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Side by Side Diff: chrome/browser/chromeos/input_method/input_method_manager_impl.cc

Issue 139803010: Support comma separated hardware keyboard layout. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix compile failure Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/chromeos/input_method/input_method_manager_impl.h" 5 #include "chrome/browser/chromeos/input_method/input_method_manager_impl.h"
6 6
7 #include <algorithm> // std::find 7 #include <algorithm> // std::find
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/bind.h" 10 #include "base/bind.h"
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32 32
33 const char nacl_mozc_jp_id[] = 33 const char nacl_mozc_jp_id[] =
34 "_comp_ime_fpfbhcjppmaeaijcidgiibchfbnhbeljnacl_mozc_jp"; 34 "_comp_ime_fpfbhcjppmaeaijcidgiibchfbnhbeljnacl_mozc_jp";
35 35
36 bool Contains(const std::vector<std::string>& container, 36 bool Contains(const std::vector<std::string>& container,
37 const std::string& value) { 37 const std::string& value) {
38 return std::find(container.begin(), container.end(), value) != 38 return std::find(container.begin(), container.end(), value) !=
39 container.end(); 39 container.end();
40 } 40 }
41 41
42 void UniquifyVectorWithKeepingOrder(std::vector<std::string>* v) {
43 DCHECK(v);
44 std::set<std::string> added_value;
45 size_t output_pos = 0;
46 for (size_t i = 0; i < v->size(); ++i) {
47 if ((*v)[i].empty())
48 continue;
49 if (added_value.find((*v)[i]) == added_value.end()) {
50 (*v)[output_pos++] = (*v)[i];
51 added_value.insert((*v)[i]);
52 }
53 }
54 v->resize(output_pos);
55 }
56
42 } // namespace 57 } // namespace
43 58
44 bool InputMethodManagerImpl::IsLoginKeyboard( 59 bool InputMethodManagerImpl::IsLoginKeyboard(
45 const std::string& layout) const { 60 const std::string& layout) const {
46 return util_.IsLoginKeyboard(layout); 61 return util_.IsLoginKeyboard(layout);
47 } 62 }
48 63
49 InputMethodManagerImpl::InputMethodManagerImpl( 64 InputMethodManagerImpl::InputMethodManagerImpl(
50 scoped_ptr<InputMethodDelegate> delegate) 65 scoped_ptr<InputMethodDelegate> delegate)
51 : delegate_(delegate.Pass()), 66 : delegate_(delegate.Pass()),
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
152 std::map<std::string, InputMethodDescriptor>::const_iterator ix = 167 std::map<std::string, InputMethodDescriptor>::const_iterator ix =
153 extra_input_methods_.find(input_method_id); 168 extra_input_methods_.find(input_method_id);
154 if (ix != extra_input_methods_.end()) 169 if (ix != extra_input_methods_.end())
155 ime = &ix->second; 170 ime = &ix->second;
156 } 171 }
157 return ime; 172 return ime;
158 } 173 }
159 174
160 void InputMethodManagerImpl::EnableLoginLayouts( 175 void InputMethodManagerImpl::EnableLoginLayouts(
161 const std::string& language_code, 176 const std::string& language_code,
162 const std::string& initial_layout) { 177 const std::vector<std::string>& initial_layouts) {
163 if (state_ == STATE_TERMINATING) 178 if (state_ == STATE_TERMINATING)
164 return; 179 return;
165 180
166 std::vector<std::string> candidates; 181 std::vector<std::string> candidates;
167 // Add input methods associated with the language. 182 // Add input methods associated with the language.
168 util_.GetInputMethodIdsFromLanguageCode(language_code, 183 util_.GetInputMethodIdsFromLanguageCode(language_code,
169 kKeyboardLayoutsOnly, 184 kKeyboardLayoutsOnly,
170 &candidates); 185 &candidates);
171 // Add the hardware keyboard as well. We should always add this so users 186 // Add the hardware keyboard as well. We should always add this so users
172 // can use the hardware keyboard on the login screen and the screen locker. 187 // can use the hardware keyboard on the login screen and the screen locker.
173 candidates.push_back(util_.GetHardwareLoginInputMethodId()); 188 std::vector<std::string> hardware_layouts;
189 util_.GetHardwareLoginInputMethodId(&hardware_layouts);
190 candidates.insert(candidates.end(), hardware_layouts.begin(),
191 hardware_layouts.end());
174 192
175 std::vector<std::string> layouts; 193 std::vector<std::string> layouts;
176 // First, add the initial input method ID, if it's requested, to 194 // First, add the initial input method ID, if it's requested, to
177 // layouts, so it appears first on the list of active input 195 // layouts, so it appears first on the list of active input
178 // methods at the input language status menu. 196 // methods at the input language status menu.
179 if (util_.IsValidInputMethodId(initial_layout)) { 197 for (size_t i = 0; i < initial_layouts.size(); ++i) {
180 if (!IsLoginKeyboard(initial_layout)) { 198 if (util_.IsValidInputMethodId(initial_layouts[i])) {
181 DVLOG(1) 199 if (!IsLoginKeyboard(initial_layouts[i])) {
182 << "EnableLoginLayouts: ignoring non-login initial keyboard layout:" 200 DVLOG(1)
183 << initial_layout; 201 << "EnableLoginLayouts: ignoring non-login initial keyboard layout:"
184 } else { 202 << initial_layouts[i];
185 layouts.push_back(initial_layout); 203 } else {
204 layouts.push_back(initial_layouts[i]);
205 }
206 } else if (!initial_layouts[i].empty()) {
207 DVLOG(1) << "EnableLoginLayouts: ignoring non-keyboard or invalid ID: "
208 << initial_layouts[i];
186 } 209 }
187 } else if (!initial_layout.empty()) {
188 DVLOG(1) << "EnableLoginLayouts: ignoring non-keyboard or invalid ID: "
189 << initial_layout;
190 } 210 }
191 211
192 // Add candidates to layouts, while skipping duplicates. 212 // Add candidates to layouts, while skipping duplicates.
193 for (size_t i = 0; i < candidates.size(); ++i) { 213 for (size_t i = 0; i < candidates.size(); ++i) {
194 const std::string& candidate = candidates[i]; 214 const std::string& candidate = candidates[i];
195 // Not efficient, but should be fine, as the two vectors are very 215 // Not efficient, but should be fine, as the two vectors are very
196 // short (2-5 items). 216 // short (2-5 items).
197 if (!Contains(layouts, candidate) && IsLoginKeyboard(candidate)) 217 if (!Contains(layouts, candidate) && IsLoginKeyboard(candidate))
198 layouts.push_back(candidate); 218 layouts.push_back(candidate);
199 } 219 }
200 220
201 active_input_method_ids_.swap(layouts); 221 active_input_method_ids_.swap(layouts);
202 222
203 // Initialize candidate window controller and widgets such as 223 // Initialize candidate window controller and widgets such as
204 // candidate window, infolist and mode indicator. Note, mode 224 // candidate window, infolist and mode indicator. Note, mode
205 // indicator is used by only keyboard layout input methods. 225 // indicator is used by only keyboard layout input methods.
206 if (active_input_method_ids_.size() > 1) 226 if (active_input_method_ids_.size() > 1)
207 MaybeInitializeCandidateWindowController(); 227 MaybeInitializeCandidateWindowController();
208 228
209 ChangeInputMethod(initial_layout); // you can pass empty |initial_layout|. 229 // you can pass empty |initial_layout|.
230 ChangeInputMethod(initial_layouts.empty() ? "" : initial_layouts[0]);
210 } 231 }
211 232
212 // Adds new input method to given list. 233 // Adds new input method to given list.
213 bool InputMethodManagerImpl::EnableInputMethodImpl( 234 bool InputMethodManagerImpl::EnableInputMethodImpl(
214 const std::string& input_method_id, 235 const std::string& input_method_id,
215 std::vector<std::string>* new_active_input_method_ids) const { 236 std::vector<std::string>* new_active_input_method_ids) const {
216 DCHECK(new_active_input_method_ids); 237 DCHECK(new_active_input_method_ids);
217 if (!util_.IsValidInputMethodId(input_method_id)) { 238 if (!util_.IsValidInputMethodId(input_method_id)) {
218 DVLOG(1) << "EnableInputMethod: Invalid ID: " << input_method_id; 239 DVLOG(1) << "EnableInputMethod: Invalid ID: " << input_method_id;
219 return false; 240 return false;
(...skipping 321 matching lines...) Expand 10 before | Expand all | Expand 10 after
541 562
542 void InputMethodManagerImpl::SetInputMethodDefault() { 563 void InputMethodManagerImpl::SetInputMethodDefault() {
543 // Set up keyboards. For example, when |locale| is "en-US", enable US qwerty 564 // Set up keyboards. For example, when |locale| is "en-US", enable US qwerty
544 // and US dvorak keyboard layouts. 565 // and US dvorak keyboard layouts.
545 if (g_browser_process && g_browser_process->local_state()) { 566 if (g_browser_process && g_browser_process->local_state()) {
546 const std::string locale = g_browser_process->GetApplicationLocale(); 567 const std::string locale = g_browser_process->GetApplicationLocale();
547 // If the preferred keyboard for the login screen has been saved, use it. 568 // If the preferred keyboard for the login screen has been saved, use it.
548 PrefService* prefs = g_browser_process->local_state(); 569 PrefService* prefs = g_browser_process->local_state();
549 std::string initial_input_method_id = 570 std::string initial_input_method_id =
550 prefs->GetString(chromeos::language_prefs::kPreferredKeyboardLayout); 571 prefs->GetString(chromeos::language_prefs::kPreferredKeyboardLayout);
572 std::vector<std::string> input_methods_to_be_enabled;
551 if (initial_input_method_id.empty()) { 573 if (initial_input_method_id.empty()) {
552 // If kPreferredKeyboardLayout is not specified, use the hardware layout. 574 // If kPreferredKeyboardLayout is not specified, use the hardware layout.
553 initial_input_method_id = 575 util_.GetHardwareInputMethodIds(&input_methods_to_be_enabled);
Alexander Alekseev 2014/02/11 13:36:02 SetInputMethodDefault() is called only from signin
Seigo Nonaka 2014/02/12 13:21:02 Done.
554 GetInputMethodUtil()->GetHardwareInputMethodId(); 576 } else {
577 input_methods_to_be_enabled.push_back(initial_input_method_id);
555 } 578 }
556 EnableLoginLayouts(locale, initial_input_method_id); 579 EnableLoginLayouts(locale, input_methods_to_be_enabled);
557 } 580 }
558 } 581 }
559 582
560 bool InputMethodManagerImpl::SwitchToNextInputMethod() { 583 bool InputMethodManagerImpl::SwitchToNextInputMethod() {
561 // Sanity checks. 584 // Sanity checks.
562 if (active_input_method_ids_.empty()) { 585 if (active_input_method_ids_.empty()) {
563 DVLOG(1) << "active input method is empty"; 586 DVLOG(1) << "active input method is empty";
564 return false; 587 return false;
565 } 588 }
566 589
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775 FOR_EACH_OBSERVER(InputMethodManager::CandidateWindowObserver, 798 FOR_EACH_OBSERVER(InputMethodManager::CandidateWindowObserver,
776 candidate_window_observers_, 799 candidate_window_observers_,
777 CandidateWindowClosed(this)); 800 CandidateWindowClosed(this));
778 } 801 }
779 802
780 void InputMethodManagerImpl::OnScreenLocked() { 803 void InputMethodManagerImpl::OnScreenLocked() {
781 saved_previous_input_method_ = previous_input_method_; 804 saved_previous_input_method_ = previous_input_method_;
782 saved_current_input_method_ = current_input_method_; 805 saved_current_input_method_ = current_input_method_;
783 saved_active_input_method_ids_ = active_input_method_ids_; 806 saved_active_input_method_ids_ = active_input_method_ids_;
784 807
785 const std::string hardware_keyboard_id = util_.GetHardwareInputMethodId(); 808 std::vector<std::string> hardware_keyboard_ids;
786 // We'll add the hardware keyboard if it's not included in 809 util_.GetHardwareInputMethodIds(&hardware_keyboard_ids);
Alexander Alekseev 2014/02/11 13:36:02 GetHardwareLoginInputMethodIds() (only login hardw
Seigo Nonaka 2014/02/12 13:21:02 Done.
787 // |active_input_method_list| so that the user can always use the hardware
788 // keyboard on the screen locker.
789 bool should_add_hardware_keyboard = true;
790 810
791 active_input_method_ids_.clear(); 811 active_input_method_ids_.clear();
792 for (size_t i = 0; i < saved_active_input_method_ids_.size(); ++i) { 812 for (size_t i = 0; i < saved_active_input_method_ids_.size(); ++i) {
793 const std::string& input_method_id = saved_active_input_method_ids_[i]; 813 const std::string& input_method_id = saved_active_input_method_ids_[i];
794 // Skip if it's not a keyboard layout. Drop input methods including 814 // Skip if it's not a keyboard layout. Drop input methods including
795 // extension ones. 815 // extension ones.
796 if (!IsLoginKeyboard(input_method_id)) 816 if (!IsLoginKeyboard(input_method_id))
797 continue; 817 continue;
798 active_input_method_ids_.push_back(input_method_id); 818 active_input_method_ids_.push_back(input_method_id);
799 if (input_method_id == hardware_keyboard_id)
800 should_add_hardware_keyboard = false;
801 } 819 }
802 if (should_add_hardware_keyboard) 820
803 active_input_method_ids_.push_back(hardware_keyboard_id); 821 // We'll add the hardware keyboard if it's not included in
822 // |active_input_method_ids_| so that the user can always use the hardware
823 // keyboard on the screen locker.
824 active_input_method_ids_.insert(active_input_method_ids_.end(),
825 hardware_keyboard_ids.begin(),
826 hardware_keyboard_ids.end());
827
828 UniquifyVectorWithKeepingOrder(&active_input_method_ids_);
804 829
805 ChangeInputMethod(current_input_method_.id()); 830 ChangeInputMethod(current_input_method_.id());
806 } 831 }
807 832
808 void InputMethodManagerImpl::OnScreenUnlocked() { 833 void InputMethodManagerImpl::OnScreenUnlocked() {
809 previous_input_method_ = saved_previous_input_method_; 834 previous_input_method_ = saved_previous_input_method_;
810 current_input_method_ = saved_current_input_method_; 835 current_input_method_ = saved_current_input_method_;
811 active_input_method_ids_ = saved_active_input_method_ids_; 836 active_input_method_ids_ = saved_active_input_method_ids_;
812 837
813 ChangeInputMethod(current_input_method_.id()); 838 ChangeInputMethod(current_input_method_.id());
(...skipping 17 matching lines...) Expand all
831 if (candidate_window_controller_.get()) 856 if (candidate_window_controller_.get())
832 return; 857 return;
833 858
834 candidate_window_controller_.reset( 859 candidate_window_controller_.reset(
835 CandidateWindowController::CreateCandidateWindowController()); 860 CandidateWindowController::CreateCandidateWindowController());
836 candidate_window_controller_->AddObserver(this); 861 candidate_window_controller_->AddObserver(this);
837 } 862 }
838 863
839 } // namespace input_method 864 } // namespace input_method
840 } // namespace chromeos 865 } // namespace chromeos
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