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| 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
| 2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
| 3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
| 4 | 4 |
| 5 import "dart:typed_data"; | 5 import "dart:typed_data"; |
| 6 | 6 |
| 7 // A VM patch of the dart:math library. | 7 // A VM patch of the dart:math library. |
| 8 | 8 |
| 9 // If [x] is an [int] and [exponent] is a non-negative [int], the result is | 9 // If [x] is an [int] and [exponent] is a non-negative [int], the result is |
| 10 // an [int], otherwise the result is a [double]. | 10 // an [int], otherwise the result is a [double]. |
| (...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 83 patch class Random { | 83 patch class Random { |
| 84 | 84 |
| 85 /*patch*/ factory Random([int seed]) { | 85 /*patch*/ factory Random([int seed]) { |
| 86 var state = _Random._setupSeed((seed == null) ? _Random._nextSeed() : seed); | 86 var state = _Random._setupSeed((seed == null) ? _Random._nextSeed() : seed); |
| 87 // Crank a couple of times to distribute the seed bits a bit further. | 87 // Crank a couple of times to distribute the seed bits a bit further. |
| 88 return new _Random._withState(state).._nextState() | 88 return new _Random._withState(state).._nextState() |
| 89 .._nextState() | 89 .._nextState() |
| 90 .._nextState() | 90 .._nextState() |
| 91 .._nextState(); | 91 .._nextState(); |
| 92 } | 92 } |
| 93 | |
| 94 /*patch*/ factory Random.secure() { | |
| 95 return new _SecureRandom(); | |
| 96 } | |
| 93 } | 97 } |
| 94 | 98 |
| 95 | 99 |
| 96 class _Random implements Random { | 100 class _Random implements Random { |
| 97 // Internal state of the random number generator. | 101 // Internal state of the random number generator. |
| 98 final _state; | 102 final _state; |
| 99 static const kSTATE_LO = 0; | 103 static const _kSTATE_LO = 0; |
| 100 static const kSTATE_HI = 1; | 104 static const _kSTATE_HI = 1; // Unused in Dart code. |
| 101 | 105 |
| 102 _Random._withState(Uint32List this._state); | 106 _Random._withState(Uint32List this._state); |
| 103 | 107 |
| 104 // The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32. | 108 // The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32. |
| 105 // http://en.wikipedia.org/wiki/Multiply-with-carry | 109 // http://en.wikipedia.org/wiki/Multiply-with-carry |
| 106 // The constant A is selected from "Numerical Recipes 3rd Edition" p.348 B1. | 110 // The constant A is selected from "Numerical Recipes 3rd Edition" p.348 B1. |
| 107 | 111 |
| 108 // Implements: | 112 // Implements: |
| 109 // var state = ((_A * (_state[kSTATE_LO])) + _state[kSTATE_HI]) & _MASK_64; | 113 // var state = |
| 110 // _state[kSTATE_LO] = state & _MASK_32; | 114 // ((_A * (_state[_kSTATE_LO])) + _state[_kSTATE_HI]) & ((1 << 64) - 1); |
| 111 // _state[kSTATE_HI] = state >> 32; | 115 // _state[_kSTATE_LO] = state & ((1 << 32) - 1); |
| 116 // _state[_kSTATE_HI] = state >> 32; | |
| 112 // This is a native to prevent 64-bit operations in Dart, which | 117 // This is a native to prevent 64-bit operations in Dart, which |
| 113 // fail with --throw_on_javascript_int_overflow. | 118 // fail with --throw_on_javascript_int_overflow. |
| 114 void _nextState() native "Random_nextState"; | 119 void _nextState() native "Random_nextState"; |
| 115 | 120 |
| 116 int nextInt(int max) { | 121 int nextInt(int max) { |
| 117 const limit = 0x3FFFFFFF; | 122 const limit = 0x3FFFFFFF; |
| 118 if (max <= 0 || ((max > limit) && (max > _POW2_32))) { | 123 if ((max <= 0) || ((max > limit) && (max > _POW2_32))) { |
| 119 throw new ArgumentError("max must be positive and < 2^32:" | 124 throw new ArgumentError("max must be positive and < 2^32: $max"); |
| 120 " $max"); | |
| 121 } | 125 } |
| 122 if ((max & -max) == max) { | 126 if ((max & -max) == max) { |
| 123 // Fast case for powers of two. | 127 // Fast case for powers of two. |
| 124 _nextState(); | 128 _nextState(); |
| 125 return _state[kSTATE_LO] & (max - 1); | 129 return _state[_kSTATE_LO] & (max - 1); |
| 126 } | 130 } |
| 127 | 131 |
| 128 var rnd32; | 132 var rnd32; |
| 129 var result; | 133 var result; |
| 130 do { | 134 do { |
| 131 _nextState(); | 135 _nextState(); |
| 132 rnd32 = _state[kSTATE_LO]; | 136 rnd32 = _state[_kSTATE_LO]; |
| 133 result = rnd32 % max; | 137 result = rnd32 % max; |
| 134 } while ((rnd32 - result + max) >= _POW2_32); | 138 } while ((rnd32 - result + max) >= _POW2_32); |
| 135 return result; | 139 return result; |
| 136 } | 140 } |
| 137 | 141 |
| 138 double nextDouble() { | 142 double nextDouble() { |
| 139 return ((nextInt(1 << 26) * _POW2_27_D) + nextInt(1 << 27)) / _POW2_53_D; | 143 return ((nextInt(1 << 26) * _POW2_27_D) + nextInt(1 << 27)) / _POW2_53_D; |
| 140 } | 144 } |
| 141 | 145 |
| 142 bool nextBool() { | 146 bool nextBool() { |
| 143 return nextInt(2) == 0; | 147 return nextInt(2) == 0; |
| 144 } | 148 } |
| 145 | 149 |
| 146 // Constants used by the algorithm or masking. | 150 // Constants used by the algorithm. |
| 147 static const _MASK_32 = (1 << 32) - 1; | |
| 148 static const _MASK_64 = (1 << 64) - 1; | |
| 149 static const _POW2_32 = 1 << 32; | 151 static const _POW2_32 = 1 << 32; |
| 150 static const _POW2_53_D = 1.0 * (1 << 53); | 152 static const _POW2_53_D = 1.0 * (1 << 53); |
| 151 static const _POW2_27_D = 1.0 * (1 << 27); | 153 static const _POW2_27_D = 1.0 * (1 << 27); |
| 152 | 154 |
| 153 static const _A = 0xffffda61; | 155 static const _A = 0xffffda61; |
| 154 | 156 |
| 155 // Use a singleton Random object to get a new seed if no seed was passed. | 157 // Use a singleton Random object to get a new seed if no seed was passed. |
| 156 static var _prng = new _Random._withState(_initialSeed()); | 158 static var _prng = new _Random._withState(_initialSeed()); |
| 157 | 159 |
| 158 // This is a native to prevent 64-bit operations in Dart, which | 160 // This is a native to prevent 64-bit operations in Dart, which |
| 159 // fail with --throw_on_javascript_int_overflow. | 161 // fail with --throw_on_javascript_int_overflow. |
| 160 static Uint32List _setupSeed(int seed) native "Random_setupSeed"; | 162 static Uint32List _setupSeed(int seed) native "Random_setupSeed"; |
| 161 // Get a seed from the VM's random number provider. | 163 // Get a seed from the VM's random number provider. |
| 162 static Uint32List _initialSeed() native "Random_initialSeed"; | 164 static Uint32List _initialSeed() native "Random_initialSeed"; |
| 163 | 165 |
| 164 static int _nextSeed() { | 166 static int _nextSeed() { |
| 165 // Trigger the PRNG once to change the internal state. | 167 // Trigger the PRNG once to change the internal state. |
| 166 _prng._nextState(); | 168 _prng._nextState(); |
| 167 return _prng._state[kSTATE_LO]; | 169 return _prng._state[_kSTATE_LO]; |
| 168 } | 170 } |
| 169 } | 171 } |
| 172 | |
| 173 | |
| 174 class _SecureRandom implements Random { | |
| 175 _SecureRandom() { | |
| 176 // Throw early in constructor if entropy source is not hooked up. | |
| 177 _getBytes(1); | |
| 178 } | |
| 179 | |
| 180 // Return count bytes of entropy as a positive integer; count <= 8. | |
| 181 static int _getBytes(int count) native "SecureRandom_getBytes"; | |
| 182 | |
| 183 int nextInt(int max) { | |
| 184 // No local optimizations needed for this rather slow call. | |
|
Lasse Reichstein Nielsen
2015/10/14 11:08:45
Really?
How about only asking for the number of b
regis
2015/10/14 20:22:35
By "slow", I meant it is a call to the runtime, so
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| 185 if ((max <= 0) || (max > _POW2_32)) { | |
| 186 throw new ArgumentError("max must be positive and < 2^32: $max"); | |
|
Lasse Reichstein Nielsen
2015/10/14 11:08:45
< 2^32 should be <= 2^32
Use a range error for th
regis
2015/10/14 20:22:35
Done here and in class _Random above.
The inclusiv
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| 187 } | |
| 188 var rnd32; | |
| 189 var result; | |
| 190 do { | |
| 191 rnd32 = _getBytes(4); | |
| 192 result = rnd32 % max; | |
| 193 } while ((rnd32 - result + max) >= _POW2_32); | |
|
Lasse Reichstein Nielsen
2015/10/14 11:08:45
Should >= be > ?
If max is a power of 2 and rnd32
regis
2015/10/14 20:22:35
Agreed.
Actually, it made it impossible to use a m
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| 194 return result; | |
| 195 } | |
| 196 | |
| 197 double nextDouble() { | |
| 198 return (_getBytes(7) >> 3) / _POW2_53_D; | |
| 199 } | |
| 200 | |
| 201 bool nextBool() { | |
| 202 return _getBytes(1).isEven; | |
| 203 } | |
| 204 | |
| 205 // Constants used by the algorithm. | |
| 206 static const _POW2_32 = 1 << 32; | |
| 207 static const _POW2_53_D = 1.0 * (1 << 53); | |
| 208 } | |
| 209 | |
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