| Index: skia/ext/bitmap_platform_device_win.h
|
| diff --git a/skia/ext/bitmap_platform_device_win.h b/skia/ext/bitmap_platform_device_win.h
|
| index 8acfd42bbabe32dc32ff3837c1b26ae9c50ca0ff..9cbe2ba291ac4a3c3bde707dbfb184308e59b676 100644
|
| --- a/skia/ext/bitmap_platform_device_win.h
|
| +++ b/skia/ext/bitmap_platform_device_win.h
|
| @@ -18,12 +18,6 @@ namespace skia {
|
| // format that Skia supports and can then use this to draw ClearType into, etc.
|
| // This pixel data is provided to the bitmap that the device contains so that it
|
| // can be shared.
|
| -//
|
| -// The GDI bitmap created for drawing is actually owned by a
|
| -// PlatformBitmapPixelRef, and stored in an SkBitmap via the normal skia
|
| -// SkPixelRef refcounting mechanism. In this way, the GDI bitmap can outlive
|
| -// the device created to draw into it. So it is safe to call accessBitmap() on
|
| -// the device, and retain the returned SkBitmap.
|
| class SK_API BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice {
|
| public:
|
| // Factory function. is_opaque should be set if the caller knows the bitmap
|
|
|