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Issue 1398003003: Prototype: NativeLayer renderer with GL fallback Base URL: https://chromium.googlesource.com/chromium/src.git@root
Patch Set: Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/native_layer_renderer.h"
6
7 #include "cc/base/math_util.h"
8 #include "cc/output/compositor_frame.h"
9 #include "cc/output/output_surface.h"
10 #include "cc/quads/solid_color_draw_quad.h"
11 #include "cc/quads/tile_draw_quad.h"
12 #include "cc/resources/resource_provider.h"
13 #include "gpu/command_buffer/client/context_support.h"
14
15 namespace cc {
16
17 namespace {
18
19 gfx::Rect GetDisplayBounds(const DrawQuad* quad) {
20 auto& transform = quad->shared_quad_state->quad_to_target_transform;
21 return MathUtil::MapEnclosingClippedRect(transform, quad->rect);
22 }
23
24 } // namespace
25
26 scoped_ptr<NativeLayerRenderer> NativeLayerRenderer::Create(
27 RendererClient* client,
28 const RendererSettings* settings,
29 OutputSurface* output_surface,
30 ResourceProvider* resource_provider) {
31 return make_scoped_ptr(new NativeLayerRenderer(
32 client, settings, output_surface, resource_provider));
33 }
34
35 NativeLayerRenderer::NativeLayerRenderer(RendererClient* client,
36 const RendererSettings* settings,
37 OutputSurface* output_surface,
38 ResourceProvider* resource_provider)
39 : DirectRenderer(client, settings, output_surface, resource_provider),
40 context_support_(output_surface->context_provider()->ContextSupport()) {
41 ContextProvider::Capabilities context_caps =
42 output_surface_->context_provider()->ContextCapabilities();
43 capabilities_.using_partial_swap = false;
44 DCHECK(!context_caps.gpu.iosurface || context_caps.gpu.texture_rectangle);
45 capabilities_.using_egl_image = context_caps.gpu.egl_image_external;
46 capabilities_.max_texture_size = resource_provider_->max_texture_size();
47 capabilities_.best_texture_format = resource_provider_->best_texture_format();
48 // The updater can access textures while the GLRenderer is using them.
49 capabilities_.allow_partial_texture_updates = true;
50 capabilities_.using_image = context_caps.gpu.image;
51 capabilities_.using_discard_framebuffer =
52 context_caps.gpu.discard_framebuffer;
53 capabilities_.allow_rasterize_on_demand = true;
54 capabilities_.max_msaa_samples = context_caps.gpu.max_samples;
55 }
56
57 NativeLayerRenderer::~NativeLayerRenderer() {}
58
59 const RendererCapabilitiesImpl& NativeLayerRenderer::Capabilities() const {
60 return capabilities_;
61 }
62
63 bool NativeLayerRenderer::CanRender(const RenderPassList& render_passes) const {
64 for (const DrawQuad* quad : render_passes.back()->quad_list) {
65 auto& transform = quad->shared_quad_state->quad_to_target_transform;
66 if (!transform.IsIdentityOr2DTranslation())
67 return false;
68 }
69 return true;
70 }
71
72 bool NativeLayerRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
73 return true;
74 }
75
76 bool NativeLayerRenderer::BindFramebufferToTexture(
77 DrawingFrame* frame,
78 const ScopedResource* resource,
79 const gfx::Rect& target_rect) {
80 return true;
81 }
82
83 void NativeLayerRenderer::BeginDrawingFrame(DrawingFrame* frame) {
84 for (const auto& pass : *frame->render_passes_in_draw_order) {
85 for (const auto& quad : pass->quad_list) {
86 for (ResourceId resource_id : quad->resources)
87 resource_provider_->WaitSyncPointIfNeeded(resource_id);
88 }
89 }
90 }
91
92 void NativeLayerRenderer::DoDrawQuad(DrawingFrame* frame,
93 const DrawQuad* quad,
94 const gfx::QuadF* clip_region) {
95 switch (quad->material) {
96 case DrawQuad::SOLID_COLOR:
97 DrawSolidColorQuad(SolidColorDrawQuad::MaterialCast(quad));
98 break;
99 case DrawQuad::TILED_CONTENT:
100 DrawTileQuad(TileDrawQuad::MaterialCast(quad));
101 break;
102 default:
103 break;
104 }
105 }
106
107 void NativeLayerRenderer::DrawSolidColorQuad(const SolidColorDrawQuad* quad) {
108 context_support_->ScheduleSolidColorOverlayPlane(
109 1, GetDisplayBounds(quad), SkColorGetR(quad->color),
110 SkColorGetG(quad->color), SkColorGetB(quad->color),
111 SkColorGetA(quad->color));
112 }
113
114 void NativeLayerRenderer::DrawTileQuad(const TileDrawQuad* quad) {
115 pending_overlay_resources_.push_back(
116 make_scoped_ptr(new ResourceProvider::ScopedReadLockGL(
117 resource_provider_, quad->resource_id())));
118 unsigned texture_id = pending_overlay_resources_.back()->texture_id();
119 gfx::RectF uv_rect = ScaleRect(quad->tex_coord_rect,
120 1. / quad->texture_size.width(),
121 1. / quad->texture_size.height());
122 context_support_->ScheduleOverlayPlane(1, gfx::OVERLAY_TRANSFORM_NONE,
123 texture_id, GetDisplayBounds(quad),
124 uv_rect);
125 }
126
127 void NativeLayerRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
128 gfx::Size surface_size = output_surface_->SurfaceSize();
129
130 CompositorFrame compositor_frame;
131 compositor_frame.metadata = metadata;
132 compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData);
133 compositor_frame.gl_frame_data->size = surface_size;
134 compositor_frame.gl_frame_data->sub_buffer_rect =
135 gfx::Rect(output_surface_->SurfaceSize());
136 output_surface_->SwapBuffers(&compositor_frame);
137
138 // We always hold onto resources for an extra frame, to make sure we don't
139 // update the buffer while it's being scanned out.
140 previous_swap_overlay_resources_.clear();
141 previous_swap_overlay_resources_.swap(in_use_overlay_resources_);
142
143 in_use_overlay_resources_.swap(pending_overlay_resources_);
144 }
145
146 } // namespace cc
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