| Index: cc/layers/layer.h
|
| diff --git a/cc/layers/layer.h b/cc/layers/layer.h
|
| index 2fec36364570707340f3d6bc57fb886b51e901ee..d46de4f766b81ad748db8ab8052d9d72fd5fc3c3 100644
|
| --- a/cc/layers/layer.h
|
| +++ b/cc/layers/layer.h
|
| @@ -67,6 +67,10 @@ class ScrollbarLayerInterface;
|
| class SimpleEnclosedRegion;
|
| struct AnimationEvent;
|
|
|
| +namespace proto {
|
| +class LayerNode;
|
| +} // proto
|
| +
|
| // Base class for composited layers. Special layer types are derived from
|
| // this class.
|
| class CC_EXPORT Layer : public base::RefCounted<Layer>,
|
| @@ -74,6 +78,7 @@ class CC_EXPORT Layer : public base::RefCounted<Layer>,
|
| public LayerAnimationValueProvider {
|
| public:
|
| typedef LayerList LayerListType;
|
| + typedef base::hash_map<int, scoped_refptr<Layer>> LayerIdMap;
|
|
|
| enum LayerIdLabels {
|
| INVALID_ID = -1,
|
| @@ -358,6 +363,18 @@ class CC_EXPORT Layer : public base::RefCounted<Layer>,
|
|
|
| virtual void PushPropertiesTo(LayerImpl* layer);
|
|
|
| + // Recursively iterate over this layer and all children and write the
|
| + // hierarchical structure to the given LayerNode proto. In addition to the
|
| + // structure itself, the Layer id and type is also written to facilitate
|
| + // construction of the correct layer on the client.
|
| + virtual void ToLayerNodeProto(proto::LayerNode* proto);
|
| + // Recursively iterate over the given LayerNode proto and read the structure
|
| + // into this node and its children. The |layer_map| should be used to look
|
| + // for previously existing Layers, since they should be re-used between each
|
| + // hierarchy update.
|
| + virtual void FromLayerNodeProto(const proto::LayerNode& proto,
|
| + const LayerIdMap& layer_map);
|
| +
|
| LayerTreeHost* layer_tree_host() { return layer_tree_host_; }
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| const LayerTreeHost* layer_tree_host() const { return layer_tree_host_; }
|
|
|
|
|