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Side by Side Diff: runtime/lib/math_patch.dart

Issue 1398453004: Add a 'secure' constructor to Random in dart:math returning a cryptographically (Closed) Base URL: git@github.com:dart-lang/sdk.git@master
Patch Set: fix comments Created 5 years, 2 months ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 import "dart:typed_data"; 5 import "dart:typed_data";
6 6
7 // A VM patch of the dart:math library. 7 // A VM patch of the dart:math library.
8 8
9 // If [x] is an [int] and [exponent] is a non-negative [int], the result is 9 // If [x] is an [int] and [exponent] is a non-negative [int], the result is
10 // an [int], otherwise the result is a [double]. 10 // an [int], otherwise the result is a [double].
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
83 patch class Random { 83 patch class Random {
84 84
85 /*patch*/ factory Random([int seed]) { 85 /*patch*/ factory Random([int seed]) {
86 var state = _Random._setupSeed((seed == null) ? _Random._nextSeed() : seed); 86 var state = _Random._setupSeed((seed == null) ? _Random._nextSeed() : seed);
87 // Crank a couple of times to distribute the seed bits a bit further. 87 // Crank a couple of times to distribute the seed bits a bit further.
88 return new _Random._withState(state).._nextState() 88 return new _Random._withState(state).._nextState()
89 .._nextState() 89 .._nextState()
90 .._nextState() 90 .._nextState()
91 .._nextState(); 91 .._nextState();
92 } 92 }
93
94 /*patch*/ factory Random.secure() {
95 return new _SecureRandom();
96 }
93 } 97 }
94 98
95 99
96 class _Random implements Random { 100 class _Random implements Random {
97 // Internal state of the random number generator. 101 // Internal state of the random number generator.
98 final _state; 102 final _state;
99 static const kSTATE_LO = 0; 103 static const _kSTATE_LO = 0;
100 static const kSTATE_HI = 1; 104 static const _kSTATE_HI = 1; // Unused in Dart code.
101 105
102 _Random._withState(Uint32List this._state); 106 _Random._withState(Uint32List this._state);
103 107
104 // The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32. 108 // The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32.
105 // http://en.wikipedia.org/wiki/Multiply-with-carry 109 // http://en.wikipedia.org/wiki/Multiply-with-carry
106 // The constant A is selected from "Numerical Recipes 3rd Edition" p.348 B1. 110 // The constant A is selected from "Numerical Recipes 3rd Edition" p.348 B1.
107 111
108 // Implements: 112 // Implements:
109 // var state = ((_A * (_state[kSTATE_LO])) + _state[kSTATE_HI]) & _MASK_64; 113 // var state =
110 // _state[kSTATE_LO] = state & _MASK_32; 114 // ((_A * (_state[_kSTATE_LO])) + _state[_kSTATE_HI]) & ((1 << 64) - 1);
111 // _state[kSTATE_HI] = state >> 32; 115 // _state[_kSTATE_LO] = state & ((1 << 32) - 1);
116 // _state[_kSTATE_HI] = state >> 32;
112 // This is a native to prevent 64-bit operations in Dart, which 117 // This is a native to prevent 64-bit operations in Dart, which
113 // fail with --throw_on_javascript_int_overflow. 118 // fail with --throw_on_javascript_int_overflow.
114 void _nextState() native "Random_nextState"; 119 void _nextState() native "Random_nextState";
115 120
116 int nextInt(int max) { 121 int nextInt(int max) {
117 const limit = 0x3FFFFFFF; 122 const limit = 0x3FFFFFFF;
118 if (max <= 0 || ((max > limit) && (max > _POW2_32))) { 123 if ((max <= 0) || ((max > limit) && (max > _POW2_32))) {
119 throw new ArgumentError("max must be positive and < 2^32:" 124 throw new ArgumentError("max must be positive and < 2^32: $max");
120 " $max");
121 } 125 }
122 if ((max & -max) == max) { 126 if ((max & -max) == max) {
123 // Fast case for powers of two. 127 // Fast case for powers of two.
124 _nextState(); 128 _nextState();
125 return _state[kSTATE_LO] & (max - 1); 129 return _state[_kSTATE_LO] & (max - 1);
126 } 130 }
127 131
128 var rnd32; 132 var rnd32;
129 var result; 133 var result;
130 do { 134 do {
131 _nextState(); 135 _nextState();
132 rnd32 = _state[kSTATE_LO]; 136 rnd32 = _state[_kSTATE_LO];
133 result = rnd32 % max; 137 result = rnd32 % max;
134 } while ((rnd32 - result + max) >= _POW2_32); 138 } while ((rnd32 - result + max) >= _POW2_32);
135 return result; 139 return result;
136 } 140 }
137 141
138 double nextDouble() { 142 double nextDouble() {
139 return ((nextInt(1 << 26) * _POW2_27_D) + nextInt(1 << 27)) / _POW2_53_D; 143 return ((nextInt(1 << 26) * _POW2_27_D) + nextInt(1 << 27)) / _POW2_53_D;
140 } 144 }
141 145
142 bool nextBool() { 146 bool nextBool() {
143 return nextInt(2) == 0; 147 return nextInt(2) == 0;
144 } 148 }
145 149
146 // Constants used by the algorithm or masking. 150 // Constants used by the algorithm.
147 static const _MASK_32 = (1 << 32) - 1;
148 static const _MASK_64 = (1 << 64) - 1;
149 static const _POW2_32 = 1 << 32; 151 static const _POW2_32 = 1 << 32;
150 static const _POW2_53_D = 1.0 * (1 << 53); 152 static const _POW2_53_D = 1.0 * (1 << 53);
151 static const _POW2_27_D = 1.0 * (1 << 27); 153 static const _POW2_27_D = 1.0 * (1 << 27);
152 154
153 static const _A = 0xffffda61; 155 static const _A = 0xffffda61;
154 156
155 // Use a singleton Random object to get a new seed if no seed was passed. 157 // Use a singleton Random object to get a new seed if no seed was passed.
156 static var _prng = new _Random._withState(_initialSeed()); 158 static var _prng = new _Random._withState(_initialSeed());
157 159
158 // This is a native to prevent 64-bit operations in Dart, which 160 // This is a native to prevent 64-bit operations in Dart, which
159 // fail with --throw_on_javascript_int_overflow. 161 // fail with --throw_on_javascript_int_overflow.
160 static Uint32List _setupSeed(int seed) native "Random_setupSeed"; 162 static Uint32List _setupSeed(int seed) native "Random_setupSeed";
161 // Get a seed from the VM's random number provider. 163 // Get a seed from the VM's random number provider.
162 static Uint32List _initialSeed() native "Random_initialSeed"; 164 static Uint32List _initialSeed() native "Random_initialSeed";
163 165
164 static int _nextSeed() { 166 static int _nextSeed() {
165 // Trigger the PRNG once to change the internal state. 167 // Trigger the PRNG once to change the internal state.
166 _prng._nextState(); 168 _prng._nextState();
167 return _prng._state[kSTATE_LO]; 169 return _prng._state[_kSTATE_LO];
168 } 170 }
169 } 171 }
172
173
174 class _SecureRandom implements Random {
175 _SecureRandom() {
176 // Throw early in constructor if entropy source is not hooked up.
177 _getBytes(1);
178 }
179
180 // Return count bytes of entropy as a positive integer; count <= 8.
181 static int _getBytes(int count) native "SecureRandom_getBytes";
182
183 int nextInt(int max) {
184 // No local optimizations needed for this rather slow call.
Lasse Reichstein Nielsen 2015/10/14 11:08:45 Really? How about only asking for the number of b
regis 2015/10/14 20:22:35 By "slow", I meant it is a call to the runtime, so
185 if ((max <= 0) || (max > _POW2_32)) {
186 throw new ArgumentError("max must be positive and < 2^32: $max");
Lasse Reichstein Nielsen 2015/10/14 11:08:45 < 2^32 should be <= 2^32 Use a range error for th
regis 2015/10/14 20:22:35 Done here and in class _Random above. The inclusiv
187 }
188 var rnd32;
189 var result;
190 do {
191 rnd32 = _getBytes(4);
192 result = rnd32 % max;
193 } while ((rnd32 - result + max) >= _POW2_32);
Lasse Reichstein Nielsen 2015/10/14 11:08:45 Should >= be > ? If max is a power of 2 and rnd32
regis 2015/10/14 20:22:35 Agreed. Actually, it made it impossible to use a m
194 return result;
195 }
196
197 double nextDouble() {
198 return (_getBytes(7) >> 3) / _POW2_53_D;
199 }
200
201 bool nextBool() {
202 return _getBytes(1).isEven;
203 }
204
205 // Constants used by the algorithm.
206 static const _POW2_32 = 1 << 32;
207 static const _POW2_53_D = 1.0 * (1 << 53);
208 }
209
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