Chromium Code Reviews| Index: content/common/gpu/media/dxva_video_decode_accelerator.cc |
| diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.cc b/content/common/gpu/media/dxva_video_decode_accelerator.cc |
| index a33bc224b8159e110b9fdcab698aad44a9039899..efea346d6eb5e74c1a69f4c0f7b243007ef06c2f 100644 |
| --- a/content/common/gpu/media/dxva_video_decode_accelerator.cc |
| +++ b/content/common/gpu/media/dxva_video_decode_accelerator.cc |
| @@ -33,6 +33,8 @@ |
| #include "content/public/common/content_switches.h" |
| #include "media/base/win/mf_initializer.h" |
| #include "media/video/video_decode_accelerator.h" |
| +#include "third_party/angle/include/EGL/egl.h" |
| +#include "third_party/angle/include/EGL/eglext.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_surface_egl.h" |
| @@ -276,6 +278,63 @@ HRESULT CreateCOMObjectFromDll(HMODULE dll, const CLSID& clsid, const IID& iid, |
| return hr; |
| } |
| +// Helper function to query the ANGLE device object. The template argument T |
| +// identifies the device interface being queried. IDirect3DDevice9Ex for d3d9 |
| +// and ID3D11Device for dx11. |
| +template<class T> |
| +base::win::ScopedComPtr<T> QueryDeviceObjectFromANGLE(int object_type) { |
| + base::win::ScopedComPtr<T> device_object; |
| + |
| + EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); |
| + intptr_t egl_device = 0; |
| + intptr_t device = 0; |
| + |
| + RETURN_ON_FAILURE( |
| + gfx::GLSurfaceEGL::HasEGLExtension("EGL_EXT_device_query"), |
| + "EGL_EXT_device_query missing", |
| + device_object); |
| + |
| + PFNEGLQUERYDISPLAYATTRIBEXTPROC QueryDisplayAttribEXT = |
| + reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>(eglGetProcAddress( |
| + "eglQueryDisplayAttribEXT")); |
| + |
| + RETURN_ON_FAILURE( |
| + QueryDisplayAttribEXT, |
| + "Failed to obtain eglQueryDisplayAttribEXT()", |
| + device_object); |
| + |
| + PFNEGLQUERYDEVICEATTRIBEXTPROC QueryDeviceAttribEXT = |
| + reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>(eglGetProcAddress( |
| + "eglQueryDeviceAttribEXT")); |
| + |
| + RETURN_ON_FAILURE( |
| + QueryDeviceAttribEXT, |
| + "Failed to obtain eglQueryDeviceAttribEXT()", |
|
sandersd (OOO until July 31)
2015/10/12 18:44:02
The same message three times isn't too helpful for
ananta
2015/10/12 22:18:15
Done.
|
| + device_object); |
| + |
| + RETURN_ON_FAILURE( |
| + QueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &egl_device), |
| + "Failed to obtain eglQueryDeviceAttribEXT()", |
| + device_object); |
| + |
| + RETURN_ON_FAILURE( |
| + egl_device, |
| + "Failed to obtain EGL device", |
| + device_object); |
| + |
| + RETURN_ON_FAILURE( |
| + QueryDeviceAttribEXT( |
| + reinterpret_cast<EGLDeviceEXT>(egl_device), object_type, &device), |
| + "Failed to query device", |
| + device_object); |
| + |
| + RETURN_ON_FAILURE(device, "Failed to obtain device", device_object); |
| + |
| + device_object = reinterpret_cast<T*>(device); |
| + return device_object; |
| +} |
| + |
| + |
| // Maintains information about a DXVA picture buffer, i.e. whether it is |
| // available for rendering, the texture information, etc. |
| struct DXVAVideoDecodeAccelerator::DXVAPictureBuffer { |
| @@ -661,32 +720,49 @@ bool DXVAVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile, |
| bool DXVAVideoDecodeAccelerator::CreateD3DDevManager() { |
| TRACE_EVENT0("gpu", "DXVAVideoDecodeAccelerator_CreateD3DDevManager"); |
| - HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, d3d9_.Receive()); |
| + HRESULT hr = E_FAIL; |
| + |
| + hr = Direct3DCreate9Ex(D3D_SDK_VERSION, d3d9_.Receive()); |
| RETURN_ON_HR_FAILURE(hr, "Direct3DCreate9Ex failed", false); |
| - D3DPRESENT_PARAMETERS present_params = {0}; |
| - present_params.BackBufferWidth = 1; |
| - present_params.BackBufferHeight = 1; |
| - present_params.BackBufferFormat = D3DFMT_UNKNOWN; |
| - present_params.BackBufferCount = 1; |
| - present_params.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| - present_params.hDeviceWindow = ::GetShellWindow(); |
| - present_params.Windowed = TRUE; |
| - present_params.Flags = D3DPRESENTFLAG_VIDEO; |
| - present_params.FullScreen_RefreshRateInHz = 0; |
| - present_params.PresentationInterval = 0; |
| - |
| - hr = d3d9_->CreateDeviceEx(D3DADAPTER_DEFAULT, |
| - D3DDEVTYPE_HAL, |
| - ::GetShellWindow(), |
| - D3DCREATE_FPU_PRESERVE | |
| - D3DCREATE_SOFTWARE_VERTEXPROCESSING | |
| - D3DCREATE_DISABLE_PSGP_THREADING | |
| - D3DCREATE_MULTITHREADED, |
| - &present_params, |
| - NULL, |
| - d3d9_device_ex_.Receive()); |
| - RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device", false); |
| + if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
| + switches::kDisableD3D11)) { |
| + base::win::ScopedComPtr<IDirect3DDevice9> angle_device = |
| + QueryDeviceObjectFromANGLE<IDirect3DDevice9>(EGL_D3D9_DEVICE_ANGLE); |
| + RETURN_ON_FAILURE( |
| + angle_device.get(), |
| + "Failed to query D3D9 device object from ANGLE", |
| + false); |
| + |
| + hr = d3d9_device_ex_.QueryFrom(angle_device.get()); |
| + RETURN_ON_HR_FAILURE(hr, |
| + "QueryInterface for IDirect3DDevice9Ex from angle device failed", |
| + false); |
| + } else { |
| + D3DPRESENT_PARAMETERS present_params = {0}; |
| + present_params.BackBufferWidth = 1; |
| + present_params.BackBufferHeight = 1; |
| + present_params.BackBufferFormat = D3DFMT_UNKNOWN; |
| + present_params.BackBufferCount = 1; |
| + present_params.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| + present_params.hDeviceWindow = ::GetShellWindow(); |
| + present_params.Windowed = TRUE; |
| + present_params.Flags = D3DPRESENTFLAG_VIDEO; |
| + present_params.FullScreen_RefreshRateInHz = 0; |
| + present_params.PresentationInterval = 0; |
| + |
| + hr = d3d9_->CreateDeviceEx(D3DADAPTER_DEFAULT, |
| + D3DDEVTYPE_HAL, |
| + ::GetShellWindow(), |
| + D3DCREATE_FPU_PRESERVE | |
| + D3DCREATE_HARDWARE_VERTEXPROCESSING | |
| + D3DCREATE_DISABLE_PSGP_THREADING | |
| + D3DCREATE_MULTITHREADED, |
| + &present_params, |
| + NULL, |
| + d3d9_device_ex_.Receive()); |
| + RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device", false); |
| + } |
| hr = DXVA2CreateDirect3DDeviceManager9(&dev_manager_reset_token_, |
| device_manager_.Receive()); |
| @@ -710,36 +786,19 @@ bool DXVAVideoDecodeAccelerator::CreateDX11DevManager() { |
| d3d11_device_manager_.Receive()); |
| RETURN_ON_HR_FAILURE(hr, "MFCreateDXGIDeviceManager failed", false); |
| - // This array defines the set of DirectX hardware feature levels we support. |
| - // The ordering MUST be preserved. All applications are assumed to support |
| - // 9.1 unless otherwise stated by the application, which is not our case. |
| - D3D_FEATURE_LEVEL feature_levels[] = { |
| - D3D_FEATURE_LEVEL_11_1, |
| - D3D_FEATURE_LEVEL_11_0, |
| - D3D_FEATURE_LEVEL_10_1, |
| - D3D_FEATURE_LEVEL_10_0, |
| - D3D_FEATURE_LEVEL_9_3, |
| - D3D_FEATURE_LEVEL_9_2, |
| - D3D_FEATURE_LEVEL_9_1 }; |
| - |
| - UINT flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT; |
| - |
| -#if defined _DEBUG |
| - flags |= D3D11_CREATE_DEVICE_DEBUG; |
| -#endif |
| - |
| - D3D_FEATURE_LEVEL feature_level_out = D3D_FEATURE_LEVEL_11_0; |
| - hr = D3D11CreateDevice(NULL, |
| - D3D_DRIVER_TYPE_HARDWARE, |
| - NULL, |
| - flags, |
| - feature_levels, |
| - arraysize(feature_levels), |
| - D3D11_SDK_VERSION, |
| - d3d11_device_.Receive(), |
| - &feature_level_out, |
| - d3d11_device_context_.Receive()); |
| - RETURN_ON_HR_FAILURE(hr, "Failed to create DX11 device", false); |
| + base::win::ScopedComPtr<ID3D11Device> angle_device = |
| + QueryDeviceObjectFromANGLE<ID3D11Device>(EGL_D3D11_DEVICE_ANGLE); |
| + RETURN_ON_FAILURE( |
| + angle_device.get(), |
| + "Failed to query DX11 device object from ANGLE", |
| + false); |
| + |
| + d3d11_device_ = angle_device; |
| + d3d11_device_->GetImmediateContext(d3d11_device_context_.Receive()); |
| + RETURN_ON_FAILURE( |
| + d3d11_device_context_.get(), |
| + "Failed to query DX11 device context from ANGLE device", |
| + false); |
| // Enable multithreaded mode on the context. This ensures that accesses to |
| // context are synchronized across threads. We have multiple threads |