Chromium Code Reviews| Index: Source/WebCore/rendering/svg/ReferenceFilterRenderer.h |
| diff --git a/Source/WebCore/rendering/style/StyleCustomFilterProgram.cpp b/Source/WebCore/rendering/svg/ReferenceFilterRenderer.h |
| similarity index 62% |
| copy from Source/WebCore/rendering/style/StyleCustomFilterProgram.cpp |
| copy to Source/WebCore/rendering/svg/ReferenceFilterRenderer.h |
| index 5f4012f3f8a40627a9ffc311bac53d7e9140164c..402c03f4aa9bb5857eb921c8360237e5bf182c9a 100644 |
| --- a/Source/WebCore/rendering/style/StyleCustomFilterProgram.cpp |
| +++ b/Source/WebCore/rendering/svg/ReferenceFilterRenderer.h |
| @@ -27,23 +27,38 @@ |
| * SUCH DAMAGE. |
| */ |
| -#include "config.h" |
| +#ifndef ReferenceFilterRenderer_h |
| +#define ReferenceFilterRenderer_h |
| -#if ENABLE(CSS_SHADERS) |
| +#include "Filter.h" |
| +#include "FilterEffect.h" |
| +#include "FloatRect.h" |
| +#include <wtf/PassRefPtr.h> |
| +#include <wtf/RefPtr.h> |
| -#include "StyleCustomFilterProgram.h" |
| +namespace WebCore { |
| -#include "StyleCustomFilterProgramCache.h" |
| +class ReferenceFilterOperation; |
| +class RenderObject; |
| -namespace WebCore { |
| +class ReferenceFilterRenderer: public Filter { |
|
Stephen White
2013/04/10 22:19:38
I don't mind the Reference part, but the "Renderer
achicu
2013/04/16 22:11:16
That sounds fine. Will do.
|
| +public: |
| + static PassRefPtr<ReferenceFilterRenderer> create() { return adoptRef(new ReferenceFilterRenderer()); } |
| -StyleCustomFilterProgram::~StyleCustomFilterProgram() |
| -{ |
| - if (m_cache) |
| - m_cache->remove(this); |
| -} |
| + virtual FloatRect sourceImageRect() const { return FloatRect(); }; |
| + virtual FloatRect filterRegion() const { return FloatRect(); } |
| + |
| + static void computeFilter(RenderObject*, ReferenceFilterOperation*); |
|
Stephen White
2013/04/10 22:19:38
It's a personal pet peeve of mine, but on a comput
achicu
2013/04/16 22:11:16
What about simply "create"?
|
| -} // namespace WebCore |
| +private: |
| + ReferenceFilterRenderer(); |
| + ~ReferenceFilterRenderer(); |
| -#endif // ENABLE(CSS_SHADERS) |
| + PassRefPtr<FilterEffect> build(RenderObject* renderer, ReferenceFilterOperation*); |
| + |
| + FilterEffectList m_effects; |
| +}; |
| + |
| +} |
| +#endif // ReferenceFilterRenderer_h |