Index: third_party/pexpect/pexpect/ANSI.py |
diff --git a/third_party/pexpect/pexpect/ANSI.py b/third_party/pexpect/pexpect/ANSI.py |
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+++ b/third_party/pexpect/pexpect/ANSI.py |
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+'''This implements an ANSI (VT100) terminal emulator as a subclass of screen. |
+ |
+PEXPECT LICENSE |
+ |
+ This license is approved by the OSI and FSF as GPL-compatible. |
+ http://opensource.org/licenses/isc-license.txt |
+ |
+ Copyright (c) 2012, Noah Spurrier <noah@noah.org> |
+ PERMISSION TO USE, COPY, MODIFY, AND/OR DISTRIBUTE THIS SOFTWARE FOR ANY |
+ PURPOSE WITH OR WITHOUT FEE IS HEREBY GRANTED, PROVIDED THAT THE ABOVE |
+ COPYRIGHT NOTICE AND THIS PERMISSION NOTICE APPEAR IN ALL COPIES. |
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
+ |
+''' |
+ |
+# references: |
+# http://en.wikipedia.org/wiki/ANSI_escape_code |
+# http://www.retards.org/terminals/vt102.html |
+# http://vt100.net/docs/vt102-ug/contents.html |
+# http://vt100.net/docs/vt220-rm/ |
+# http://www.termsys.demon.co.uk/vtansi.htm |
+ |
+from . import screen |
+from . import FSM |
+import string |
+ |
+# |
+# The 'Do.*' functions are helper functions for the ANSI class. |
+# |
+def DoEmit (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.write_ch(fsm.input_symbol) |
+ |
+def DoStartNumber (fsm): |
+ |
+ fsm.memory.append (fsm.input_symbol) |
+ |
+def DoBuildNumber (fsm): |
+ |
+ ns = fsm.memory.pop() |
+ ns = ns + fsm.input_symbol |
+ fsm.memory.append (ns) |
+ |
+def DoBackOne (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.cursor_back () |
+ |
+def DoBack (fsm): |
+ |
+ count = int(fsm.memory.pop()) |
+ screen = fsm.memory[0] |
+ screen.cursor_back (count) |
+ |
+def DoDownOne (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.cursor_down () |
+ |
+def DoDown (fsm): |
+ |
+ count = int(fsm.memory.pop()) |
+ screen = fsm.memory[0] |
+ screen.cursor_down (count) |
+ |
+def DoForwardOne (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.cursor_forward () |
+ |
+def DoForward (fsm): |
+ |
+ count = int(fsm.memory.pop()) |
+ screen = fsm.memory[0] |
+ screen.cursor_forward (count) |
+ |
+def DoUpReverse (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.cursor_up_reverse() |
+ |
+def DoUpOne (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.cursor_up () |
+ |
+def DoUp (fsm): |
+ |
+ count = int(fsm.memory.pop()) |
+ screen = fsm.memory[0] |
+ screen.cursor_up (count) |
+ |
+def DoHome (fsm): |
+ |
+ c = int(fsm.memory.pop()) |
+ r = int(fsm.memory.pop()) |
+ screen = fsm.memory[0] |
+ screen.cursor_home (r,c) |
+ |
+def DoHomeOrigin (fsm): |
+ |
+ c = 1 |
+ r = 1 |
+ screen = fsm.memory[0] |
+ screen.cursor_home (r,c) |
+ |
+def DoEraseDown (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.erase_down() |
+ |
+def DoErase (fsm): |
+ |
+ arg = int(fsm.memory.pop()) |
+ screen = fsm.memory[0] |
+ if arg == 0: |
+ screen.erase_down() |
+ elif arg == 1: |
+ screen.erase_up() |
+ elif arg == 2: |
+ screen.erase_screen() |
+ |
+def DoEraseEndOfLine (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.erase_end_of_line() |
+ |
+def DoEraseLine (fsm): |
+ |
+ arg = int(fsm.memory.pop()) |
+ screen = fsm.memory[0] |
+ if arg == 0: |
+ screen.erase_end_of_line() |
+ elif arg == 1: |
+ screen.erase_start_of_line() |
+ elif arg == 2: |
+ screen.erase_line() |
+ |
+def DoEnableScroll (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.scroll_screen() |
+ |
+def DoCursorSave (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.cursor_save_attrs() |
+ |
+def DoCursorRestore (fsm): |
+ |
+ screen = fsm.memory[0] |
+ screen.cursor_restore_attrs() |
+ |
+def DoScrollRegion (fsm): |
+ |
+ screen = fsm.memory[0] |
+ r2 = int(fsm.memory.pop()) |
+ r1 = int(fsm.memory.pop()) |
+ screen.scroll_screen_rows (r1,r2) |
+ |
+def DoMode (fsm): |
+ |
+ screen = fsm.memory[0] |
+ mode = fsm.memory.pop() # Should be 4 |
+ # screen.setReplaceMode () |
+ |
+def DoLog (fsm): |
+ |
+ screen = fsm.memory[0] |
+ fsm.memory = [screen] |
+ fout = open ('log', 'a') |
+ fout.write (fsm.input_symbol + ',' + fsm.current_state + '\n') |
+ fout.close() |
+ |
+class term (screen.screen): |
+ |
+ '''This class is an abstract, generic terminal. |
+ This does nothing. This is a placeholder that |
+ provides a common base class for other terminals |
+ such as an ANSI terminal. ''' |
+ |
+ def __init__ (self, r=24, c=80, *args, **kwargs): |
+ |
+ screen.screen.__init__(self, r,c,*args,**kwargs) |
+ |
+class ANSI (term): |
+ '''This class implements an ANSI (VT100) terminal. |
+ It is a stream filter that recognizes ANSI terminal |
+ escape sequences and maintains the state of a screen object. ''' |
+ |
+ def __init__ (self, r=24,c=80,*args,**kwargs): |
+ |
+ term.__init__(self,r,c,*args,**kwargs) |
+ |
+ #self.screen = screen (24,80) |
+ self.state = FSM.FSM ('INIT',[self]) |
+ self.state.set_default_transition (DoLog, 'INIT') |
+ self.state.add_transition_any ('INIT', DoEmit, 'INIT') |
+ self.state.add_transition ('\x1b', 'INIT', None, 'ESC') |
+ self.state.add_transition_any ('ESC', DoLog, 'INIT') |
+ self.state.add_transition ('(', 'ESC', None, 'G0SCS') |
+ self.state.add_transition (')', 'ESC', None, 'G1SCS') |
+ self.state.add_transition_list ('AB012', 'G0SCS', None, 'INIT') |
+ self.state.add_transition_list ('AB012', 'G1SCS', None, 'INIT') |
+ self.state.add_transition ('7', 'ESC', DoCursorSave, 'INIT') |
+ self.state.add_transition ('8', 'ESC', DoCursorRestore, 'INIT') |
+ self.state.add_transition ('M', 'ESC', DoUpReverse, 'INIT') |
+ self.state.add_transition ('>', 'ESC', DoUpReverse, 'INIT') |
+ self.state.add_transition ('<', 'ESC', DoUpReverse, 'INIT') |
+ self.state.add_transition ('=', 'ESC', None, 'INIT') # Selects application keypad. |
+ self.state.add_transition ('#', 'ESC', None, 'GRAPHICS_POUND') |
+ self.state.add_transition_any ('GRAPHICS_POUND', None, 'INIT') |
+ self.state.add_transition ('[', 'ESC', None, 'ELB') |
+ # ELB means Escape Left Bracket. That is ^[[ |
+ self.state.add_transition ('H', 'ELB', DoHomeOrigin, 'INIT') |
+ self.state.add_transition ('D', 'ELB', DoBackOne, 'INIT') |
+ self.state.add_transition ('B', 'ELB', DoDownOne, 'INIT') |
+ self.state.add_transition ('C', 'ELB', DoForwardOne, 'INIT') |
+ self.state.add_transition ('A', 'ELB', DoUpOne, 'INIT') |
+ self.state.add_transition ('J', 'ELB', DoEraseDown, 'INIT') |
+ self.state.add_transition ('K', 'ELB', DoEraseEndOfLine, 'INIT') |
+ self.state.add_transition ('r', 'ELB', DoEnableScroll, 'INIT') |
+ self.state.add_transition ('m', 'ELB', self.do_sgr, 'INIT') |
+ self.state.add_transition ('?', 'ELB', None, 'MODECRAP') |
+ self.state.add_transition_list (string.digits, 'ELB', DoStartNumber, 'NUMBER_1') |
+ self.state.add_transition_list (string.digits, 'NUMBER_1', DoBuildNumber, 'NUMBER_1') |
+ self.state.add_transition ('D', 'NUMBER_1', DoBack, 'INIT') |
+ self.state.add_transition ('B', 'NUMBER_1', DoDown, 'INIT') |
+ self.state.add_transition ('C', 'NUMBER_1', DoForward, 'INIT') |
+ self.state.add_transition ('A', 'NUMBER_1', DoUp, 'INIT') |
+ self.state.add_transition ('J', 'NUMBER_1', DoErase, 'INIT') |
+ self.state.add_transition ('K', 'NUMBER_1', DoEraseLine, 'INIT') |
+ self.state.add_transition ('l', 'NUMBER_1', DoMode, 'INIT') |
+ ### It gets worse... the 'm' code can have infinite number of |
+ ### number;number;number before it. I've never seen more than two, |
+ ### but the specs say it's allowed. crap! |
+ self.state.add_transition ('m', 'NUMBER_1', self.do_sgr, 'INIT') |
+ ### LED control. Same implementation problem as 'm' code. |
+ self.state.add_transition ('q', 'NUMBER_1', self.do_decsca, 'INIT') |
+ |
+ # \E[?47h switch to alternate screen |
+ # \E[?47l restores to normal screen from alternate screen. |
+ self.state.add_transition_list (string.digits, 'MODECRAP', DoStartNumber, 'MODECRAP_NUM') |
+ self.state.add_transition_list (string.digits, 'MODECRAP_NUM', DoBuildNumber, 'MODECRAP_NUM') |
+ self.state.add_transition ('l', 'MODECRAP_NUM', self.do_modecrap, 'INIT') |
+ self.state.add_transition ('h', 'MODECRAP_NUM', self.do_modecrap, 'INIT') |
+ |
+#RM Reset Mode Esc [ Ps l none |
+ self.state.add_transition (';', 'NUMBER_1', None, 'SEMICOLON') |
+ self.state.add_transition_any ('SEMICOLON', DoLog, 'INIT') |
+ self.state.add_transition_list (string.digits, 'SEMICOLON', DoStartNumber, 'NUMBER_2') |
+ self.state.add_transition_list (string.digits, 'NUMBER_2', DoBuildNumber, 'NUMBER_2') |
+ self.state.add_transition_any ('NUMBER_2', DoLog, 'INIT') |
+ self.state.add_transition ('H', 'NUMBER_2', DoHome, 'INIT') |
+ self.state.add_transition ('f', 'NUMBER_2', DoHome, 'INIT') |
+ self.state.add_transition ('r', 'NUMBER_2', DoScrollRegion, 'INIT') |
+ ### It gets worse... the 'm' code can have infinite number of |
+ ### number;number;number before it. I've never seen more than two, |
+ ### but the specs say it's allowed. crap! |
+ self.state.add_transition ('m', 'NUMBER_2', self.do_sgr, 'INIT') |
+ ### LED control. Same problem as 'm' code. |
+ self.state.add_transition ('q', 'NUMBER_2', self.do_decsca, 'INIT') |
+ self.state.add_transition (';', 'NUMBER_2', None, 'SEMICOLON_X') |
+ |
+ # Create a state for 'q' and 'm' which allows an infinite number of ignored numbers |
+ self.state.add_transition_any ('SEMICOLON_X', DoLog, 'INIT') |
+ self.state.add_transition_list (string.digits, 'SEMICOLON_X', DoStartNumber, 'NUMBER_X') |
+ self.state.add_transition_list (string.digits, 'NUMBER_X', DoBuildNumber, 'NUMBER_X') |
+ self.state.add_transition_any ('NUMBER_X', DoLog, 'INIT') |
+ self.state.add_transition ('m', 'NUMBER_X', self.do_sgr, 'INIT') |
+ self.state.add_transition ('q', 'NUMBER_X', self.do_decsca, 'INIT') |
+ self.state.add_transition (';', 'NUMBER_X', None, 'SEMICOLON_X') |
+ |
+ def process (self, c): |
+ """Process a single character. Called by :meth:`write`.""" |
+ if isinstance(c, bytes): |
+ c = self._decode(c) |
+ self.state.process(c) |
+ |
+ def process_list (self, l): |
+ |
+ self.write(l) |
+ |
+ def write (self, s): |
+ """Process text, writing it to the virtual screen while handling |
+ ANSI escape codes. |
+ """ |
+ if isinstance(s, bytes): |
+ s = self._decode(s) |
+ for c in s: |
+ self.process(c) |
+ |
+ def flush (self): |
+ pass |
+ |
+ def write_ch (self, ch): |
+ '''This puts a character at the current cursor position. The cursor |
+ position is moved forward with wrap-around, but no scrolling is done if |
+ the cursor hits the lower-right corner of the screen. ''' |
+ |
+ if isinstance(ch, bytes): |
+ ch = self._decode(ch) |
+ |
+ #\r and \n both produce a call to cr() and lf(), respectively. |
+ ch = ch[0] |
+ |
+ if ch == u'\r': |
+ self.cr() |
+ return |
+ if ch == u'\n': |
+ self.crlf() |
+ return |
+ if ch == chr(screen.BS): |
+ self.cursor_back() |
+ return |
+ self.put_abs(self.cur_r, self.cur_c, ch) |
+ old_r = self.cur_r |
+ old_c = self.cur_c |
+ self.cursor_forward() |
+ if old_c == self.cur_c: |
+ self.cursor_down() |
+ if old_r != self.cur_r: |
+ self.cursor_home (self.cur_r, 1) |
+ else: |
+ self.scroll_up () |
+ self.cursor_home (self.cur_r, 1) |
+ self.erase_line() |
+ |
+ def do_sgr (self, fsm): |
+ '''Select Graphic Rendition, e.g. color. ''' |
+ screen = fsm.memory[0] |
+ fsm.memory = [screen] |
+ |
+ def do_decsca (self, fsm): |
+ '''Select character protection attribute. ''' |
+ screen = fsm.memory[0] |
+ fsm.memory = [screen] |
+ |
+ def do_modecrap (self, fsm): |
+ '''Handler for \x1b[?<number>h and \x1b[?<number>l. If anyone |
+ wanted to actually use these, they'd need to add more states to the |
+ FSM rather than just improve or override this method. ''' |
+ screen = fsm.memory[0] |
+ fsm.memory = [screen] |