Index: src/heap/spaces.h |
diff --git a/src/heap/spaces.h b/src/heap/spaces.h |
index 5647a520f585b72b0ba30baa243716b5a46f5f58..03ec2d4defba92d27239a5d30fb859835643daad 100644 |
--- a/src/heap/spaces.h |
+++ b/src/heap/spaces.h |
@@ -165,6 +165,10 @@ class Bitmap { |
return index >> kBitsPerCellLog2; |
} |
+ V8_INLINE static uint32_t IndexInCell(uint32_t index) { |
+ return index & kBitIndexMask; |
+ } |
+ |
INLINE(static uint32_t CellToIndex(uint32_t index)) { |
return index << kBitsPerCellLog2; |
} |
@@ -184,7 +188,7 @@ class Bitmap { |
} |
inline MarkBit MarkBitFromIndex(uint32_t index) { |
- MarkBit::CellType mask = 1 << (index & kBitIndexMask); |
+ MarkBit::CellType mask = 1u << IndexInCell(index); |
MarkBit::CellType* cell = this->cells() + (index >> kBitsPerCellLog2); |
return MarkBit(cell, mask); |
} |
@@ -256,6 +260,23 @@ class Bitmap { |
} |
return true; |
} |
+ |
+ // Clears all bits starting from {cell_base_index} up to and excluding |
+ // {index}. Note that {cell_base_index} is required to be cell aligned. |
+ void ClearRange(uint32_t cell_base_index, uint32_t index) { |
+ DCHECK_EQ(IndexInCell(cell_base_index), 0); |
+ DCHECK_GE(index, cell_base_index); |
+ uint32_t start_cell_index = IndexToCell(cell_base_index); |
+ uint32_t end_cell_index = IndexToCell(index); |
+ DCHECK_GE(end_cell_index, start_cell_index); |
+ // Clear all cells till the cell containing the last index. |
+ for (uint32_t i = start_cell_index; i < end_cell_index; i++) { |
+ cells()[i] = 0; |
+ } |
+ // Clear all bits in the last cell till the last bit before index. |
+ uint32_t clear_mask = ~((1u << IndexInCell(index)) - 1); |
+ cells()[end_cell_index] &= clear_mask; |
+ } |
}; |