| Index: Source/WebCore/rendering/RenderObject.h
|
| ===================================================================
|
| --- Source/WebCore/rendering/RenderObject.h (revision 148457)
|
| +++ Source/WebCore/rendering/RenderObject.h (working copy)
|
| @@ -941,6 +941,7 @@
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|
|
| AnimationController* animation() const;
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|
|
| + bool visibleToHitTestRequest(const HitTestRequest& request) const { return style()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE); }
|
| bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
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|
|
| // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
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|
|