip. Return indicates
|
| // whether the element list was successfully converted to processors. *fp may be nullptr even
|
| // when the function succeeds because all the elements were ignored. TODO: Make clip reduction
|
| - // bounds-aware and stop checking bounds in this function.
|
| + // bounds-aware and stop checking bounds in this function. Similarly, we shouldn't need to pass
|
| + // abortIfAA, but we don't yet know if all the AA elements will be eliminated.
|
| bool getAnalyticClipProcessor(const GrReducedClip::ElementList&,
|
| + bool abortIfAA,
|
| SkVector& clipOffset,
|
| const SkRect* devBounds,
|
| const GrFragmentProcessor** fp);
|
|
|