Index: cc/layers/layer.h |
diff --git a/cc/layers/layer.h b/cc/layers/layer.h |
index 2fec36364570707340f3d6bc57fb886b51e901ee..ebbfa66e370ca152778d8ef62bf6c7831f9fd743 100644 |
--- a/cc/layers/layer.h |
+++ b/cc/layers/layer.h |
@@ -25,6 +25,7 @@ |
#include "cc/layers/paint_properties.h" |
#include "cc/layers/scroll_blocks_on.h" |
#include "cc/output/filter_operations.h" |
+#include "cc/proto/layer.pb.h" |
#include "cc/trees/property_tree.h" |
#include "skia/ext/refptr.h" |
#include "third_party/skia/include/core/SkColor.h" |
@@ -74,6 +75,7 @@ class CC_EXPORT Layer : public base::RefCounted<Layer>, |
public LayerAnimationValueProvider { |
public: |
typedef LayerList LayerListType; |
+ typedef base::hash_map<int, scoped_refptr<Layer>> LayerIdMap; |
enum LayerIdLabels { |
INVALID_ID = -1, |
@@ -358,6 +360,23 @@ class CC_EXPORT Layer : public base::RefCounted<Layer>, |
virtual void PushPropertiesTo(LayerImpl* layer); |
+ // Return the proto::LayerType that should be used for serialization of the |
+ // current layer. |
+ virtual proto::LayerType GetTypeForProtoSerialization() const; |
+ |
+ // Recursively iterate over this layer and all children and write the |
+ // hierarchical structure to the given LayerNode proto. In addition to the |
+ // structure itself, the Layer id and type is also written to facilitate |
+ // construction of the correct layer on the client. |
+ |
+ void ToLayerNodeProto(proto::LayerNode* proto) const; |
vmpstr
2015/10/26 17:51:45
I meant like
// comment
// comment
void function
nyquist
2015/10/26 19:01:53
Wow... I don't even... Sorry... :-/
|
+ // Recursively iterate over the given LayerNode proto and read the structure |
+ // into this node and its children. The |layer_map| should be used to look |
+ // for previously existing Layers, since they should be re-used between each |
+ // hierarchy update. |
+ virtual void FromLayerNodeProto(const proto::LayerNode& proto, |
vmpstr
2015/10/26 17:51:45
Can this also be non virtual?
nyquist
2015/10/26 19:01:53
Doh... Yeah! Done.
|
+ const LayerIdMap& layer_map); |
+ |
LayerTreeHost* layer_tree_host() { return layer_tree_host_; } |
const LayerTreeHost* layer_tree_host() const { return layer_tree_host_; } |