Index: Source/core/rendering/RenderLazyBlock.cpp |
diff --git a/Source/core/rendering/RenderLazyBlock.cpp b/Source/core/rendering/RenderLazyBlock.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3222d67dce0b290370a1b3b31e1fb6c860f5a058 |
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+++ b/Source/core/rendering/RenderLazyBlock.cpp |
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+/* |
+ * Copyright (C) 2013 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are |
+ * met: |
+ * |
+ * * Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * * Redistributions in binary form must reproduce the above |
+ * copyright notice, this list of conditions and the following disclaimer |
+ * in the documentation and/or other materials provided with the |
+ * distribution. |
+ * * Neither the name of Google Inc. nor the names of its |
+ * contributors may be used to endorse or promote products derived from |
+ * this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+#include "core/rendering/RenderLazyBlock.h" |
+ |
+#include "core/dom/ClientRect.h" |
+#include "core/rendering/LayoutRepainter.h" |
+#include "core/rendering/RenderLayer.h" |
+#include "core/rendering/RenderView.h" |
+ |
+namespace WebCore { |
+ |
+RenderLazyBlock::RenderLazyBlock(Element* element) |
+ : RenderBlock(element) |
+ , m_next(0) |
+ , m_previous(0) |
+ , m_firstVisibleChildBox(0) |
+ , m_lastVisibleChildBox(0) |
+ , m_attached(false) |
+ , m_isNestedLayout(false) |
+{ |
+ setChildrenInline(false); // All of our children must be block-level. |
+} |
+ |
+RenderLazyBlock::~RenderLazyBlock() |
+{ |
+ ASSERT(!m_attached); |
+} |
+ |
+void RenderLazyBlock::willBeDestroyed() |
+{ |
+ detachLazyBlock(); |
+ RenderBlock::willBeDestroyed(); |
+} |
+ |
+void RenderLazyBlock::willBeRemovedFromTree() |
+{ |
+ RenderBlock::willBeRemovedFromTree(); |
+ detachLazyBlock(); |
+} |
+ |
+bool RenderLazyBlock::isNested() const |
+{ |
+ for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) { |
+ if (ancestor->isRenderLazyBlock()) |
+ return true; |
+ } |
+ return false; |
+} |
+ |
+// FIXME: This method and detachLazyBlock are essentially identical to |
+// RenderQuote::attachQuote and detachQuote. We should just have a |
+// RenderTreeOrderedList that does this stuff internally. |
+void RenderLazyBlock::attachLazyBlock() |
+{ |
+ ASSERT(view()); |
+ ASSERT(!m_attached); |
+ ASSERT(!m_next && !m_previous); |
+ ASSERT(isRooted()); |
+ |
+ if (!view()->firstLazyBlock()) { |
+ view()->setFirstLazyBlock(this); |
+ m_attached = true; |
+ return; |
+ } |
+ |
+ for (RenderObject* predecessor = previousInPreOrder(); predecessor; predecessor = predecessor->previousInPreOrder()) { |
+ if (!predecessor->isRenderLazyBlock() || !toRenderLazyBlock(predecessor)->isAttached()) |
+ continue; |
+ m_previous = toRenderLazyBlock(predecessor); |
+ m_next = m_previous->m_next; |
+ m_previous->m_next = this; |
+ if (m_next) |
+ m_next->m_previous = this; |
+ break; |
+ } |
+ |
+ if (!m_previous) { |
+ m_next = view()->firstLazyBlock(); |
+ view()->setFirstLazyBlock(this); |
+ if (m_next) |
+ m_next->m_previous = this; |
+ } |
+ m_attached = true; |
+ |
+ ASSERT(!m_next || m_next->m_attached); |
+ ASSERT(!m_next || m_next->m_previous == this); |
+ ASSERT(!m_previous || m_previous->m_attached); |
+ ASSERT(!m_previous || m_previous->m_next == this); |
+} |
+ |
+void RenderLazyBlock::detachLazyBlock() |
+{ |
+ ASSERT(!m_next || m_next->m_attached); |
+ ASSERT(!m_previous || m_previous->m_attached); |
+ if (!m_attached) |
+ return; |
+ if (m_previous) |
+ m_previous->m_next = m_next; |
+ else if (view()) |
+ view()->setFirstLazyBlock(m_next); |
+ if (m_next) |
+ m_next->m_previous = m_previous; |
+ m_attached = false; |
+ m_next = 0; |
+ m_previous = 0; |
+} |
+ |
+void RenderLazyBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) |
+{ |
+ for (RenderBox* child = m_firstVisibleChildBox; child && child != m_lastVisibleChildBox; child = child->nextSiblingBox()) { |
+ if (!paintChild(child, paintInfo, paintOffset, paintInfoForChild, usePrintRect)) |
+ return; |
+ } |
+} |
+ |
+void RenderLazyBlock::layoutChildren(bool relayoutChildren) |
+{ |
+ LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
+ LayoutUnit height = borderBefore() + paddingBefore(); |
+ LayoutRect intersectRect = m_intersectRect; |
+ |
+ // FIXME: If we already have m_firstVisibleChildBox we should start there |
+ // and stop when we have enough to fill the viewport. This catches the most |
+ // common cases of scrolling upward or downward. |
+ |
+ m_firstVisibleChildBox = 0; |
+ m_lastVisibleChildBox = 0; |
+ |
+ // FIXME: This should approximate the height so we don't actually need to walk |
+ // every child and can optimistically layout children until we fill the |
+ // the expandedViewportRect. |
+ |
+ setLogicalHeight(height); |
+ int childCount = 0; |
+ LayoutUnit heightOfChildren = 0; |
+ for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
+ ++childCount; |
+ updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); |
+ |
+ if (relayoutChildren) |
+ child->setNeedsLayout(true, MarkOnlyThis); |
+ |
+ if (child->style()->logicalHeight().isSpecified()) { |
+ LogicalExtentComputedValues computedValues; |
+ child->computeLogicalHeight(-1, height, computedValues); |
+ child->setLogicalHeight(computedValues.m_extent); |
+ heightOfChildren += computedValues.m_extent; |
+ } else { |
+ // FIXME: Enable guessing about height so we don't need to do layout |
+ // on every non fixed height child. |
+ setLogicalHeight(height); |
+ setLogicalTopForChild(child, height); |
+ if (heightOfChildren && child->needsLayout()) |
+ child->setLogicalHeight(heightOfChildren / childCount); |
+ else |
+ child->layoutIfNeeded(); |
+ heightOfChildren += child->logicalHeight(); |
+ } |
+ |
+ intersectRect.setHeight(child->logicalHeight()); |
+ |
+ if (m_expandedViewportRect.intersects(enclosingIntRect(intersectRect))) { |
+ if (!m_firstVisibleChildBox) |
+ m_firstVisibleChildBox = child; |
+ m_lastVisibleChildBox = child->nextSiblingBox(); |
+ setLogicalHeight(height); |
+ setLogicalTopForChild(child, height); |
+ child->layoutIfNeeded(); |
+ // FIXME: Track how far off our estimated height is from the actual height, |
+ // and adjust the scrollbars accordingly. |
+ } |
+ |
+ intersectRect.setY(intersectRect.y() + child->logicalHeight()); |
+ height += child->logicalHeight(); |
+ } |
+ |
+ setLogicalHeight(height + afterEdge); |
+ |
+ updateLogicalHeight(); |
+} |
+ |
+void RenderLazyBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight) |
+{ |
+ ASSERT(needsLayout()); |
+ |
+ if (!m_attached) |
+ attachLazyBlock(); |
+ |
+ // FIXME: We should adjust the style to disallow columns too. |
+ ASSERT(!hasColumns()); |
+ |
+ LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
+ LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode()); |
+ |
+ // FIXME: The compositor can instead give us a list of rects it thinks |
+ // are important. |
+ IntRect expandedViewportRect = view()->frameView()->visibleContentRect(ScrollableArea::IncludeScrollbars); |
+ expandedViewportRect.move(-4000, -4000); |
+ expandedViewportRect.expand(8000, 8000); |
+ |
+ // FIXME: We probably want a RenderGeometryMap instead since we need to handle |
+ // rotation of the RenderLazyBlock and other transforms. |
+ Vector<FloatQuad> quads; |
+ enclosingBoxModelObject()->absoluteQuads(quads); |
+ LayoutRect intersectRect = quads[0].enclosingBoundingBox(); |
+ if (hasOverflowClip()) |
+ intersectRect.move(-scrolledContentOffset()); |
+ |
+ // Avoid doing work inside the nested layout if we know everything is correct already. |
+ if (!m_isNestedLayout || m_intersectRect != intersectRect || m_expandedViewportRect != expandedViewportRect) { |
+ m_intersectRect = intersectRect; |
+ m_expandedViewportRect = expandedViewportRect; |
+ layoutChildren(relayoutChildren || updateLogicalWidthAndColumnWidth()); |
+ } |
+ |
+ statePusher.pop(); |
+ updateLayerTransform(); |
+ updateScrollInfoAfterLayout(); |
+ repainter.repaintAfterLayout(); |
+ |
+ m_isNestedLayout = false; |
+ setNeedsLayout(false); |
+} |
+ |
+} // namespace WebCore |