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Unified Diff: third_party/pexpect/pexpect/ANSI.py

Issue 1398903002: Add third_party/pexpect (Closed) Base URL: https://chromium.googlesource.com/crashpad/crashpad@end-to-end-test
Patch Set: Created 5 years, 2 months ago
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Index: third_party/pexpect/pexpect/ANSI.py
diff --git a/third_party/pexpect/pexpect/ANSI.py b/third_party/pexpect/pexpect/ANSI.py
new file mode 100644
index 0000000000000000000000000000000000000000..1cd2e90e7ab0c54430801b53d84ef9bb8d749485
--- /dev/null
+++ b/third_party/pexpect/pexpect/ANSI.py
@@ -0,0 +1,351 @@
+'''This implements an ANSI (VT100) terminal emulator as a subclass of screen.
+
+PEXPECT LICENSE
+
+ This license is approved by the OSI and FSF as GPL-compatible.
+ http://opensource.org/licenses/isc-license.txt
+
+ Copyright (c) 2012, Noah Spurrier <noah@noah.org>
+ PERMISSION TO USE, COPY, MODIFY, AND/OR DISTRIBUTE THIS SOFTWARE FOR ANY
+ PURPOSE WITH OR WITHOUT FEE IS HEREBY GRANTED, PROVIDED THAT THE ABOVE
+ COPYRIGHT NOTICE AND THIS PERMISSION NOTICE APPEAR IN ALL COPIES.
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+'''
+
+# references:
+# http://en.wikipedia.org/wiki/ANSI_escape_code
+# http://www.retards.org/terminals/vt102.html
+# http://vt100.net/docs/vt102-ug/contents.html
+# http://vt100.net/docs/vt220-rm/
+# http://www.termsys.demon.co.uk/vtansi.htm
+
+from . import screen
+from . import FSM
+import string
+
+#
+# The 'Do.*' functions are helper functions for the ANSI class.
+#
+def DoEmit (fsm):
+
+ screen = fsm.memory[0]
+ screen.write_ch(fsm.input_symbol)
+
+def DoStartNumber (fsm):
+
+ fsm.memory.append (fsm.input_symbol)
+
+def DoBuildNumber (fsm):
+
+ ns = fsm.memory.pop()
+ ns = ns + fsm.input_symbol
+ fsm.memory.append (ns)
+
+def DoBackOne (fsm):
+
+ screen = fsm.memory[0]
+ screen.cursor_back ()
+
+def DoBack (fsm):
+
+ count = int(fsm.memory.pop())
+ screen = fsm.memory[0]
+ screen.cursor_back (count)
+
+def DoDownOne (fsm):
+
+ screen = fsm.memory[0]
+ screen.cursor_down ()
+
+def DoDown (fsm):
+
+ count = int(fsm.memory.pop())
+ screen = fsm.memory[0]
+ screen.cursor_down (count)
+
+def DoForwardOne (fsm):
+
+ screen = fsm.memory[0]
+ screen.cursor_forward ()
+
+def DoForward (fsm):
+
+ count = int(fsm.memory.pop())
+ screen = fsm.memory[0]
+ screen.cursor_forward (count)
+
+def DoUpReverse (fsm):
+
+ screen = fsm.memory[0]
+ screen.cursor_up_reverse()
+
+def DoUpOne (fsm):
+
+ screen = fsm.memory[0]
+ screen.cursor_up ()
+
+def DoUp (fsm):
+
+ count = int(fsm.memory.pop())
+ screen = fsm.memory[0]
+ screen.cursor_up (count)
+
+def DoHome (fsm):
+
+ c = int(fsm.memory.pop())
+ r = int(fsm.memory.pop())
+ screen = fsm.memory[0]
+ screen.cursor_home (r,c)
+
+def DoHomeOrigin (fsm):
+
+ c = 1
+ r = 1
+ screen = fsm.memory[0]
+ screen.cursor_home (r,c)
+
+def DoEraseDown (fsm):
+
+ screen = fsm.memory[0]
+ screen.erase_down()
+
+def DoErase (fsm):
+
+ arg = int(fsm.memory.pop())
+ screen = fsm.memory[0]
+ if arg == 0:
+ screen.erase_down()
+ elif arg == 1:
+ screen.erase_up()
+ elif arg == 2:
+ screen.erase_screen()
+
+def DoEraseEndOfLine (fsm):
+
+ screen = fsm.memory[0]
+ screen.erase_end_of_line()
+
+def DoEraseLine (fsm):
+
+ arg = int(fsm.memory.pop())
+ screen = fsm.memory[0]
+ if arg == 0:
+ screen.erase_end_of_line()
+ elif arg == 1:
+ screen.erase_start_of_line()
+ elif arg == 2:
+ screen.erase_line()
+
+def DoEnableScroll (fsm):
+
+ screen = fsm.memory[0]
+ screen.scroll_screen()
+
+def DoCursorSave (fsm):
+
+ screen = fsm.memory[0]
+ screen.cursor_save_attrs()
+
+def DoCursorRestore (fsm):
+
+ screen = fsm.memory[0]
+ screen.cursor_restore_attrs()
+
+def DoScrollRegion (fsm):
+
+ screen = fsm.memory[0]
+ r2 = int(fsm.memory.pop())
+ r1 = int(fsm.memory.pop())
+ screen.scroll_screen_rows (r1,r2)
+
+def DoMode (fsm):
+
+ screen = fsm.memory[0]
+ mode = fsm.memory.pop() # Should be 4
+ # screen.setReplaceMode ()
+
+def DoLog (fsm):
+
+ screen = fsm.memory[0]
+ fsm.memory = [screen]
+ fout = open ('log', 'a')
+ fout.write (fsm.input_symbol + ',' + fsm.current_state + '\n')
+ fout.close()
+
+class term (screen.screen):
+
+ '''This class is an abstract, generic terminal.
+ This does nothing. This is a placeholder that
+ provides a common base class for other terminals
+ such as an ANSI terminal. '''
+
+ def __init__ (self, r=24, c=80, *args, **kwargs):
+
+ screen.screen.__init__(self, r,c,*args,**kwargs)
+
+class ANSI (term):
+ '''This class implements an ANSI (VT100) terminal.
+ It is a stream filter that recognizes ANSI terminal
+ escape sequences and maintains the state of a screen object. '''
+
+ def __init__ (self, r=24,c=80,*args,**kwargs):
+
+ term.__init__(self,r,c,*args,**kwargs)
+
+ #self.screen = screen (24,80)
+ self.state = FSM.FSM ('INIT',[self])
+ self.state.set_default_transition (DoLog, 'INIT')
+ self.state.add_transition_any ('INIT', DoEmit, 'INIT')
+ self.state.add_transition ('\x1b', 'INIT', None, 'ESC')
+ self.state.add_transition_any ('ESC', DoLog, 'INIT')
+ self.state.add_transition ('(', 'ESC', None, 'G0SCS')
+ self.state.add_transition (')', 'ESC', None, 'G1SCS')
+ self.state.add_transition_list ('AB012', 'G0SCS', None, 'INIT')
+ self.state.add_transition_list ('AB012', 'G1SCS', None, 'INIT')
+ self.state.add_transition ('7', 'ESC', DoCursorSave, 'INIT')
+ self.state.add_transition ('8', 'ESC', DoCursorRestore, 'INIT')
+ self.state.add_transition ('M', 'ESC', DoUpReverse, 'INIT')
+ self.state.add_transition ('>', 'ESC', DoUpReverse, 'INIT')
+ self.state.add_transition ('<', 'ESC', DoUpReverse, 'INIT')
+ self.state.add_transition ('=', 'ESC', None, 'INIT') # Selects application keypad.
+ self.state.add_transition ('#', 'ESC', None, 'GRAPHICS_POUND')
+ self.state.add_transition_any ('GRAPHICS_POUND', None, 'INIT')
+ self.state.add_transition ('[', 'ESC', None, 'ELB')
+ # ELB means Escape Left Bracket. That is ^[[
+ self.state.add_transition ('H', 'ELB', DoHomeOrigin, 'INIT')
+ self.state.add_transition ('D', 'ELB', DoBackOne, 'INIT')
+ self.state.add_transition ('B', 'ELB', DoDownOne, 'INIT')
+ self.state.add_transition ('C', 'ELB', DoForwardOne, 'INIT')
+ self.state.add_transition ('A', 'ELB', DoUpOne, 'INIT')
+ self.state.add_transition ('J', 'ELB', DoEraseDown, 'INIT')
+ self.state.add_transition ('K', 'ELB', DoEraseEndOfLine, 'INIT')
+ self.state.add_transition ('r', 'ELB', DoEnableScroll, 'INIT')
+ self.state.add_transition ('m', 'ELB', self.do_sgr, 'INIT')
+ self.state.add_transition ('?', 'ELB', None, 'MODECRAP')
+ self.state.add_transition_list (string.digits, 'ELB', DoStartNumber, 'NUMBER_1')
+ self.state.add_transition_list (string.digits, 'NUMBER_1', DoBuildNumber, 'NUMBER_1')
+ self.state.add_transition ('D', 'NUMBER_1', DoBack, 'INIT')
+ self.state.add_transition ('B', 'NUMBER_1', DoDown, 'INIT')
+ self.state.add_transition ('C', 'NUMBER_1', DoForward, 'INIT')
+ self.state.add_transition ('A', 'NUMBER_1', DoUp, 'INIT')
+ self.state.add_transition ('J', 'NUMBER_1', DoErase, 'INIT')
+ self.state.add_transition ('K', 'NUMBER_1', DoEraseLine, 'INIT')
+ self.state.add_transition ('l', 'NUMBER_1', DoMode, 'INIT')
+ ### It gets worse... the 'm' code can have infinite number of
+ ### number;number;number before it. I've never seen more than two,
+ ### but the specs say it's allowed. crap!
+ self.state.add_transition ('m', 'NUMBER_1', self.do_sgr, 'INIT')
+ ### LED control. Same implementation problem as 'm' code.
+ self.state.add_transition ('q', 'NUMBER_1', self.do_decsca, 'INIT')
+
+ # \E[?47h switch to alternate screen
+ # \E[?47l restores to normal screen from alternate screen.
+ self.state.add_transition_list (string.digits, 'MODECRAP', DoStartNumber, 'MODECRAP_NUM')
+ self.state.add_transition_list (string.digits, 'MODECRAP_NUM', DoBuildNumber, 'MODECRAP_NUM')
+ self.state.add_transition ('l', 'MODECRAP_NUM', self.do_modecrap, 'INIT')
+ self.state.add_transition ('h', 'MODECRAP_NUM', self.do_modecrap, 'INIT')
+
+#RM Reset Mode Esc [ Ps l none
+ self.state.add_transition (';', 'NUMBER_1', None, 'SEMICOLON')
+ self.state.add_transition_any ('SEMICOLON', DoLog, 'INIT')
+ self.state.add_transition_list (string.digits, 'SEMICOLON', DoStartNumber, 'NUMBER_2')
+ self.state.add_transition_list (string.digits, 'NUMBER_2', DoBuildNumber, 'NUMBER_2')
+ self.state.add_transition_any ('NUMBER_2', DoLog, 'INIT')
+ self.state.add_transition ('H', 'NUMBER_2', DoHome, 'INIT')
+ self.state.add_transition ('f', 'NUMBER_2', DoHome, 'INIT')
+ self.state.add_transition ('r', 'NUMBER_2', DoScrollRegion, 'INIT')
+ ### It gets worse... the 'm' code can have infinite number of
+ ### number;number;number before it. I've never seen more than two,
+ ### but the specs say it's allowed. crap!
+ self.state.add_transition ('m', 'NUMBER_2', self.do_sgr, 'INIT')
+ ### LED control. Same problem as 'm' code.
+ self.state.add_transition ('q', 'NUMBER_2', self.do_decsca, 'INIT')
+ self.state.add_transition (';', 'NUMBER_2', None, 'SEMICOLON_X')
+
+ # Create a state for 'q' and 'm' which allows an infinite number of ignored numbers
+ self.state.add_transition_any ('SEMICOLON_X', DoLog, 'INIT')
+ self.state.add_transition_list (string.digits, 'SEMICOLON_X', DoStartNumber, 'NUMBER_X')
+ self.state.add_transition_list (string.digits, 'NUMBER_X', DoBuildNumber, 'NUMBER_X')
+ self.state.add_transition_any ('NUMBER_X', DoLog, 'INIT')
+ self.state.add_transition ('m', 'NUMBER_X', self.do_sgr, 'INIT')
+ self.state.add_transition ('q', 'NUMBER_X', self.do_decsca, 'INIT')
+ self.state.add_transition (';', 'NUMBER_X', None, 'SEMICOLON_X')
+
+ def process (self, c):
+ """Process a single character. Called by :meth:`write`."""
+ if isinstance(c, bytes):
+ c = self._decode(c)
+ self.state.process(c)
+
+ def process_list (self, l):
+
+ self.write(l)
+
+ def write (self, s):
+ """Process text, writing it to the virtual screen while handling
+ ANSI escape codes.
+ """
+ if isinstance(s, bytes):
+ s = self._decode(s)
+ for c in s:
+ self.process(c)
+
+ def flush (self):
+ pass
+
+ def write_ch (self, ch):
+ '''This puts a character at the current cursor position. The cursor
+ position is moved forward with wrap-around, but no scrolling is done if
+ the cursor hits the lower-right corner of the screen. '''
+
+ if isinstance(ch, bytes):
+ ch = self._decode(ch)
+
+ #\r and \n both produce a call to cr() and lf(), respectively.
+ ch = ch[0]
+
+ if ch == u'\r':
+ self.cr()
+ return
+ if ch == u'\n':
+ self.crlf()
+ return
+ if ch == chr(screen.BS):
+ self.cursor_back()
+ return
+ self.put_abs(self.cur_r, self.cur_c, ch)
+ old_r = self.cur_r
+ old_c = self.cur_c
+ self.cursor_forward()
+ if old_c == self.cur_c:
+ self.cursor_down()
+ if old_r != self.cur_r:
+ self.cursor_home (self.cur_r, 1)
+ else:
+ self.scroll_up ()
+ self.cursor_home (self.cur_r, 1)
+ self.erase_line()
+
+ def do_sgr (self, fsm):
+ '''Select Graphic Rendition, e.g. color. '''
+ screen = fsm.memory[0]
+ fsm.memory = [screen]
+
+ def do_decsca (self, fsm):
+ '''Select character protection attribute. '''
+ screen = fsm.memory[0]
+ fsm.memory = [screen]
+
+ def do_modecrap (self, fsm):
+ '''Handler for \x1b[?<number>h and \x1b[?<number>l. If anyone
+ wanted to actually use these, they'd need to add more states to the
+ FSM rather than just improve or override this method. '''
+ screen = fsm.memory[0]
+ fsm.memory = [screen]
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