Index: content/renderer/media/webrtc_audio_renderer.h |
diff --git a/content/renderer/media/webrtc_audio_renderer.h b/content/renderer/media/webrtc_audio_renderer.h |
index 983929a120059ff8b35267dbfd7c338e21e8f859..92c85cc55c2c3d2b5eef0848e5e3a71aea6edee5 100644 |
--- a/content/renderer/media/webrtc_audio_renderer.h |
+++ b/content/renderer/media/webrtc_audio_renderer.h |
@@ -96,6 +96,10 @@ class CONTENT_EXPORT WebRtcAudioRenderer |
// Used to DCHECK on the expected state. |
bool IsStarted() const; |
+ // Accessors to the sink audio parameters. |
+ int channels() const { return number_of_channels_; } |
+ int sample_rate() const { return sample_rate_; } |
+ |
private: |
// MediaStreamAudioRenderer implementation. This is private since we want |
// callers to use proxy objects. |
@@ -190,10 +194,6 @@ class CONTENT_EXPORT WebRtcAudioRenderer |
// Audio data source from the browser process. |
WebRtcAudioRendererSource* source_; |
- // Buffers used for temporary storage during render callbacks. |
- // Allocated during initialization. |
- scoped_ptr<int16[]> buffer_; |
- |
// Protects access to |state_|, |source_| and |sink_|. |
base::Lock lock_; |
@@ -217,9 +217,12 @@ class CONTENT_EXPORT WebRtcAudioRenderer |
// Saved volume and playing state of the root renderer. |
PlayingState playing_state_; |
- // The preferred sample rate and buffer sizes provided via the ctor. |
- const int sample_rate_; |
- const int frames_per_buffer_; |
+ // The sample rate, number of channels and buffer sizes used by the sink of |
tommi (sloooow) - chröme
2014/02/17 15:03:44
should we just store a |const AudioParameters| her
no longer working on chromium
2014/02/17 17:15:32
This can't be a const since it will be modified in
tommi (sloooow) - chröme
2014/02/18 12:54:12
yeah since we're already storing the same paramete
no longer working on chromium
2014/02/18 17:37:53
Done.
|
+ // the renderer. |
+ // Only modified in the Initialize() on the main render thread. |
+ int sample_rate_; |
+ int number_of_channels_; |
+ int frames_per_buffer_; |
// Maps audio sources to a list of active audio renderers. |
// Pointers to PlayingState objects are only kept in this map while the |