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Side by Side Diff: Source/core/rendering/RenderLazyBlock.cpp

Issue 13937017: Implement lazy block layout prototype behind a runtime flag. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 8 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/rendering/RenderLazyBlock.h"
33
34 #include "core/dom/ClientRect.h"
35 #include "core/rendering/LayoutRepainter.h"
36 #include "core/rendering/RenderLayer.h"
37 #include "core/rendering/RenderView.h"
38
39 namespace WebCore {
40
41 RenderLazyBlock::RenderLazyBlock(Element* element)
42 : RenderBlock(element)
43 , m_next(0)
44 , m_previous(0)
45 , m_firstVisibleChildBox(0)
46 , m_lastVisibleChildBox(0)
47 , m_attached(false)
48 , m_isNestedLayout(false)
49 {
50 setChildrenInline(false); // All of our children must be block-level.
51 }
52
53 RenderLazyBlock::~RenderLazyBlock()
54 {
55 ASSERT(!m_attached);
56 }
57
58 void RenderLazyBlock::willBeDestroyed()
59 {
60 detachLazyBlock();
61 RenderBlock::willBeDestroyed();
62 }
63
64 void RenderLazyBlock::willBeRemovedFromTree()
65 {
66 RenderBlock::willBeRemovedFromTree();
67 detachLazyBlock();
68 }
69
70 bool RenderLazyBlock::isNested() const
71 {
72 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->paren t()) {
73 if (ancestor->isRenderLazyBlock())
74 return true;
75 }
76 return false;
77 }
78
79 // FIXME: This method and detachLazyBlock are essentially identical to
80 // RenderQuote::attachQuote and detachQuote. We should just have a
81 // RenderTreeOrderedList that does this stuff internally.
82 void RenderLazyBlock::attachLazyBlock()
83 {
84 ASSERT(view());
85 ASSERT(!m_attached);
86 ASSERT(!m_next && !m_previous);
87 ASSERT(isRooted());
88
89 if (!view()->firstLazyBlock()) {
90 view()->setFirstLazyBlock(this);
91 m_attached = true;
92 return;
93 }
94
95 for (RenderObject* predecessor = previousInPreOrder(); predecessor; predeces sor = predecessor->previousInPreOrder()) {
96 if (!predecessor->isRenderLazyBlock() || !toRenderLazyBlock(predecessor) ->isAttached())
97 continue;
98 m_previous = toRenderLazyBlock(predecessor);
99 m_next = m_previous->m_next;
100 m_previous->m_next = this;
101 if (m_next)
102 m_next->m_previous = this;
103 break;
104 }
105
106 if (!m_previous) {
107 m_next = view()->firstLazyBlock();
108 view()->setFirstLazyBlock(this);
109 if (m_next)
110 m_next->m_previous = this;
111 }
112 m_attached = true;
113
114 ASSERT(!m_next || m_next->m_attached);
115 ASSERT(!m_next || m_next->m_previous == this);
116 ASSERT(!m_previous || m_previous->m_attached);
117 ASSERT(!m_previous || m_previous->m_next == this);
118 }
119
120 void RenderLazyBlock::detachLazyBlock()
121 {
122 ASSERT(!m_next || m_next->m_attached);
123 ASSERT(!m_previous || m_previous->m_attached);
124 if (!m_attached)
125 return;
126 if (m_previous)
127 m_previous->m_next = m_next;
128 else if (view())
129 view()->setFirstLazyBlock(m_next);
130 if (m_next)
131 m_next->m_previous = m_previous;
132 m_attached = false;
133 m_next = 0;
134 m_previous = 0;
135 }
136
137 void RenderLazyBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& pai ntOffset, PaintInfo& paintInfoForChild, bool usePrintRect)
138 {
139 for (RenderBox* child = m_firstVisibleChildBox; child && child != m_lastVisi bleChildBox; child = child->nextSiblingBox()) {
140 if (!paintChild(child, paintInfo, paintOffset, paintInfoForChild, usePri ntRect))
141 return;
142 }
143 }
144
145 void RenderLazyBlock::layoutChildren(bool relayoutChildren)
146 {
147 LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeig ht();
148 LayoutUnit height = borderBefore() + paddingBefore();
149 LayoutRect intersectRect = m_intersectRect;
150
151 // FIXME: If we already have m_firstVisibleChildBox we should start there
152 // and stop when we have enough to fill the viewport. This catches the most
153 // common cases of scrolling upward or downward.
154
155 m_firstVisibleChildBox = 0;
156 m_lastVisibleChildBox = 0;
157
158 // FIXME: This should approximate the height so we don't actually need to wa lk
159 // every child and can optimistically layout children until we fill the
160 // the expandedViewportRect.
161
162 setLogicalHeight(height);
163 int childCount = 0;
164 LayoutUnit heightOfChildren = 0;
165 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBo x()) {
166 ++childCount;
167 updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
168
169 if (relayoutChildren)
170 child->setNeedsLayout(true, MarkOnlyThis);
171
172 if (child->style()->logicalHeight().isSpecified()) {
173 LogicalExtentComputedValues computedValues;
174 child->computeLogicalHeight(-1, height, computedValues);
175 child->setLogicalHeight(computedValues.m_extent);
176 heightOfChildren += computedValues.m_extent;
177 } else {
178 // FIXME: Enable guessing about height so we don't need to do layout
179 // on every non fixed height child.
180 setLogicalHeight(height);
181 setLogicalTopForChild(child, height);
182 if (heightOfChildren && child->needsLayout())
183 child->setLogicalHeight(heightOfChildren / childCount);
184 else
185 child->layoutIfNeeded();
186 heightOfChildren += child->logicalHeight();
187 }
188
189 intersectRect.setHeight(child->logicalHeight());
190
191 if (m_expandedViewportRect.intersects(enclosingIntRect(intersectRect))) {
192 if (!m_firstVisibleChildBox)
193 m_firstVisibleChildBox = child;
194 m_lastVisibleChildBox = child->nextSiblingBox();
195 setLogicalHeight(height);
196 setLogicalTopForChild(child, height);
197 child->layoutIfNeeded();
198 // FIXME: Track how far off our estimated height is from the actual height,
199 // and adjust the scrollbars accordingly.
200 }
201
202 intersectRect.setY(intersectRect.y() + child->logicalHeight());
203 height += child->logicalHeight();
204 }
205
206 setLogicalHeight(height + afterEdge);
207
208 updateLogicalHeight();
209 }
210
211 void RenderLazyBlock::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalH eight)
212 {
213 ASSERT(needsLayout());
214
215 if (!m_attached)
216 attachLazyBlock();
217
218 // FIXME: We should adjust the style to disallow columns too.
219 ASSERT(!hasColumns());
220
221 LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
222 LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransfo rm() || hasReflection() || style()->isFlippedBlocksWritingMode());
223
224 // FIXME: The compositor can instead give us a list of rects it thinks
225 // are important.
226 IntRect expandedViewportRect = view()->frameView()->visibleContentRect(Scrol lableArea::IncludeScrollbars);
227 expandedViewportRect.move(-4000, -4000);
228 expandedViewportRect.expand(8000, 8000);
229
230 // FIXME: We probably want a RenderGeometryMap instead since we need to hand le
231 // rotation of the RenderLazyBlock and other transforms.
232 Vector<FloatQuad> quads;
233 enclosingBoxModelObject()->absoluteQuads(quads);
234 LayoutRect intersectRect = quads[0].enclosingBoundingBox();
235 if (hasOverflowClip())
236 intersectRect.move(-scrolledContentOffset());
237
238 // Avoid doing work inside the nested layout if we know everything is correc t already.
239 if (!m_isNestedLayout || m_intersectRect != intersectRect || m_expandedViewp ortRect != expandedViewportRect) {
240 m_intersectRect = intersectRect;
241 m_expandedViewportRect = expandedViewportRect;
242 layoutChildren(relayoutChildren || updateLogicalWidthAndColumnWidth());
243 }
244
245 statePusher.pop();
246 updateLayerTransform();
247 updateScrollInfoAfterLayout();
248 repainter.repaintAfterLayout();
249
250 m_isNestedLayout = false;
251 setNeedsLayout(false);
252 }
253
254 } // namespace WebCore
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