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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 | 32 |
33 #include "TouchDisambiguation.h" | 33 #include "TouchDisambiguation.h" |
34 | 34 |
35 #include "Document.h" | 35 #include "Document.h" |
36 #include "Element.h" | 36 #include "Element.h" |
| 37 #include "EventHandler.h" |
37 #include "Frame.h" | 38 #include "Frame.h" |
38 #include "FrameView.h" | 39 #include "FrameView.h" |
39 #include "HTMLNames.h" | 40 #include "HTMLNames.h" |
40 #include "HitTestResult.h" | 41 #include "HitTestResult.h" |
41 #include "NodeTraversal.h" | 42 #include "NodeTraversal.h" |
42 #include "RenderBlock.h" | 43 #include "RenderBlock.h" |
43 #include <algorithm> | 44 #include <algorithm> |
44 #include <cmath> | 45 #include <cmath> |
45 | 46 |
46 using namespace std; | 47 using namespace std; |
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139 for (HashMap<Node*, TouchTargetData>::iterator it = touchTargets.begin(); it
!= touchTargets.end(); ++it) { | 140 for (HashMap<Node*, TouchTargetData>::iterator it = touchTargets.begin(); it
!= touchTargets.end(); ++it) { |
140 // Currently the scoring function uses the overlap area with the fat poi
nt as the score. | 141 // Currently the scoring function uses the overlap area with the fat poi
nt as the score. |
141 // We ignore the candidates that has less than 1/2 overlap (we consider
not really ambiguous enough) than the best candidate to avoid excessive popups. | 142 // We ignore the candidates that has less than 1/2 overlap (we consider
not really ambiguous enough) than the best candidate to avoid excessive popups. |
142 if (it->value.score < bestScore * 0.5) | 143 if (it->value.score < bestScore * 0.5) |
143 continue; | 144 continue; |
144 goodTargets.append(it->value.windowBoundingBox); | 145 goodTargets.append(it->value.windowBoundingBox); |
145 } | 146 } |
146 } | 147 } |
147 | 148 |
148 } // namespace WebCore | 149 } // namespace WebCore |
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