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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/surfaces/surface_aggregator.h" |
| 6 |
| 7 #include "base/containers/hash_tables.h" |
| 8 #include "base/logging.h" |
| 9 #include "cc/output/compositor_frame.h" |
| 10 #include "cc/output/delegated_frame_data.h" |
| 11 #include "cc/quads/draw_quad.h" |
| 12 #include "cc/quads/render_pass_draw_quad.h" |
| 13 #include "cc/quads/shared_quad_state.h" |
| 14 #include "cc/quads/surface_draw_quad.h" |
| 15 #include "cc/surfaces/surface.h" |
| 16 #include "cc/surfaces/surface_manager.h" |
| 17 |
| 18 namespace cc { |
| 19 |
| 20 SurfaceAggregator::SurfaceAggregator(SurfaceManager* manager) |
| 21 : manager_(manager) { |
| 22 DCHECK(manager_); |
| 23 } |
| 24 |
| 25 SurfaceAggregator::~SurfaceAggregator() {} |
| 26 |
| 27 DelegatedFrameData* SurfaceAggregator::GetReferencedDataForSurfaceID( |
| 28 int surface_id) { |
| 29 Surface* referenced_surface = manager_->GetSurfaceForID(surface_id); |
| 30 if (!referenced_surface) |
| 31 return NULL; // Invalid surface id, skip this quad. |
| 32 CompositorFrame* referenced_frame = referenced_surface->GetEligibleFrame(); |
| 33 if (!referenced_frame) |
| 34 return NULL; |
| 35 return referenced_frame->delegated_frame_data.get(); |
| 36 } |
| 37 |
| 38 class SurfaceAggregator::RenderPassIdAllocator { |
| 39 public: |
| 40 explicit RenderPassIdAllocator(int surface_id) |
| 41 : surface_id_(surface_id), next_index_(1) {} |
| 42 ~RenderPassIdAllocator() {} |
| 43 |
| 44 void AddKnownPass(RenderPass::Id id) { |
| 45 if (id_to_index_map_.find(id) != id_to_index_map_.end()) |
| 46 return; |
| 47 id_to_index_map_[id] = next_index_++; |
| 48 } |
| 49 |
| 50 RenderPass::Id Remap(RenderPass::Id id) { |
| 51 DCHECK(id_to_index_map_.find(id) != id_to_index_map_.end()); |
| 52 return RenderPass::Id(surface_id_, id_to_index_map_[id]); |
| 53 } |
| 54 |
| 55 private: |
| 56 base::hash_map<RenderPass::Id, int> id_to_index_map_; |
| 57 int surface_id_; |
| 58 int next_index_; |
| 59 |
| 60 DISALLOW_COPY_AND_ASSIGN(RenderPassIdAllocator); |
| 61 }; |
| 62 |
| 63 RenderPass::Id SurfaceAggregator::RemapPassId( |
| 64 RenderPass::Id surface_local_pass_id, |
| 65 int surface_id) { |
| 66 RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id); |
| 67 if (!allocator) { |
| 68 allocator = new RenderPassIdAllocator(surface_id); |
| 69 render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator)); |
| 70 } |
| 71 allocator->AddKnownPass(surface_local_pass_id); |
| 72 return allocator->Remap(surface_local_pass_id); |
| 73 } |
| 74 |
| 75 void SurfaceAggregator::HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, |
| 76 RenderPass* dest_pass) { |
| 77 int surface_id = surface_quad->surface_id; |
| 78 // If this surface's id is already in our referenced set then it creates |
| 79 // a cycle in the graph and should be dropped. |
| 80 if (referenced_surfaces_.count(surface_id)) |
| 81 return; |
| 82 DelegatedFrameData* referenced_data = |
| 83 GetReferencedDataForSurfaceID(surface_id); |
| 84 if (!referenced_data) |
| 85 return; |
| 86 std::set<int>::iterator it = referenced_surfaces_.insert(surface_id).first; |
| 87 |
| 88 const RenderPassList& referenced_passes = referenced_data->render_pass_list; |
| 89 for (size_t j = 0; j + 1 < referenced_passes.size(); ++j) { |
| 90 const RenderPass& source = *referenced_passes[j]; |
| 91 |
| 92 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
| 93 |
| 94 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); |
| 95 |
| 96 copy_pass->SetAll(remapped_pass_id, |
| 97 source.output_rect, |
| 98 source.damage_rect, |
| 99 source.transform_to_root_target, |
| 100 source.has_transparent_background); |
| 101 |
| 102 CopyQuadsToPass(source.quad_list, |
| 103 source.shared_quad_state_list, |
| 104 copy_pass.get(), |
| 105 surface_id); |
| 106 |
| 107 dest_pass_list_->push_back(copy_pass.Pass()); |
| 108 } |
| 109 |
| 110 // TODO(jamesr): Clean up last pass special casing. |
| 111 const RenderPass& last_pass = *referenced_data->render_pass_list.back(); |
| 112 const QuadList& quads = last_pass.quad_list; |
| 113 |
| 114 for (size_t j = 0; j < last_pass.shared_quad_state_list.size(); ++j) { |
| 115 dest_pass->shared_quad_state_list.push_back( |
| 116 last_pass.shared_quad_state_list[j]->Copy()); |
| 117 } |
| 118 // TODO(jamesr): Map transform correctly for quads in the referenced |
| 119 // surface into this pass's space. |
| 120 // TODO(jamesr): Make sure clipping is enforced. |
| 121 CopyQuadsToPass( |
| 122 quads, last_pass.shared_quad_state_list, dest_pass, surface_id); |
| 123 |
| 124 referenced_surfaces_.erase(it); |
| 125 } |
| 126 |
| 127 void SurfaceAggregator::CopyQuadsToPass( |
| 128 const QuadList& source_quad_list, |
| 129 const SharedQuadStateList& source_shared_quad_state_list, |
| 130 RenderPass* dest_pass, |
| 131 int surface_id) { |
| 132 for (size_t j = 0; j < source_shared_quad_state_list.size(); ++j) { |
| 133 dest_pass->shared_quad_state_list.push_back( |
| 134 source_shared_quad_state_list[j]->Copy()); |
| 135 } |
| 136 |
| 137 for (size_t i = 0, sqs_i = 0; i < source_quad_list.size(); ++i) { |
| 138 DrawQuad* quad = source_quad_list[i]; |
| 139 |
| 140 while (quad->shared_quad_state != source_shared_quad_state_list[sqs_i]) { |
| 141 ++sqs_i; |
| 142 DCHECK_LT(sqs_i, source_shared_quad_state_list.size()); |
| 143 DCHECK_LT(sqs_i, dest_pass->shared_quad_state_list.size()); |
| 144 } |
| 145 DCHECK_EQ(quad->shared_quad_state, source_shared_quad_state_list[sqs_i]); |
| 146 |
| 147 if (quad->material == DrawQuad::SURFACE_CONTENT) { |
| 148 const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad); |
| 149 HandleSurfaceQuad(surface_quad, dest_pass); |
| 150 } else if (quad->material == DrawQuad::RENDER_PASS) { |
| 151 const RenderPassDrawQuad* pass_quad = |
| 152 RenderPassDrawQuad::MaterialCast(quad); |
| 153 RenderPass::Id original_pass_id = pass_quad->render_pass_id; |
| 154 RenderPass::Id remapped_pass_id = |
| 155 RemapPassId(original_pass_id, surface_id); |
| 156 |
| 157 dest_pass->quad_list.push_back( |
| 158 pass_quad->Copy(dest_pass->shared_quad_state_list[sqs_i], |
| 159 remapped_pass_id).PassAs<DrawQuad>()); |
| 160 } else { |
| 161 dest_pass->quad_list.push_back( |
| 162 quad->Copy(dest_pass->shared_quad_state_list[sqs_i])); |
| 163 } |
| 164 } |
| 165 } |
| 166 |
| 167 void SurfaceAggregator::CopyPasses(const RenderPassList& source_pass_list, |
| 168 int surface_id) { |
| 169 for (size_t i = 0; i < source_pass_list.size(); ++i) { |
| 170 const RenderPass& source = *source_pass_list[i]; |
| 171 |
| 172 scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
| 173 |
| 174 RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); |
| 175 |
| 176 copy_pass->SetAll(remapped_pass_id, |
| 177 source.output_rect, |
| 178 source.damage_rect, |
| 179 source.transform_to_root_target, |
| 180 source.has_transparent_background); |
| 181 |
| 182 CopyQuadsToPass(source.quad_list, |
| 183 source.shared_quad_state_list, |
| 184 copy_pass.get(), |
| 185 surface_id); |
| 186 |
| 187 dest_pass_list_->push_back(copy_pass.Pass()); |
| 188 } |
| 189 } |
| 190 |
| 191 scoped_ptr<CompositorFrame> SurfaceAggregator::Aggregate(int surface_id) { |
| 192 Surface* surface = manager_->GetSurfaceForID(surface_id); |
| 193 if (!surface) |
| 194 return scoped_ptr<CompositorFrame>(); |
| 195 CompositorFrame* root_surface_frame = surface->GetEligibleFrame(); |
| 196 if (!root_surface_frame) |
| 197 return scoped_ptr<CompositorFrame>(); |
| 198 |
| 199 scoped_ptr<CompositorFrame> frame(new CompositorFrame); |
| 200 frame->delegated_frame_data = make_scoped_ptr(new DelegatedFrameData); |
| 201 |
| 202 DCHECK(root_surface_frame->delegated_frame_data); |
| 203 |
| 204 const RenderPassList& source_pass_list = |
| 205 root_surface_frame->delegated_frame_data->render_pass_list; |
| 206 |
| 207 referenced_surfaces_.insert(surface_id); |
| 208 |
| 209 dest_pass_list_ = &frame->delegated_frame_data->render_pass_list; |
| 210 CopyPasses(source_pass_list, surface_id); |
| 211 |
| 212 referenced_surfaces_.clear(); |
| 213 dest_pass_list_ = NULL; |
| 214 |
| 215 // TODO(jamesr): Aggregate all resource references into the returned frame's |
| 216 // resource list. |
| 217 |
| 218 return frame.Pass(); |
| 219 } |
| 220 |
| 221 } // namespace cc |
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