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Side by Side Diff: mojo/services/surfaces/public/interfaces/quads.mojom

Issue 1394303004: Move //mojo/services/X/public/... to //mojo/services/X/... (part 3). (Closed) Base URL: https://github.com/domokit/mojo.git@no_public_2-x-no_public_1
Patch Set: Created 5 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 [DartPackage="mojo_services"]
6 module mojo;
7
8 import "geometry/interfaces/geometry.mojom";
9 import "surfaces/public/interfaces/surface_id.mojom";
10
11 struct Color {
12 uint32 rgba;
13 };
14
15 // TODO(jamesr): Populate subtype fields.
16 struct CheckerboardQuadState {};
17
18 struct DebugBorderQuadState {};
19
20 struct IoSurfaceContentQuadState {};
21
22 struct RenderPassId {
23 int32 layer_id;
24 int32 index;
25 };
26
27 struct RenderPassQuadState {
28 RenderPassId render_pass_id;
29
30 // If nonzero, resource id of mask to use when drawing this pass.
31 uint32 mask_resource_id;
32 PointF mask_uv_scale;
33 Size mask_texture_size;
34
35 // Post-processing filters, applied to the pixels in the render pass' texture.
36 // TODO(jamesr): Support
37 // FilterOperations filters;
38
39 // The scale from layer space of the root layer of the render pass to
40 // the render pass physical pixels. This scale is applied to the filter
41 // parameters for pixel-moving filters. This scale should include
42 // content-to-target-space scale, and device pixel ratio.
43 PointF filters_scale;
44
45 // Post-processing filters, applied to the pixels showing through the
46 // background of the render pass, from behind it.
47 // TODO(jamesr): Support
48 // FilterOperations background_filters;
49 };
50
51 struct SolidColorQuadState {
52 Color color;
53 bool force_anti_aliasing_off;
54 };
55
56 struct SurfaceQuadState {
57 SurfaceId surface;
58 };
59
60 struct TextureQuadState {
61 uint32 resource_id;
62 bool premultiplied_alpha;
63 PointF uv_top_left;
64 PointF uv_bottom_right;
65 Color background_color;
66 array<float, 4> vertex_opacity;
67 bool flipped;
68 bool nearest_neighbor;
69 };
70
71 struct TileQuadState {
72 RectF tex_coord_rect;
73 Size texture_size;
74 bool swizzle_contents;
75 uint32 resource_id;
76 bool nearest_neighbor;
77 };
78
79 struct StreamVideoQuadState {};
80
81 enum YUVColorSpace {
82 REC_601, // SDTV standard with restricted "studio swing" color range.
83 REC_709, // HDTV standard with restricted "studio swing" color range.
84 JPEG, // Full color range [0, 255] JPEG color space.
85 };
86
87 struct YUVVideoQuadState {
88 RectF tex_coord_rect;
89 uint32 y_plane_resource_id;
90 uint32 u_plane_resource_id;
91 uint32 v_plane_resource_id;
92 uint32 a_plane_resource_id;
93 YUVColorSpace color_space;
94 };
95
96 enum Material {
97 CHECKERBOARD = 1,
98 DEBUG_BORDER,
99 IO_SURFACE_CONTENT,
100 PICTURE_CONTENT,
101 RENDER_PASS,
102 SOLID_COLOR,
103 STREAM_VIDEO_CONTENT,
104 SURFACE_CONTENT,
105 TEXTURE_CONTENT,
106 TILED_CONTENT,
107 YUV_VIDEO_CONTENT,
108 };
109
110 struct Quad {
111 Material material;
112
113 // This rect, after applying the quad_transform(), gives the geometry that
114 // this quad should draw to. This rect lives in content space.
115 Rect rect;
116
117 // This specifies the region of the quad that is opaque. This rect lives in
118 // content space.
119 Rect opaque_rect;
120
121 // Allows changing the rect that gets drawn to make it smaller. This value
122 // should be clipped to |rect|. This rect lives in content space.
123 Rect visible_rect;
124
125 // Allows changing the rect that gets drawn to make it smaller. This value
126 // should be clipped to |rect|. This rect lives in content space.
127 bool needs_blending;
128
129 // Index into the containing pass' shared quad state array which has state
130 // (transforms etc) shared by multiple quads.
131 uint32 shared_quad_state_index;
132
133 // Only one of the following will be set, depending on the material.
134 CheckerboardQuadState? checkerboard_quad_state;
135 DebugBorderQuadState? debug_border_quad_state;
136 IoSurfaceContentQuadState? io_surface_quad_state;
137 RenderPassQuadState? render_pass_quad_state;
138 SolidColorQuadState? solid_color_quad_state;
139 SurfaceQuadState? surface_quad_state;
140 TextureQuadState? texture_quad_state;
141 TileQuadState? tile_quad_state;
142 StreamVideoQuadState? stream_video_quad_state;
143 YUVVideoQuadState? yuv_video_quad_state;
144 };
145
146 enum SkXfermode {
147 kClear_Mode = 0, //!< [0, 0]
148 kSrc_Mode, //!< [Sa, Sc]
149 kDst_Mode, //!< [Da, Dc]
150 kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc]
151 kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc]
152 kSrcIn_Mode, //!< [Sa * Da, Sc * Da]
153 kDstIn_Mode, //!< [Sa * Da, Sa * Dc]
154 kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)]
155 kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)]
156 kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc]
157 kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)]
158 kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc]
159 kPlus_Mode, //!< [Sa + Da, Sc + Dc]
160 kModulate_Mode, // multiplies all components (= alpha and color)
161
162 // Following blend modes are defined in the CSS Compositing standard:
163 // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
164 kScreen_Mode,
165 kLastCoeffMode = kScreen_Mode,
166
167 kOverlay_Mode,
168 kDarken_Mode,
169 kLighten_Mode,
170 kColorDodge_Mode,
171 kColorBurn_Mode,
172 kHardLight_Mode,
173 kSoftLight_Mode,
174 kDifference_Mode,
175 kExclusion_Mode,
176 kMultiply_Mode,
177 kLastSeparableMode = kMultiply_Mode,
178
179 kHue_Mode,
180 kSaturation_Mode,
181 kColor_Mode,
182 kLuminosity_Mode,
183 kLastMode = kLuminosity_Mode
184 };
185
186 struct SharedQuadState {
187 // Transforms from quad's original content space to its target content space.
188 Transform content_to_target_transform;
189
190 // This size lives in the content space for the quad's originating layer.
191 Size content_bounds;
192
193 // This rect lives in the content space for the quad's originating layer.
194 Rect visible_content_rect;
195
196 // This rect lives in the target content space.
197 Rect clip_rect;
198
199 bool is_clipped;
200 float opacity;
201 SkXfermode blend_mode;
202 int32 sorting_context_id;
203 };
204
205 struct Pass {
206 int32 id;
207 Rect output_rect;
208 Rect damage_rect;
209 Transform transform_to_root_target;
210 bool has_transparent_background;
211 array<Quad> quads;
212 array<SharedQuadState> shared_quad_states;
213 };
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