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Issue 1398973004: Move //mojo/services/X/public/... to //mojo/services/X/... (part 2). (Closed) Base URL: https://github.com/domokit/mojo.git@no_public_1
Patch Set: add missing copyright notices Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "mojo/gpu/texture_uploader.h" 5 #include "mojo/gpu/texture_uploader.h"
6 6
7 #ifndef GL_GLEXT_PROTOTYPES 7 #ifndef GL_GLEXT_PROTOTYPES
8 #define GL_GLEXT_PROTOTYPES 8 #define GL_GLEXT_PROTOTYPES
9 #endif 9 #endif
10 10
11 #include <GLES2/gl2.h> 11 #include <GLES2/gl2.h>
12 #include <GLES2/gl2extmojo.h> 12 #include <GLES2/gl2extmojo.h>
13 13
14 #include "mojo/services/geometry/public/cpp/geometry_util.h" 14 #include "mojo/services/geometry/cpp/geometry_util.h"
15 #include "mojo/services/surfaces/public/cpp/surfaces_utils.h" 15 #include "mojo/services/surfaces/public/cpp/surfaces_utils.h"
16 16
17 namespace mojo { 17 namespace mojo {
18 18
19 mojo::FramePtr TextureUploader::GetUploadFrame( 19 mojo::FramePtr TextureUploader::GetUploadFrame(
20 base::WeakPtr<mojo::GLContext> context, 20 base::WeakPtr<mojo::GLContext> context,
21 uint32_t resource_id, 21 uint32_t resource_id,
22 const scoped_ptr<mojo::GLTexture>& texture) { 22 const scoped_ptr<mojo::GLTexture>& texture) {
23 if (!context) { 23 if (!context) {
24 return mojo::FramePtr(); 24 return mojo::FramePtr();
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85 85
86 frame->resources.push_back(resource.Pass()); 86 frame->resources.push_back(resource.Pass());
87 quad->texture_quad_state = texture_state.Pass(); 87 quad->texture_quad_state = texture_state.Pass();
88 pass->quads.push_back(quad.Pass()); 88 pass->quads.push_back(quad.Pass());
89 89
90 frame->passes.push_back(pass.Pass()); 90 frame->passes.push_back(pass.Pass());
91 return frame.Pass(); 91 return frame.Pass();
92 } 92 }
93 93
94 } // namespace mojo 94 } // namespace mojo
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