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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/PaintChunkerTest.cpp

Issue 1397583002: Implement the framework for a paint property hierarchy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "platform/graphics/paint/PaintChunker.h" 6 #include "platform/graphics/paint/PaintChunker.h"
7 7
8 #include "platform/RuntimeEnabledFeatures.h" 8 #include "platform/RuntimeEnabledFeatures.h"
9 #include <gmock/gmock.h> 9 #include <gmock/gmock.h>
10 #include <gtest/gtest.h> 10 #include <gtest/gtest.h>
11 11
12 using testing::ElementsAre; 12 using testing::ElementsAre;
13 13
14 namespace blink { 14 namespace blink {
15 namespace { 15 namespace {
16 16
17 static PaintProperties samplePaintProperties() { return PaintProperties(); } 17 static PaintProperties rootPaintProperties() { return PaintProperties(); }
18 18
19 class PaintChunkerTest : public testing::Test { 19 class PaintChunkerTest : public testing::Test {
20 protected: 20 protected:
21 void SetUp() override 21 void SetUp() override
22 { 22 {
23 RuntimeEnabledFeatures::setSlimmingPaintV2Enabled(true); 23 RuntimeEnabledFeatures::setSlimmingPaintV2Enabled(true);
24 } 24 }
25 25
26 void TearDown() override 26 void TearDown() override
27 { 27 {
28 m_featuresBackup.restore(); 28 m_featuresBackup.restore();
29 } 29 }
30 30
31 private: 31 private:
32 RuntimeEnabledFeatures::Backup m_featuresBackup; 32 RuntimeEnabledFeatures::Backup m_featuresBackup;
33 }; 33 };
34 34
35 TEST_F(PaintChunkerTest, Empty) 35 TEST_F(PaintChunkerTest, Empty)
36 { 36 {
37 Vector<PaintChunk> chunks = PaintChunker().releasePaintChunks(); 37 Vector<PaintChunk> chunks = PaintChunker().releasePaintChunks();
38 ASSERT_TRUE(chunks.isEmpty()); 38 ASSERT_TRUE(chunks.isEmpty());
39 } 39 }
40 40
41 TEST_F(PaintChunkerTest, SingleNonEmptyRange) 41 TEST_F(PaintChunkerTest, SingleNonEmptyRange)
42 { 42 {
43 PaintChunker chunker; 43 PaintChunker chunker;
44 chunker.updateCurrentPaintProperties(samplePaintProperties()); 44 chunker.updateCurrentPaintProperties(rootPaintProperties());
45 chunker.incrementDisplayItemIndex(); 45 chunker.incrementDisplayItemIndex();
46 chunker.incrementDisplayItemIndex(); 46 chunker.incrementDisplayItemIndex();
47 Vector<PaintChunk> chunks = chunker.releasePaintChunks(); 47 Vector<PaintChunk> chunks = chunker.releasePaintChunks();
48 48
49 EXPECT_THAT(chunks, ElementsAre( 49 EXPECT_THAT(chunks, ElementsAre(
50 PaintChunk(0, 2, samplePaintProperties()))); 50 PaintChunk(0, 2, rootPaintProperties())));
51 } 51 }
52 52
53 TEST_F(PaintChunkerTest, SamePropertiesTwiceCombineIntoOneChunk) 53 TEST_F(PaintChunkerTest, SamePropertiesTwiceCombineIntoOneChunk)
54 { 54 {
55 PaintChunker chunker; 55 PaintChunker chunker;
56 chunker.updateCurrentPaintProperties(samplePaintProperties()); 56 chunker.updateCurrentPaintProperties(rootPaintProperties());
57 chunker.incrementDisplayItemIndex(); 57 chunker.incrementDisplayItemIndex();
58 chunker.incrementDisplayItemIndex(); 58 chunker.incrementDisplayItemIndex();
59 chunker.updateCurrentPaintProperties(samplePaintProperties()); 59 chunker.updateCurrentPaintProperties(rootPaintProperties());
60 chunker.incrementDisplayItemIndex(); 60 chunker.incrementDisplayItemIndex();
61 Vector<PaintChunk> chunks = chunker.releasePaintChunks(); 61 Vector<PaintChunk> chunks = chunker.releasePaintChunks();
62 62
63 EXPECT_THAT(chunks, ElementsAre( 63 EXPECT_THAT(chunks, ElementsAre(
64 PaintChunk(0, 3, samplePaintProperties()))); 64 PaintChunk(0, 3, rootPaintProperties())));
65 } 65 }
66 66
67 TEST_F(PaintChunkerTest, CanRewindDisplayItemIndex) 67 TEST_F(PaintChunkerTest, CanRewindDisplayItemIndex)
68 { 68 {
69 PaintChunker chunker; 69 PaintChunker chunker;
70 chunker.updateCurrentPaintProperties(samplePaintProperties()); 70 chunker.updateCurrentPaintProperties(rootPaintProperties());
71 chunker.incrementDisplayItemIndex(); 71 chunker.incrementDisplayItemIndex();
72 chunker.incrementDisplayItemIndex(); 72 chunker.incrementDisplayItemIndex();
73 chunker.decrementDisplayItemIndex(); 73 chunker.decrementDisplayItemIndex();
74 chunker.incrementDisplayItemIndex(); 74 chunker.incrementDisplayItemIndex();
75 Vector<PaintChunk> chunks = chunker.releasePaintChunks(); 75 Vector<PaintChunk> chunks = chunker.releasePaintChunks();
76 76
77 EXPECT_THAT(chunks, ElementsAre( 77 EXPECT_THAT(chunks, ElementsAre(
78 PaintChunk(0, 2, samplePaintProperties()))); 78 PaintChunk(0, 2, rootPaintProperties())));
79 } 79 }
80 80
81 // TODO(jbroman): Add more tests one it is possible for there to be two distinct 81 TEST_F(PaintChunkerTest, BuildMultipleChunksWithSinglePropertyChanging)
82 // PaintProperties. 82 {
83 PaintChunker chunker;
84 chunker.updateCurrentPaintProperties(rootPaintProperties());
85 chunker.incrementDisplayItemIndex();
86 chunker.incrementDisplayItemIndex();
87
88 PaintProperties simpleTransform;
89 simpleTransform.transform = adoptRef(new TransformPaintPropertyNode(Transfor mationMatrix(), FloatPoint3D()));
90
91 chunker.updateCurrentPaintProperties(simpleTransform);
92 chunker.incrementDisplayItemIndex();
93
94 PaintProperties anotherTransform;
95 anotherTransform.transform = adoptRef(new TransformPaintPropertyNode(Transfo rmationMatrix(), FloatPoint3D()));
96 chunker.updateCurrentPaintProperties(anotherTransform);
97 chunker.incrementDisplayItemIndex();
98
99 Vector<PaintChunk> chunks = chunker.releasePaintChunks();
100
101 EXPECT_THAT(chunks, ElementsAre(
102 PaintChunk(0, 2, rootPaintProperties()),
chrishtr 2015/10/07 21:14:28 Make the different transforms have different param
pdr. 2015/10/07 22:15:59 Done
103 PaintChunk(2, 3, simpleTransform),
104 PaintChunk(3, 4, anotherTransform)));
105 }
106
107 TEST_F(PaintChunkerTest, BuildLinearChunksFromNestedTransforms)
108 {
109 // Test that "nested" transforms linearize using the following
110 // sequence of transforms and display items:
111 // <root xform>, <paint>, <a xform>, <paint>, <paint>, </a xform>, <paint>, </root xform>
112 PaintChunker chunker;
113 chunker.updateCurrentPaintProperties(rootPaintProperties());
114 chunker.incrementDisplayItemIndex();
115
116 PaintProperties simpleTransform;
117 simpleTransform.transform = adoptRef(new TransformPaintPropertyNode(Transfor mationMatrix(), FloatPoint3D()));
118 chunker.updateCurrentPaintProperties(simpleTransform);
119 chunker.incrementDisplayItemIndex();
120 chunker.incrementDisplayItemIndex();
121
122 chunker.updateCurrentPaintProperties(rootPaintProperties());
123 chunker.incrementDisplayItemIndex();
124
125 Vector<PaintChunk> chunks = chunker.releasePaintChunks();
126
127 EXPECT_THAT(chunks, ElementsAre(
128 PaintChunk(0, 1, rootPaintProperties()),
129 PaintChunk(1, 3, simpleTransform),
130 PaintChunk(3, 4, rootPaintProperties())));
131 }
132
133 TEST_F(PaintChunkerTest, ChangingPropertiesWithoutItems)
134 {
135 // Test that properties can change without display items being generated.
136 PaintChunker chunker;
137 chunker.updateCurrentPaintProperties(rootPaintProperties());
138 chunker.incrementDisplayItemIndex();
139
140 PaintProperties firstTransform;
141 firstTransform.transform = adoptRef(new TransformPaintPropertyNode(Transform ationMatrix(), FloatPoint3D()));
142 chunker.updateCurrentPaintProperties(firstTransform);
143
144 PaintProperties secondTransform;
145 secondTransform.transform = adoptRef(new TransformPaintPropertyNode(Transfor mationMatrix(), FloatPoint3D()));
146 chunker.updateCurrentPaintProperties(secondTransform);
147
148 chunker.incrementDisplayItemIndex();
149 Vector<PaintChunk> chunks = chunker.releasePaintChunks();
150
151 EXPECT_THAT(chunks, ElementsAre(
152 PaintChunk(0, 1, rootPaintProperties()),
153 PaintChunk(1, 2, secondTransform)));
154 }
155
156 // TODO(pdr): Add more tests once we have more paint properties.
83 157
84 } // namespace 158 } // namespace
85 } // namespace blink 159 } // namespace blink
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