Index: skia/ext/bitmap_platform_device_win.h |
diff --git a/skia/ext/bitmap_platform_device_win.h b/skia/ext/bitmap_platform_device_win.h |
index 8acfd42bbabe32dc32ff3837c1b26ae9c50ca0ff..9cbe2ba291ac4a3c3bde707dbfb184308e59b676 100644 |
--- a/skia/ext/bitmap_platform_device_win.h |
+++ b/skia/ext/bitmap_platform_device_win.h |
@@ -18,12 +18,6 @@ namespace skia { |
// format that Skia supports and can then use this to draw ClearType into, etc. |
// This pixel data is provided to the bitmap that the device contains so that it |
// can be shared. |
-// |
-// The GDI bitmap created for drawing is actually owned by a |
-// PlatformBitmapPixelRef, and stored in an SkBitmap via the normal skia |
-// SkPixelRef refcounting mechanism. In this way, the GDI bitmap can outlive |
-// the device created to draw into it. So it is safe to call accessBitmap() on |
-// the device, and retain the returned SkBitmap. |
class SK_API BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice { |
public: |
// Factory function. is_opaque should be set if the caller knows the bitmap |