Index: gpu/command_buffer/common/gles2_cmd_format.h |
diff --git a/gpu/command_buffer/common/gles2_cmd_format.h b/gpu/command_buffer/common/gles2_cmd_format.h |
index 09b87a9a9fce6b6ec581ac875f01f0618f312e7d..05d1d4813da8d35b9a50612c51fe87333313210b 100644 |
--- a/gpu/command_buffer/common/gles2_cmd_format.h |
+++ b/gpu/command_buffer/common/gles2_cmd_format.h |
@@ -203,23 +203,6 @@ struct UniformsES3Header { |
// UniformES3Info uniforms[num_uniforms]; |
}; |
-// The format of fence sync tokens. |
-struct SyncToken { |
- CommandBufferNamespace namespace_id; |
- uint64_t command_buffer_id; |
- uint64_t release_count; |
- |
- bool operator<(const SyncToken& other) const { |
- // TODO(dyen): Once all our compilers support c++11, we can replace this |
- // long list of comparisons with std::tie(). |
- return (namespace_id < other.namespace_id) || |
- ((namespace_id == other.namespace_id) && |
- ((command_buffer_id < other.command_buffer_id) || |
- ((command_buffer_id == other.command_buffer_id) && |
- (release_count < other.release_count)))); |
- } |
-}; |
- |
// The format of QuerySync used by EXT_occlusion_query_boolean |
struct QuerySync { |
void Reset() { |
@@ -314,9 +297,6 @@ static_assert(sizeof(UniformBlocksHeader) == 4, |
static_assert(offsetof(UniformBlocksHeader, num_uniform_blocks) == 0, |
"offset of UniformBlocksHeader.num_uniform_blocks should be 0"); |
-static_assert(sizeof(SyncToken) <= GL_SYNC_TOKEN_SIZE_CHROMIUM, |
- "size of SyncToken must not exceed GL_SYNC_TOKEN_SIZE_CHROMIUM"); |
- |
namespace cmds { |
#include "../common/gles2_cmd_format_autogen.h" |