Index: cc/layers/tiled_layer_unittest.cc |
=================================================================== |
--- cc/layers/tiled_layer_unittest.cc (revision 194303) |
+++ cc/layers/tiled_layer_unittest.cc (working copy) |
@@ -160,6 +160,12 @@ |
layer2->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ // Save paint properties |
+ if (layer1) |
+ layer1->SavePaintProperties(); |
+ if (layer2) |
+ layer2->SavePaintProperties(); |
+ |
// Update content |
if (layer1) |
layer1->Update(queue_.get(), occlusion_, NULL); |
@@ -605,6 +611,7 @@ |
// if it is close to the viewport size and has the available memory. |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
UpdateTextures(); |
LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
@@ -772,6 +779,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 300, 300 * 0.8), layer->update_rect()); |
UpdateTextures(); |
@@ -781,6 +789,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
layer->InvalidateContentRect(content_bounds); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
EXPECT_FLOAT_RECT_EQ(gfx::RectF(layer_bounds), layer->update_rect()); |
UpdateTextures(); |
@@ -791,6 +800,7 @@ |
layer->InvalidateContentRect(partial_damage); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
EXPECT_FLOAT_RECT_EQ(gfx::RectF(45, 80, 15, 8), layer->update_rect()); |
} |
@@ -811,6 +821,7 @@ |
// Push the tiles to the impl side and check that there is exactly one. |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
UpdateTextures(); |
LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
@@ -829,6 +840,7 @@ |
// The impl side should get 2x2 tiles now. |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
UpdateTextures(); |
LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
@@ -910,6 +922,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
layer->SetBounds(gfx::Size(200, 200)); |
@@ -928,6 +941,7 @@ |
// Ensure no crash for bounds where size * size would overflow an int. |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
} |
@@ -1059,6 +1073,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), 0, NULL); |
EXPECT_EQ(2, layer->fake_layer_updater()->update_count()); |
} |
@@ -1084,6 +1099,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); |
@@ -1098,6 +1114,7 @@ |
occluded.SetOcclusion(gfx::Rect(250, 200, 300, 100)); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(36 - 2, layer->fake_layer_updater()->update_count()); |
@@ -1113,6 +1130,7 @@ |
occluded.SetOcclusion(gfx::Rect(250, 250, 300, 100)); |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(36, layer->fake_layer_updater()->update_count()); |
@@ -1144,6 +1162,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(24 - 3, layer->fake_layer_updater()->update_count()); |
@@ -1162,6 +1181,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count()); |
@@ -1181,6 +1201,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count()); |
@@ -1209,6 +1230,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); |
{ UpdateTextures(); } |
@@ -1221,6 +1243,7 @@ |
layer->fake_layer_updater()->ClearUpdateCount(); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
// Repaint without marking it dirty. The 3 culled tiles will be pre-painted |
// now. |
@@ -1259,6 +1282,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); |
@@ -1298,6 +1322,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
// The content is half the size of the layer (so the number of tiles is |
// fewer). In this case, the content is 300x300, and since the tile size is |
@@ -1322,6 +1347,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(9 - 1, layer->fake_layer_updater()->update_count()); |
@@ -1349,6 +1375,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
EXPECT_EQ(9 - 1, layer->fake_layer_updater()->update_count()); |
@@ -1386,6 +1413,7 @@ |
layer->InvalidateContentRect(content_bounds); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
opaque_contents = layer->VisibleContentOpaqueRegion(); |
EXPECT_TRUE(opaque_contents.IsEmpty()); |
@@ -1403,6 +1431,7 @@ |
layer->InvalidateContentRect(content_bounds); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
UpdateTextures(); |
opaque_contents = layer->VisibleContentOpaqueRegion(); |
@@ -1420,6 +1449,7 @@ |
layer->fake_layer_updater()->SetOpaquePaintRect(gfx::Rect()); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
UpdateTextures(); |
opaque_contents = layer->VisibleContentOpaqueRegion(); |
@@ -1439,6 +1469,7 @@ |
layer->InvalidateContentRect(gfx::Rect(0, 0, 1, 1)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
UpdateTextures(); |
opaque_contents = layer->VisibleContentOpaqueRegion(); |
@@ -1458,6 +1489,7 @@ |
layer->InvalidateContentRect(gfx::Rect(10, 10, 1, 1)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
UpdateTextures(); |
opaque_contents = layer->VisibleContentOpaqueRegion(); |
@@ -1496,6 +1528,7 @@ |
layer->InvalidateContentRect(content_bounds); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
UpdateTextures(); |
opaque_contents = layer->VisibleContentOpaqueRegion(); |
@@ -1515,6 +1548,7 @@ |
layer->InvalidateContentRect(gfx::Rect(50, 200, 10, 10)); |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
layer->Update(queue_.get(), &occluded, NULL); |
UpdateTextures(); |
opaque_contents = layer->VisibleContentOpaqueRegion(); |
@@ -1752,6 +1786,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
// Update the whole tile. |
layer->Update(queue_.get(), 0, NULL); |
@@ -1784,6 +1819,7 @@ |
layer->SetTexturePriorities(priority_calculator_); |
resource_manager_->PrioritizeTextures(); |
+ layer->SavePaintProperties(); |
// Update the whole tile. |
layer->Update(queue_.get(), 0, NULL); |