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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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208 | 208 |
209 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLC
aps&, | 209 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLC
aps&, |
210 GrProcessorKeyBuilder* b) { | 210 GrProcessorKeyBuilder* b) { |
211 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().text
ureDomain(); | 211 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().text
ureDomain(); |
212 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); | 212 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); |
213 } | 213 } |
214 | 214 |
215 | 215 |
216 /////////////////////////////////////////////////////////////////////////////// | 216 /////////////////////////////////////////////////////////////////////////////// |
217 | 217 |
218 GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, | 218 const GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, |
219 const SkMatrix& matrix, | 219 const SkMatrix& matrix, |
220 const SkRect& domain, | 220 const SkRect& domain, |
221 GrTextureDomain::Mode mode, | 221 GrTextureDomain::Mode m
ode, |
222 GrTextureParams::FilterMode f
ilterMode, | 222 GrTextureParams::Filter
Mode filterMode, |
223 GrCoordSet coordSet) { | 223 GrCoordSet coordSet) { |
224 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; | 224 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
225 if (GrTextureDomain::kIgnore_Mode == mode || | 225 if (GrTextureDomain::kIgnore_Mode == mode || |
226 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { | 226 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { |
227 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); | 227 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); |
228 } else { | 228 } else { |
229 return new GrTextureDomainEffect(texture, matrix, domain, mode, filterMo
de, coordSet); | 229 return new GrTextureDomainEffect(texture, matrix, domain, mode, filterMo
de, coordSet); |
230 } | 230 } |
231 } | 231 } |
232 | 232 |
233 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, | 233 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, |
234 const SkMatrix& matrix, | 234 const SkMatrix& matrix, |
235 const SkRect& domain, | 235 const SkRect& domain, |
236 GrTextureDomain::Mode mode, | 236 GrTextureDomain::Mode mode, |
237 GrTextureParams::FilterMode filterM
ode, | 237 GrTextureParams::FilterMode filterM
ode, |
238 GrCoordSet coordSet) | 238 GrCoordSet coordSet) |
239 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) | 239 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) |
240 , fTextureDomain(domain, mode) { | 240 , fTextureDomain(domain, mode) { |
241 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || | 241 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || |
242 filterMode == GrTextureParams::kNone_FilterMode); | 242 filterMode == GrTextureParams::kNone_FilterMode); |
243 this->initClassID<GrTextureDomainEffect>(); | 243 this->initClassID<GrTextureDomainEffect>(); |
244 } | 244 } |
245 | 245 |
246 GrTextureDomainEffect::~GrTextureDomainEffect() { | 246 GrTextureDomainEffect::~GrTextureDomainEffect() {} |
247 | |
248 } | |
249 | 247 |
250 void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, | 248 void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, |
251 GrProcessorKeyBuilder* b) const { | 249 GrProcessorKeyBuilder* b) const
{ |
252 GrGLTextureDomainEffect::GenKey(*this, caps, b); | 250 GrGLTextureDomainEffect::GenKey(*this, caps, b); |
253 } | 251 } |
254 | 252 |
255 GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const { | 253 GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const { |
256 return new GrGLTextureDomainEffect(*this); | 254 return new GrGLTextureDomainEffect(*this); |
257 } | 255 } |
258 | 256 |
259 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | 257 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
260 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); | 258 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); |
261 return this->fTextureDomain == s.fTextureDomain; | 259 return this->fTextureDomain == s.fTextureDomain; |
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283 SkRect domain; | 281 SkRect domain; |
284 domain.fLeft = d->fRandom->nextUScalar1(); | 282 domain.fLeft = d->fRandom->nextUScalar1(); |
285 domain.fRight = d->fRandom->nextRangeScalar(domain.fLeft, SK_Scalar1); | 283 domain.fRight = d->fRandom->nextRangeScalar(domain.fLeft, SK_Scalar1); |
286 domain.fTop = d->fRandom->nextUScalar1(); | 284 domain.fTop = d->fRandom->nextUScalar1(); |
287 domain.fBottom = d->fRandom->nextRangeScalar(domain.fTop, SK_Scalar1); | 285 domain.fBottom = d->fRandom->nextRangeScalar(domain.fTop, SK_Scalar1); |
288 GrTextureDomain::Mode mode = | 286 GrTextureDomain::Mode mode = |
289 (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kMode
Count); | 287 (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kMode
Count); |
290 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); | 288 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); |
291 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 289 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
292 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 290 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
293 return GrTextureDomainEffect::Create(d->fTextures[texIdx], | 291 return GrTextureDomainEffect::Create( |
294 matrix, | 292 d->fTextures[texIdx], |
295 domain, | 293 matrix, |
296 mode, | 294 domain, |
297 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 295 mode, |
298 coords); | 296 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
| 297 coords); |
299 } | 298 } |
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