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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/output/native_layer_renderer.h" |
| 6 |
| 7 #include "cc/base/math_util.h" |
| 8 #include "cc/output/compositor_frame.h" |
| 9 #include "cc/output/output_surface.h" |
| 10 #include "cc/quads/solid_color_draw_quad.h" |
| 11 #include "cc/quads/tile_draw_quad.h" |
| 12 #include "cc/resources/resource_provider.h" |
| 13 #include "gpu/command_buffer/client/context_support.h" |
| 14 |
| 15 namespace cc { |
| 16 |
| 17 namespace { |
| 18 |
| 19 gfx::Rect GetDisplayBounds(const DrawQuad* quad) { |
| 20 auto& transform = quad->shared_quad_state->quad_to_target_transform; |
| 21 return MathUtil::MapEnclosingClippedRect(transform, quad->rect); |
| 22 } |
| 23 |
| 24 } // namespace |
| 25 |
| 26 scoped_ptr<NativeLayerRenderer> NativeLayerRenderer::Create( |
| 27 RendererClient* client, |
| 28 const RendererSettings* settings, |
| 29 OutputSurface* output_surface, |
| 30 ResourceProvider* resource_provider) { |
| 31 return make_scoped_ptr(new NativeLayerRenderer( |
| 32 client, settings, output_surface, resource_provider)); |
| 33 } |
| 34 |
| 35 NativeLayerRenderer::NativeLayerRenderer(RendererClient* client, |
| 36 const RendererSettings* settings, |
| 37 OutputSurface* output_surface, |
| 38 ResourceProvider* resource_provider) |
| 39 : DirectRenderer(client, settings, output_surface, resource_provider), |
| 40 context_support_(output_surface->context_provider()->ContextSupport()) { |
| 41 ContextProvider::Capabilities context_caps = |
| 42 output_surface_->context_provider()->ContextCapabilities(); |
| 43 capabilities_.using_partial_swap = false; |
| 44 DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle); |
| 45 capabilities_.using_egl_image = context_caps.gpu.egl_image_external; |
| 46 capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
| 47 capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
| 48 // The updater can access textures while the GLRenderer is using them. |
| 49 capabilities_.allow_partial_texture_updates = true; |
| 50 capabilities_.using_image = context_caps.gpu.image; |
| 51 capabilities_.using_discard_framebuffer = |
| 52 context_caps.gpu.discard_framebuffer; |
| 53 capabilities_.allow_rasterize_on_demand = true; |
| 54 capabilities_.max_msaa_samples = context_caps.gpu.max_samples; |
| 55 } |
| 56 |
| 57 NativeLayerRenderer::~NativeLayerRenderer() {} |
| 58 |
| 59 const RendererCapabilitiesImpl& NativeLayerRenderer::Capabilities() const { |
| 60 return capabilities_; |
| 61 } |
| 62 |
| 63 bool NativeLayerRenderer::CanRender(const RenderPassList& render_passes) const { |
| 64 for (const DrawQuad* quad : render_passes.back()->quad_list) { |
| 65 auto& transform = quad->shared_quad_state->quad_to_target_transform; |
| 66 if (!transform.IsIdentityOr2DTranslation()) |
| 67 return false; |
| 68 } |
| 69 return true; |
| 70 } |
| 71 |
| 72 bool NativeLayerRenderer::FlippedFramebuffer(const DrawingFrame* frame) const { |
| 73 return true; |
| 74 } |
| 75 |
| 76 bool NativeLayerRenderer::BindFramebufferToTexture( |
| 77 DrawingFrame* frame, |
| 78 const ScopedResource* resource, |
| 79 const gfx::Rect& target_rect) { |
| 80 return true; |
| 81 } |
| 82 |
| 83 void NativeLayerRenderer::BeginDrawingFrame(DrawingFrame* frame) { |
| 84 for (const auto& pass : *frame->render_passes_in_draw_order) { |
| 85 for (const auto& quad : pass->quad_list) { |
| 86 for (ResourceId resource_id : quad->resources) |
| 87 resource_provider_->WaitSyncPointIfNeeded(resource_id); |
| 88 } |
| 89 } |
| 90 } |
| 91 |
| 92 void NativeLayerRenderer::DoDrawQuad(DrawingFrame* frame, |
| 93 const DrawQuad* quad, |
| 94 const gfx::QuadF* clip_region) { |
| 95 switch (quad->material) { |
| 96 case DrawQuad::SOLID_COLOR: |
| 97 DrawSolidColorQuad(SolidColorDrawQuad::MaterialCast(quad)); |
| 98 break; |
| 99 case DrawQuad::TILED_CONTENT: |
| 100 DrawTileQuad(TileDrawQuad::MaterialCast(quad)); |
| 101 break; |
| 102 default: |
| 103 break; |
| 104 } |
| 105 } |
| 106 |
| 107 void NativeLayerRenderer::DrawSolidColorQuad(const SolidColorDrawQuad* quad) { |
| 108 context_support_->ScheduleSolidColorOverlayPlane( |
| 109 1, GetDisplayBounds(quad), SkColorGetR(quad->color), |
| 110 SkColorGetG(quad->color), SkColorGetB(quad->color), |
| 111 SkColorGetA(quad->color)); |
| 112 } |
| 113 |
| 114 void NativeLayerRenderer::DrawTileQuad(const TileDrawQuad* quad) { |
| 115 pending_overlay_resources_.push_back( |
| 116 make_scoped_ptr(new ResourceProvider::ScopedReadLockGL( |
| 117 resource_provider_, quad->resource_id()))); |
| 118 unsigned texture_id = pending_overlay_resources_.back()->texture_id(); |
| 119 gfx::RectF uv_rect = ScaleRect(quad->tex_coord_rect, |
| 120 1. / quad->texture_size.width(), |
| 121 1. / quad->texture_size.height()); |
| 122 context_support_->ScheduleOverlayPlane(1, gfx::OVERLAY_TRANSFORM_NONE, |
| 123 texture_id, GetDisplayBounds(quad), |
| 124 uv_rect); |
| 125 } |
| 126 |
| 127 void NativeLayerRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { |
| 128 gfx::Size surface_size = output_surface_->SurfaceSize(); |
| 129 |
| 130 CompositorFrame compositor_frame; |
| 131 compositor_frame.metadata = metadata; |
| 132 compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData); |
| 133 compositor_frame.gl_frame_data->size = surface_size; |
| 134 compositor_frame.gl_frame_data->sub_buffer_rect = |
| 135 gfx::Rect(output_surface_->SurfaceSize()); |
| 136 output_surface_->SwapBuffers(&compositor_frame); |
| 137 |
| 138 // We always hold onto resources for an extra frame, to make sure we don't |
| 139 // update the buffer while it's being scanned out. |
| 140 previous_swap_overlay_resources_.clear(); |
| 141 previous_swap_overlay_resources_.swap(in_use_overlay_resources_); |
| 142 |
| 143 in_use_overlay_resources_.swap(pending_overlay_resources_); |
| 144 } |
| 145 |
| 146 } // namespace cc |
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