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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_context_cgl.h" | 5 #include "ui/gl/gl_context_cgl.h" |
| 6 | 6 |
| 7 #include <OpenGL/CGLRenderers.h> | 7 #include <OpenGL/CGLRenderers.h> |
| 8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 51 DCHECK_NE(num_virtual_screens, 0); | 51 DCHECK_NE(num_virtual_screens, 0); |
| 52 return format; | 52 return format; |
| 53 } | 53 } |
| 54 | 54 |
| 55 GLContextCGL::GLContextCGL(GLShareGroup* share_group) | 55 GLContextCGL::GLContextCGL(GLShareGroup* share_group) |
| 56 : GLContext(share_group), | 56 : GLContext(share_group), |
| 57 context_(NULL), | 57 context_(NULL), |
| 58 gpu_preference_(PreferIntegratedGpu), | 58 gpu_preference_(PreferIntegratedGpu), |
| 59 discrete_pixelformat_(NULL), | 59 discrete_pixelformat_(NULL), |
| 60 screen_(-1), | 60 screen_(-1), |
| 61 renderer_id_(-1) { | 61 renderer_id_(-1), |
| 62 safe_to_force_gpu_switch_(false) { |
| 62 } | 63 } |
| 63 | 64 |
| 64 bool GLContextCGL::Initialize(GLSurface* compatible_surface, | 65 bool GLContextCGL::Initialize(GLSurface* compatible_surface, |
| 65 GpuPreference gpu_preference) { | 66 GpuPreference gpu_preference) { |
| 66 DCHECK(compatible_surface); | 67 DCHECK(compatible_surface); |
| 67 | 68 |
| 68 gpu_preference = ui::GpuSwitchingManager::GetInstance()->AdjustGpuPreference( | 69 gpu_preference = ui::GpuSwitchingManager::GetInstance()->AdjustGpuPreference( |
| 69 gpu_preference); | 70 gpu_preference); |
| 70 | 71 |
| 71 GLContextCGL* share_context = share_group() ? | 72 GLContextCGL* share_context = share_group() ? |
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| 118 discrete_pixelformat_ = NULL; | 119 discrete_pixelformat_ = NULL; |
| 119 } | 120 } |
| 120 if (context_) { | 121 if (context_) { |
| 121 CGLDestroyContext(static_cast<CGLContextObj>(context_)); | 122 CGLDestroyContext(static_cast<CGLContextObj>(context_)); |
| 122 context_ = NULL; | 123 context_ = NULL; |
| 123 } | 124 } |
| 124 } | 125 } |
| 125 | 126 |
| 126 bool GLContextCGL::MakeCurrent(GLSurface* surface) { | 127 bool GLContextCGL::MakeCurrent(GLSurface* surface) { |
| 127 DCHECK(context_); | 128 DCHECK(context_); |
| 128 int renderer_id = share_group()->GetRendererID(); | |
| 129 int screen; | |
| 130 CGLGetVirtualScreen(static_cast<CGLContextObj>(context_), &screen); | |
| 131 | 129 |
| 132 if (g_support_renderer_switching && | 130 // The call to CGLSetVirtualScreen can hang on some AMD drivers |
| 133 !discrete_pixelformat_ && renderer_id != -1 && | 131 // http://crbug.com/227228 |
| 134 (screen != screen_ || renderer_id != renderer_id_)) { | 132 if (safe_to_force_gpu_switch_) { |
| 135 // Attempt to find a virtual screen that's using the requested renderer, | 133 int renderer_id = share_group()->GetRendererID(); |
| 136 // and switch the context to use that screen. Don't attempt to switch if | 134 int screen; |
| 137 // the context requires the discrete GPU. | 135 CGLGetVirtualScreen(static_cast<CGLContextObj>(context_), &screen); |
| 138 CGLPixelFormatObj format = GetPixelFormat(); | |
| 139 int virtual_screen_count; | |
| 140 if (CGLDescribePixelFormat(format, 0, kCGLPFAVirtualScreenCount, | |
| 141 &virtual_screen_count) != kCGLNoError) | |
| 142 return false; | |
| 143 | 136 |
| 144 for (int i = 0; i < virtual_screen_count; ++i) { | 137 if (g_support_renderer_switching && |
| 145 int screen_renderer_id; | 138 !discrete_pixelformat_ && renderer_id != -1 && |
| 146 if (CGLDescribePixelFormat(format, i, kCGLPFARendererID, | 139 (screen != screen_ || renderer_id != renderer_id_)) { |
| 147 &screen_renderer_id) != kCGLNoError) | 140 // Attempt to find a virtual screen that's using the requested renderer, |
| 141 // and switch the context to use that screen. Don't attempt to switch if |
| 142 // the context requires the discrete GPU. |
| 143 CGLPixelFormatObj format = GetPixelFormat(); |
| 144 int virtual_screen_count; |
| 145 if (CGLDescribePixelFormat(format, 0, kCGLPFAVirtualScreenCount, |
| 146 &virtual_screen_count) != kCGLNoError) |
| 148 return false; | 147 return false; |
| 149 | 148 |
| 150 screen_renderer_id &= kCGLRendererIDMatchingMask; | 149 for (int i = 0; i < virtual_screen_count; ++i) { |
| 151 if (screen_renderer_id == renderer_id) { | 150 int screen_renderer_id; |
| 152 CGLSetVirtualScreen(static_cast<CGLContextObj>(context_), i); | 151 if (CGLDescribePixelFormat(format, i, kCGLPFARendererID, |
| 153 screen_ = i; | 152 &screen_renderer_id) != kCGLNoError) |
| 154 break; | 153 return false; |
| 154 |
| 155 screen_renderer_id &= kCGLRendererIDMatchingMask; |
| 156 if (screen_renderer_id == renderer_id) { |
| 157 CGLSetVirtualScreen(static_cast<CGLContextObj>(context_), i); |
| 158 screen_ = i; |
| 159 break; |
| 160 } |
| 155 } | 161 } |
| 162 renderer_id_ = renderer_id; |
| 156 } | 163 } |
| 157 renderer_id_ = renderer_id; | |
| 158 } | 164 } |
| 159 | 165 |
| 160 if (IsCurrent(surface)) | 166 if (IsCurrent(surface)) |
| 161 return true; | 167 return true; |
| 162 | 168 |
| 163 TRACE_EVENT0("gpu", "GLContextCGL::MakeCurrent"); | 169 TRACE_EVENT0("gpu", "GLContextCGL::MakeCurrent"); |
| 164 | 170 |
| 165 if (CGLSetCurrentContext( | 171 if (CGLSetCurrentContext( |
| 166 static_cast<CGLContextObj>(context_)) != kCGLNoError) { | 172 static_cast<CGLContextObj>(context_)) != kCGLNoError) { |
| 167 LOG(ERROR) << "Unable to make gl context current."; | 173 LOG(ERROR) << "Unable to make gl context current."; |
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| 260 kCGLRPVideoMemory, | 266 kCGLRPVideoMemory, |
| 261 &video_memory) != kCGLNoError) | 267 &video_memory) != kCGLNoError) |
| 262 continue; | 268 continue; |
| 263 *bytes = video_memory; | 269 *bytes = video_memory; |
| 264 return true; | 270 return true; |
| 265 } | 271 } |
| 266 | 272 |
| 267 return false; | 273 return false; |
| 268 } | 274 } |
| 269 | 275 |
| 276 void GLContextCGL::SetSafeToForceGpuSwitch() { |
| 277 safe_to_force_gpu_switch_ = true; |
| 278 } |
| 279 |
| 280 |
| 270 GLContextCGL::~GLContextCGL() { | 281 GLContextCGL::~GLContextCGL() { |
| 271 Destroy(); | 282 Destroy(); |
| 272 } | 283 } |
| 273 | 284 |
| 274 GpuPreference GLContextCGL::GetGpuPreference() { | 285 GpuPreference GLContextCGL::GetGpuPreference() { |
| 275 return gpu_preference_; | 286 return gpu_preference_; |
| 276 } | 287 } |
| 277 | 288 |
| 278 void ScopedCGLDestroyRendererInfo::operator()(CGLRendererInfoObj x) const { | 289 void ScopedCGLDestroyRendererInfo::operator()(CGLRendererInfoObj x) const { |
| 279 CGLDestroyRendererInfo(x); | 290 CGLDestroyRendererInfo(x); |
| 280 } | 291 } |
| 281 | 292 |
| 282 } // namespace gfx | 293 } // namespace gfx |
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