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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 [DartPackage="mojo_services"] | 5 [DartPackage="mojo_services"] |
6 module mojo; | 6 module mojo; |
7 | 7 |
8 import "geometry/public/interfaces/geometry.mojom"; | 8 import "geometry/interfaces/geometry.mojom"; |
9 import "input_events/public/interfaces/input_events.mojom"; | 9 import "input_events/interfaces/input_events.mojom"; |
10 | 10 |
11 // WindowManagerInternal is an interface provided by the WindowManager | 11 // WindowManagerInternal is an interface provided by the WindowManager |
12 // exclusively to the ViewManager. | 12 // exclusively to the ViewManager. |
13 interface WindowManagerInternal { | 13 interface WindowManagerInternal { |
14 // Creates a connection to the WindowManager specifically for a connection to | 14 // Creates a connection to the WindowManager specifically for a connection to |
15 // the ViewManager. |connection_id| is the id of the connection to the | 15 // the ViewManager. |connection_id| is the id of the connection to the |
16 // ViewManager. See view_manager.mojom for details on the id. | 16 // ViewManager. See view_manager.mojom for details on the id. |
17 CreateWindowManagerForViewManagerClient( | 17 CreateWindowManagerForViewManagerClient( |
18 uint16 connection_id, | 18 uint16 connection_id, |
19 handle<message_pipe> window_manager_pipe); | 19 handle<message_pipe> window_manager_pipe); |
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31 // Sets the native viewport size. | 31 // Sets the native viewport size. |
32 SetViewportSize(mojo.Size size); | 32 SetViewportSize(mojo.Size size); |
33 | 33 |
34 // Clones the tree rooted at |view_id|. When the animation completes the clone | 34 // Clones the tree rooted at |view_id|. When the animation completes the clone |
35 // is destroyed. | 35 // is destroyed. |
36 // TODO(sky): add actual animation. | 36 // TODO(sky): add actual animation. |
37 // TODO(sky): I think this only makes sense when destroying (view is | 37 // TODO(sky): I think this only makes sense when destroying (view is |
38 // already visible), should it be named to indicate this? | 38 // already visible), should it be named to indicate this? |
39 CloneAndAnimate(uint32 view_id); | 39 CloneAndAnimate(uint32 view_id); |
40 }; | 40 }; |
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