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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 module mojo; | |
| 6 | |
| 7 import "network/public/interfaces/net_address.mojom"; | |
| 8 import "third_party/mojo/src/mojo/public/interfaces/network/network_error.mojom"
; | |
| 9 | |
| 10 // UDPSocket and UDPSocketReceiver represent a UDP socket and its client. The | |
| 11 // typical flow of using the interfaces is: | |
| 12 // - Acquire a UDPSocket interface pointer. | |
| 13 // - (optional) Set options which are allowed prior to Bind()/Connect(). | |
| 14 // - Bind or connect the socket. | |
| 15 // - (optional) Bind the UDPSocketReceiver request returned by Bind()/Connect() | |
| 16 // - (optional) Set options which are allowed after Bind()/Connect(). | |
| 17 // - Send / request to receive datagrams. Received datagrams will be delivered | |
| 18 // to the bound receiver's OnReceived() call. | |
| 19 interface UDPSocket { | |
| 20 // Allows the socket to share the local address to which it will be bound with | |
| 21 // other processes. Should be called before Bind(). | |
| 22 // (This is equivalent to SO_REUSEADDR of the POSIX socket API.) | |
| 23 AllowAddressReuse() => (NetworkError result); | |
| 24 | |
| 25 // Binds the socket to the given address. The socket must not be bound or | |
| 26 // connected. | |
| 27 // |bound_addr| is non-null on success. It might not be the same as |addr|. | |
| 28 // For example, if port 0 is used in |addr|, an available port is picked and | |
| 29 // returned in |bound_addr|. The caller may provide an implementation of | |
| 30 // |receiver| to receive datagrams read from the socket. |receiver| is null | |
| 31 // on failure. | |
| 32 Bind(NetAddress addr) => (NetworkError result, NetAddress? bound_addr, | |
| 33 UDPSocketReceiver&? receiver); | |
| 34 | |
| 35 // Connects the socket to the remote address. The socket must not be bound or | |
| 36 // connected. | |
| 37 // |local_addr| is non-null on success. | |
| 38 // The caller may provide an implementation of |receiver| to receive datagrams | |
| 39 // read from the socket. |receiver| is null on failure. | |
| 40 Connect(NetAddress remote_addr) => (NetworkError result, | |
| 41 NetAddress? local_addr, | |
| 42 UDPSocketReceiver&? receiver); | |
| 43 | |
| 44 // Sets the OS send buffer size (in bytes) for the socket. The socket must be | |
| 45 // bound or connected. | |
| 46 SetSendBufferSize(uint32 size) => (NetworkError result); | |
| 47 | |
| 48 // Sets the OS receive buffer size (in bytes) for the socket. The socket must | |
| 49 // be bound or connected. | |
| 50 SetReceiveBufferSize(uint32 size) => (NetworkError result); | |
| 51 | |
| 52 // Negotiates the maximum number of pending SendTo() requests. If | |
| 53 // |requested_size| is set to 0, this method queries the current settings. | |
| 54 // | |
| 55 // The service stores SendTo() requests in a queue while they are waiting to | |
| 56 // be executed (i.e., while they are waiting to be placed in the OS send | |
| 57 // buffer and sent out). This method negotiates how many requests (not bytes) | |
| 58 // this queue is able to store. If the queue is full, the service fails new | |
| 59 // requests directly with error code ERR_INSUFFICIENT_RESOURCES and discards | |
| 60 // those datagrams. If the client wants to avoid such failures, it needs to | |
| 61 // keep track of how many SendTo() calls are pending and make sure the number | |
| 62 // doesn't exceed the result of this method. | |
| 63 NegotiateMaxPendingSendRequests(uint32 requested_size) | |
| 64 => (uint32 actual_size); | |
| 65 | |
| 66 // Notifies that the receiver is ready to accept |number| of datagrams. | |
| 67 // Correspondingly, OnReceived() of the UDPSocketReceiver interface will be | |
| 68 // called |number| times (errors also count), unless the connection is closed | |
| 69 // before that. | |
| 70 // | |
| 71 // It is allowed to call this method again before the previous request is | |
| 72 // completely satisfied. For example: | |
| 73 // service->ReceiveMore(3); | |
| 74 // ... | |
| 75 // // OnReceived() is called. | |
| 76 // // OnReceived() is called. | |
| 77 // ... | |
| 78 // service->ReceiveMore(3); | |
| 79 // // The client expects 4 more calls to OnReceived(). | |
| 80 // | |
| 81 // Please note that how ReceiveMore() is used will affect performance | |
| 82 // significantly. For example: | |
| 83 // // Approach 1: | |
| 84 // service->ReceiveMore(3); | |
| 85 // // OnReceived() is called. | |
| 86 // // OnReceived() is called. | |
| 87 // // OnReceived() is called. | |
| 88 // | |
| 89 // // Approach 2: | |
| 90 // service->ReceiveMore(1); | |
| 91 // // OnReceived() is called. | |
| 92 // service->ReceiveMore(1); | |
| 93 // // OnReceived() is called. | |
| 94 // service->ReceiveMore(1); | |
| 95 // // OnReceived() is called. | |
| 96 // | |
| 97 // It is very likely that approach 1 will perform better than approach 2, | |
| 98 // because in approach 2 getting every datagram takes at least the time of a | |
| 99 // round trip to the service side. | |
| 100 ReceiveMore(uint32 datagram_number); | |
| 101 | |
| 102 // Sends data to the specified destination. The socket must be bound or | |
| 103 // connected. |dest_addr| is allowed to be null if the socket is connected. | |
| 104 // On success, |result.code| is a non-negative number indicating how many | |
| 105 // bytes have been written. Otherwise, it is a network error code, including | |
| 106 // (but not limited to): | |
| 107 // - ERR_INSUFFICIENT_RESOURCES (-12): The service doesn't have sufficient | |
| 108 // resource to complete the operation. One possible cause is that the client | |
| 109 // tries to send too many datagrams in a short period of time. | |
| 110 // TODO(yzshen): Formalize Mojo networking error codes. | |
| 111 SendTo(NetAddress? dest_addr, array<uint8> data) => (NetworkError result); | |
| 112 }; | |
| 113 | |
| 114 interface UDPSocketReceiver { | |
| 115 // On success, |data| is non-null, |src_addr| is non-null if the socket is | |
| 116 // not connected, |result.code| is a non-negative number indicating how many | |
| 117 // bytes have been received. On failure, |result.code| is a network error | |
| 118 // code. | |
| 119 OnReceived(NetworkError result, NetAddress? src_addr, array<uint8>? data); | |
| 120 }; | |
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