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Unified Diff: Source/core/rendering/RenderLazyBlock.cpp

Issue 13937017: Implement lazy block layout prototype behind a runtime flag. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 8 months ago
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Index: Source/core/rendering/RenderLazyBlock.cpp
diff --git a/Source/core/rendering/RenderLazyBlock.cpp b/Source/core/rendering/RenderLazyBlock.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..3222d67dce0b290370a1b3b31e1fb6c860f5a058
--- /dev/null
+++ b/Source/core/rendering/RenderLazyBlock.cpp
@@ -0,0 +1,254 @@
+/*
+ * Copyright (C) 2013 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "core/rendering/RenderLazyBlock.h"
+
+#include "core/dom/ClientRect.h"
+#include "core/rendering/LayoutRepainter.h"
+#include "core/rendering/RenderLayer.h"
+#include "core/rendering/RenderView.h"
+
+namespace WebCore {
+
+RenderLazyBlock::RenderLazyBlock(Element* element)
+ : RenderBlock(element)
+ , m_next(0)
+ , m_previous(0)
+ , m_firstVisibleChildBox(0)
+ , m_lastVisibleChildBox(0)
+ , m_attached(false)
+ , m_isNestedLayout(false)
+{
+ setChildrenInline(false); // All of our children must be block-level.
+}
+
+RenderLazyBlock::~RenderLazyBlock()
+{
+ ASSERT(!m_attached);
+}
+
+void RenderLazyBlock::willBeDestroyed()
+{
+ detachLazyBlock();
+ RenderBlock::willBeDestroyed();
+}
+
+void RenderLazyBlock::willBeRemovedFromTree()
+{
+ RenderBlock::willBeRemovedFromTree();
+ detachLazyBlock();
+}
+
+bool RenderLazyBlock::isNested() const
+{
+ for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
+ if (ancestor->isRenderLazyBlock())
+ return true;
+ }
+ return false;
+}
+
+// FIXME: This method and detachLazyBlock are essentially identical to
+// RenderQuote::attachQuote and detachQuote. We should just have a
+// RenderTreeOrderedList that does this stuff internally.
+void RenderLazyBlock::attachLazyBlock()
+{
+ ASSERT(view());
+ ASSERT(!m_attached);
+ ASSERT(!m_next && !m_previous);
+ ASSERT(isRooted());
+
+ if (!view()->firstLazyBlock()) {
+ view()->setFirstLazyBlock(this);
+ m_attached = true;
+ return;
+ }
+
+ for (RenderObject* predecessor = previousInPreOrder(); predecessor; predecessor = predecessor->previousInPreOrder()) {
+ if (!predecessor->isRenderLazyBlock() || !toRenderLazyBlock(predecessor)->isAttached())
+ continue;
+ m_previous = toRenderLazyBlock(predecessor);
+ m_next = m_previous->m_next;
+ m_previous->m_next = this;
+ if (m_next)
+ m_next->m_previous = this;
+ break;
+ }
+
+ if (!m_previous) {
+ m_next = view()->firstLazyBlock();
+ view()->setFirstLazyBlock(this);
+ if (m_next)
+ m_next->m_previous = this;
+ }
+ m_attached = true;
+
+ ASSERT(!m_next || m_next->m_attached);
+ ASSERT(!m_next || m_next->m_previous == this);
+ ASSERT(!m_previous || m_previous->m_attached);
+ ASSERT(!m_previous || m_previous->m_next == this);
+}
+
+void RenderLazyBlock::detachLazyBlock()
+{
+ ASSERT(!m_next || m_next->m_attached);
+ ASSERT(!m_previous || m_previous->m_attached);
+ if (!m_attached)
+ return;
+ if (m_previous)
+ m_previous->m_next = m_next;
+ else if (view())
+ view()->setFirstLazyBlock(m_next);
+ if (m_next)
+ m_next->m_previous = m_previous;
+ m_attached = false;
+ m_next = 0;
+ m_previous = 0;
+}
+
+void RenderLazyBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
+{
+ for (RenderBox* child = m_firstVisibleChildBox; child && child != m_lastVisibleChildBox; child = child->nextSiblingBox()) {
+ if (!paintChild(child, paintInfo, paintOffset, paintInfoForChild, usePrintRect))
+ return;
+ }
+}
+
+void RenderLazyBlock::layoutChildren(bool relayoutChildren)
+{
+ LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
+ LayoutUnit height = borderBefore() + paddingBefore();
+ LayoutRect intersectRect = m_intersectRect;
+
+ // FIXME: If we already have m_firstVisibleChildBox we should start there
+ // and stop when we have enough to fill the viewport. This catches the most
+ // common cases of scrolling upward or downward.
+
+ m_firstVisibleChildBox = 0;
+ m_lastVisibleChildBox = 0;
+
+ // FIXME: This should approximate the height so we don't actually need to walk
+ // every child and can optimistically layout children until we fill the
+ // the expandedViewportRect.
+
+ setLogicalHeight(height);
+ int childCount = 0;
+ LayoutUnit heightOfChildren = 0;
+ for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
+ ++childCount;
+ updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
+
+ if (relayoutChildren)
+ child->setNeedsLayout(true, MarkOnlyThis);
+
+ if (child->style()->logicalHeight().isSpecified()) {
+ LogicalExtentComputedValues computedValues;
+ child->computeLogicalHeight(-1, height, computedValues);
+ child->setLogicalHeight(computedValues.m_extent);
+ heightOfChildren += computedValues.m_extent;
+ } else {
+ // FIXME: Enable guessing about height so we don't need to do layout
+ // on every non fixed height child.
+ setLogicalHeight(height);
+ setLogicalTopForChild(child, height);
+ if (heightOfChildren && child->needsLayout())
+ child->setLogicalHeight(heightOfChildren / childCount);
+ else
+ child->layoutIfNeeded();
+ heightOfChildren += child->logicalHeight();
+ }
+
+ intersectRect.setHeight(child->logicalHeight());
+
+ if (m_expandedViewportRect.intersects(enclosingIntRect(intersectRect))) {
+ if (!m_firstVisibleChildBox)
+ m_firstVisibleChildBox = child;
+ m_lastVisibleChildBox = child->nextSiblingBox();
+ setLogicalHeight(height);
+ setLogicalTopForChild(child, height);
+ child->layoutIfNeeded();
+ // FIXME: Track how far off our estimated height is from the actual height,
+ // and adjust the scrollbars accordingly.
+ }
+
+ intersectRect.setY(intersectRect.y() + child->logicalHeight());
+ height += child->logicalHeight();
+ }
+
+ setLogicalHeight(height + afterEdge);
+
+ updateLogicalHeight();
+}
+
+void RenderLazyBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight)
+{
+ ASSERT(needsLayout());
+
+ if (!m_attached)
+ attachLazyBlock();
+
+ // FIXME: We should adjust the style to disallow columns too.
+ ASSERT(!hasColumns());
+
+ LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
+ LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
+
+ // FIXME: The compositor can instead give us a list of rects it thinks
+ // are important.
+ IntRect expandedViewportRect = view()->frameView()->visibleContentRect(ScrollableArea::IncludeScrollbars);
+ expandedViewportRect.move(-4000, -4000);
+ expandedViewportRect.expand(8000, 8000);
+
+ // FIXME: We probably want a RenderGeometryMap instead since we need to handle
+ // rotation of the RenderLazyBlock and other transforms.
+ Vector<FloatQuad> quads;
+ enclosingBoxModelObject()->absoluteQuads(quads);
+ LayoutRect intersectRect = quads[0].enclosingBoundingBox();
+ if (hasOverflowClip())
+ intersectRect.move(-scrolledContentOffset());
+
+ // Avoid doing work inside the nested layout if we know everything is correct already.
+ if (!m_isNestedLayout || m_intersectRect != intersectRect || m_expandedViewportRect != expandedViewportRect) {
+ m_intersectRect = intersectRect;
+ m_expandedViewportRect = expandedViewportRect;
+ layoutChildren(relayoutChildren || updateLogicalWidthAndColumnWidth());
+ }
+
+ statePusher.pop();
+ updateLayerTransform();
+ updateScrollInfoAfterLayout();
+ repainter.repaintAfterLayout();
+
+ m_isNestedLayout = false;
+ setNeedsLayout(false);
+}
+
+} // namespace WebCore

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