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Side by Side Diff: Source/core/frame/animation/AnimationController.cpp

Issue 139273007: Web Animations: Remove legacy animations engine. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix TestExpectations. Created 6 years, 10 months ago
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1 /*
2 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "config.h"
30 #include "core/frame/animation/AnimationController.h"
31
32 #include "core/dom/PseudoElement.h"
33 #include "core/events/ThreadLocalEventNames.h"
34 #include "core/events/TransitionEvent.h"
35 #include "core/events/WebKitAnimationEvent.h"
36 #include "core/frame/Frame.h"
37 #include "core/frame/FrameView.h"
38 #include "core/page/Page.h"
39 #include "core/frame/animation/AnimationBase.h"
40 #include "core/frame/animation/AnimationControllerPrivate.h"
41 #include "core/frame/animation/CSSPropertyAnimation.h"
42 #include "core/frame/animation/CompositeAnimation.h"
43 #include "core/rendering/RenderView.h"
44 #include "wtf/CurrentTime.h"
45
46 namespace WebCore {
47
48 static const double cBeginAnimationUpdateTimeNotSet = -1;
49
50 AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
51 : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
52 , m_updateStyleIfNeededDispatcher(this, &AnimationControllerPrivate::updateS tyleIfNeededDispatcherFired)
53 , m_frame(frame)
54 , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
55 , m_animationsWaitingForStyle()
56 , m_animationsWaitingForStartTimeResponse()
57 , m_animationsWaitingForAsyncStartNotification()
58 {
59 }
60
61 AnimationControllerPrivate::~AnimationControllerPrivate()
62 {
63 }
64
65 PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimat ion(RenderObject& renderer)
66 {
67 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(&renderer);
68 if (!animation) {
69 animation = CompositeAnimation::create(this);
70 m_compositeAnimations.set(&renderer, animation);
71 }
72 return animation;
73 }
74
75 bool AnimationControllerPrivate::clear(RenderObject* renderer)
76 {
77 // Return false if we didn't do anything.
78 PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(render er);
79 if (!animation)
80 return false;
81 animation->clearRenderer();
82 return true;
83 }
84
85 void AnimationControllerPrivate::updateAnimations(double& timeToNextService, dou ble& timeToNextEvent, SetNeedsStyleRecalc callSetNeedsStyleRecalc/* = DoNotCallS etNeedsStyleRecalc*/)
86 {
87 double minTimeToNextService = -1;
88 double minTimeToNextEvent = -1;
89 bool updateStyleNeeded = false;
90
91 RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimatio ns.end();
92 for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.beg in(); it != animationsEnd; ++it) {
93 CompositeAnimation* compAnim = it->value.get();
94 if (compAnim->hasAnimations()) {
95 double t = compAnim->timeToNextService();
96 if (t != -1 && (t < minTimeToNextService || minTimeToNextService == -1))
97 minTimeToNextService = t;
98 double nextEvent = compAnim->timeToNextEvent();
99 if (nextEvent != -1 && (nextEvent < minTimeToNextEvent || minTimeToN extEvent == -1))
100 minTimeToNextEvent = nextEvent;
101 if (callSetNeedsStyleRecalc == CallSetNeedsStyleRecalc) {
102 if (!t) {
103 Node* node = it->key->node();
104 node->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromR enderer);
105 updateStyleNeeded = true;
106 }
107 } else if (!minTimeToNextService && !minTimeToNextEvent) {
108 // Found the minimum values and do not need to mark for style re calc.
109 break;
110 }
111 }
112 }
113
114 if (updateStyleNeeded)
115 m_frame->document()->updateStyleIfNeeded();
116
117 timeToNextService = minTimeToNextService;
118 timeToNextEvent = minTimeToNextEvent;
119 }
120
121 void AnimationControllerPrivate::scheduleServiceForRenderer(RenderObject& render er)
122 {
123 double timeToNextService = -1;
124 double timeToNextEvent = -1;
125
126 RefPtr<CompositeAnimation> compAnim = m_compositeAnimations.get(&renderer);
127 if (compAnim->hasAnimations()) {
128 timeToNextService = compAnim->timeToNextService();
129 timeToNextEvent = compAnim->timeToNextEvent();
130 }
131
132 if (timeToNextService >= 0)
133 scheduleService(timeToNextService, timeToNextEvent);
134 }
135
136 void AnimationControllerPrivate::scheduleService()
137 {
138 double timeToNextService = -1;
139 double timeToNextEvent = -1;
140 updateAnimations(timeToNextService, timeToNextEvent, DoNotCallSetNeedsStyleR ecalc);
141 scheduleService(timeToNextService, timeToNextEvent);
142 }
143
144 void AnimationControllerPrivate::scheduleService(double timeToNextService, doubl e timeToNextEvent)
145 {
146 if (!m_frame->page())
147 return;
148
149 bool visible = m_frame->page()->visibilityState() == WebCore::PageVisibility StateVisible;
150
151 // This std::max to 1 second limits how often we service animations on backg round tabs.
152 // Without this, plus and gmail were recalculating style as every 200ms or e ven more
153 // often, burning CPU needlessly for background tabs.
154 // FIXME: Do we want to fire events at all on background tabs?
155 if (!visible)
156 timeToNextService = std::max(timeToNextEvent, 1.0);
157
158 if (visible && !timeToNextService) {
159 m_frame->document()->view()->scheduleAnimation();
160 if (m_animationTimer.isActive())
161 m_animationTimer.stop();
162 return;
163 }
164
165 if (timeToNextService < 0) {
166 if (m_animationTimer.isActive())
167 m_animationTimer.stop();
168 return;
169 }
170
171 if (m_animationTimer.isActive() && m_animationTimer.nextFireInterval() <= ti meToNextService)
172 return;
173
174 m_animationTimer.startOneShot(timeToNextService);
175 }
176
177 void AnimationControllerPrivate::updateStyleIfNeededDispatcherFired(Timer<Animat ionControllerPrivate>*)
178 {
179 fireEventsAndUpdateStyle();
180 }
181
182 void AnimationControllerPrivate::fireEventsAndUpdateStyle()
183 {
184 // Protect the frame from getting destroyed in the event handler
185 RefPtr<Frame> protector = m_frame;
186
187 bool updateStyle = !m_eventsToDispatch.isEmpty() || !m_nodeChangesToDispatch .isEmpty();
188
189 // fire all the events
190 Vector<EventToDispatch> eventsToDispatch = m_eventsToDispatch;
191 m_eventsToDispatch.clear();
192 Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = eventsToDispat ch.end();
193 for (Vector<EventToDispatch>::const_iterator it = eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
194 Element* element = it->element.get();
195 if (it->eventType == EventTypeNames::transitionend)
196 element->dispatchEvent(TransitionEvent::create(it->eventType, it->na me, it->elapsedTime, PseudoElement::pseudoElementNameForEvents(element->pseudoId ())));
197 else
198 element->dispatchEvent(WebKitAnimationEvent::create(it->eventType, i t->name, it->elapsedTime));
199 }
200
201 // call setChanged on all the elements
202 Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChang esToDispatch.end();
203 for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begi n(); it != nodeChangesToDispatchEnd; ++it)
204 (*it)->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer);
205
206 m_nodeChangesToDispatch.clear();
207
208 if (updateStyle && m_frame)
209 m_frame->document()->updateStyleIfNeeded();
210 }
211
212 void AnimationControllerPrivate::startUpdateStyleIfNeededDispatcher()
213 {
214 if (!m_updateStyleIfNeededDispatcher.isActive())
215 m_updateStyleIfNeededDispatcher.startOneShot(0);
216 }
217
218 void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
219 {
220 m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
221 EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
222 event.element = element;
223 event.eventType = eventType;
224 event.name = name;
225 event.elapsedTime = elapsedTime;
226
227 startUpdateStyleIfNeededDispatcher();
228 }
229
230 void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
231 {
232 if (!node)
233 return;
234
235 m_nodeChangesToDispatch.append(node);
236 startUpdateStyleIfNeededDispatcher();
237 }
238
239 void AnimationControllerPrivate::serviceAnimations()
240 {
241 double timeToNextService = -1;
242 double timeToNextEvent = -1;
243 updateAnimations(timeToNextService, timeToNextEvent, CallSetNeedsStyleRecalc );
244 scheduleService(timeToNextService, timeToNextEvent);
245
246 // Fire events right away, to avoid a flash of unanimated style after an ani mation completes, and before
247 // the 'end' event fires.
248 fireEventsAndUpdateStyle();
249 }
250
251 void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPr ivate>*)
252 {
253 // Make sure animationUpdateTime is updated, so that it is current even if n o
254 // styleChange has happened (e.g. accelerated animations)
255 setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
256 serviceAnimations();
257 }
258
259 bool AnimationControllerPrivate::isRunningAnimationOnRenderer(RenderObject* rend erer, CSSPropertyID property, bool isRunningNow) const
260 {
261 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
262 if (!animation)
263 return false;
264
265 return animation->isAnimatingProperty(property, false, isRunningNow);
266 }
267
268 bool AnimationControllerPrivate::isRunningAcceleratableAnimationOnRenderer(Rende rObject *renderer) const
269 {
270 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
271 if (!animation)
272 return false;
273
274 bool acceleratedOnly = false;
275 bool isRunningNow = true;
276 return animation->isAnimatingProperty(CSSPropertyOpacity, acceleratedOnly, i sRunningNow)
277 || animation->isAnimatingProperty(CSSPropertyWebkitTransform, accelerate dOnly, isRunningNow)
278 || animation->isAnimatingProperty(CSSPropertyWebkitFilter, acceleratedOn ly, isRunningNow);
279 }
280
281 bool AnimationControllerPrivate::isRunningAcceleratedAnimationOnRenderer(RenderO bject* renderer, CSSPropertyID property, bool isRunningNow) const
282 {
283 RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
284 if (!animation)
285 return false;
286
287 return animation->isAnimatingProperty(property, true, isRunningNow);
288 }
289
290 void AnimationControllerPrivate::pauseAnimationsForTesting(double t)
291 {
292 RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimatio ns.end();
293 for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.beg in(); it != animationsEnd; ++it) {
294 it->value->pauseAnimationsForTesting(t);
295 it->key->node()->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRe nderer);
296 }
297 }
298
299 double AnimationControllerPrivate::beginAnimationUpdateTime()
300 {
301 if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
302 m_beginAnimationUpdateTime = currentTime();
303 return m_beginAnimationUpdateTime;
304 }
305
306 void AnimationControllerPrivate::endAnimationUpdate()
307 {
308 styleAvailable();
309 if (m_animationsWaitingForAsyncStartNotification.isEmpty())
310 startTimeResponse(beginAnimationUpdateTime());
311 }
312
313 void AnimationControllerPrivate::receivedStartTimeResponse(double time)
314 {
315 startTimeResponse(time);
316 }
317
318 PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer( RenderObject* renderer)
319 {
320 if (!renderer)
321 return 0;
322
323 RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(re nderer);
324 if (!rendererAnimations)
325 return renderer->style();
326
327 RefPtr<RenderStyle> animatingStyle = rendererAnimations->getAnimatedStyle();
328 if (!animatingStyle)
329 animatingStyle = renderer->style();
330
331 return animatingStyle.release();
332 }
333
334 unsigned AnimationControllerPrivate::numberOfActiveAnimations(Document* document ) const
335 {
336 unsigned count = 0;
337
338 RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimatio ns.end();
339 for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.beg in(); it != animationsEnd; ++it) {
340 RenderObject* renderer = it->key;
341 CompositeAnimation* compAnim = it->value.get();
342 if (renderer->document() == document)
343 count += compAnim->numberOfActiveAnimations();
344 }
345
346 return count;
347 }
348
349 void AnimationControllerPrivate::addToAnimationsWaitingForStyle(AnimationBase* a nimation)
350 {
351 // Make sure this animation is not in the start time waiters
352 m_animationsWaitingForStartTimeResponse.remove(animation);
353 m_animationsWaitingForAsyncStartNotification.remove(animation);
354
355 m_animationsWaitingForStyle.add(animation);
356 }
357
358 void AnimationControllerPrivate::removeFromAnimationsWaitingForStyle(AnimationBa se* animationToRemove)
359 {
360 m_animationsWaitingForStyle.remove(animationToRemove);
361 }
362
363 void AnimationControllerPrivate::styleAvailable()
364 {
365 // Go through list of waiters and send them on their way
366 WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStyle.begin( );
367 WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStyle.end() ;
368 for (; it != end; ++it)
369 (*it)->styleAvailable();
370
371 m_animationsWaitingForStyle.clear();
372 }
373
374 void AnimationControllerPrivate::addToAnimationsWaitingForStartTimeResponse(Anim ationBase* animation, bool willGetResponse)
375 {
376 // If willGetResponse is true, it means this animation is actually waiting f or a response
377 // (which will come in as a call to notifyAnimationStarted()).
378 // In that case we don't need to add it to this list. We just set a waitingF orAResponse flag
379 // which says we are waiting for the response. If willGetResponse is false, this animation
380 // is not waiting for a response for itself, but rather for a notifyXXXStart ed() call for
381 // another animation to which it will sync.
382 //
383 // When endAnimationUpdate() is called we check to see if the waitingForARes ponse flag is
384 // true. If so, we just return and will do our work when the first notifyXXX Started() call
385 // comes in. If it is false, we will not be getting a notifyXXXStarted() cal l, so we will
386 // do our work right away. In both cases we call the onAnimationStartRespons e() method
387 // on each animation. In the first case we send in the time we got from noti fyXXXStarted().
388 // In the second case, we just pass in the beginAnimationUpdateTime().
389 //
390 // This will synchronize all software and accelerated animations started in the same
391 // updateStyleIfNeeded cycle.
392 //
393
394 if (willGetResponse)
395 m_animationsWaitingForAsyncStartNotification.add(animation);
396
397 m_animationsWaitingForStartTimeResponse.add(animation);
398 }
399
400 void AnimationControllerPrivate::removeFromAnimationsWaitingForStartTimeResponse (AnimationBase* animationToRemove)
401 {
402 m_animationsWaitingForStartTimeResponse.remove(animationToRemove);
403 m_animationsWaitingForAsyncStartNotification.remove(animationToRemove);
404 }
405
406 void AnimationControllerPrivate::startTimeResponse(double time)
407 {
408 // Go through list of waiters and send them on their way
409
410 WaitingAnimationsSet::const_iterator it = m_animationsWaitingForStartTimeRes ponse.begin();
411 WaitingAnimationsSet::const_iterator end = m_animationsWaitingForStartTimeRe sponse.end();
412 for (; it != end; ++it)
413 (*it)->onAnimationStartResponse(time);
414
415 m_animationsWaitingForStartTimeResponse.clear();
416 m_animationsWaitingForAsyncStartNotification.clear();
417 }
418
419 void AnimationControllerPrivate::animationWillBeRemoved(AnimationBase* animation )
420 {
421 removeFromAnimationsWaitingForStyle(animation);
422 removeFromAnimationsWaitingForStartTimeResponse(animation);
423 }
424
425 AnimationController::AnimationController(Frame* frame)
426 : m_data(adoptPtr(new AnimationControllerPrivate(frame)))
427 , m_beginAnimationUpdateCount(0)
428 {
429 }
430
431 AnimationController::~AnimationController()
432 {
433 }
434
435 void AnimationController::cancelAnimations(RenderObject* renderer)
436 {
437 if (!m_data->hasAnimations())
438 return;
439
440 if (m_data->clear(renderer)) {
441 if (Node* node = renderer->node())
442 node->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer) ;
443 }
444 }
445
446 PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject& rend erer, RenderStyle& newStyle)
447 {
448 RenderStyle* oldStyle = renderer.style();
449
450 if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.animations() && !newStyle.transitions()))
451 return PassRefPtr<RenderStyle>(newStyle);
452
453 // Don't run transitions when printing.
454 if (renderer.view()->document().printing())
455 return PassRefPtr<RenderStyle>(newStyle);
456
457 // Fetch our current set of implicit animations from a hashtable. We then c ompare them
458 // against the animations in the style and make sure we're in sync. If dest ination values
459 // have changed, we reset the animation. We then do a blend to get new valu es and we return
460 // a new style.
461
462 // We don't support anonymous pseudo elements like :first-line or :first-let ter.
463 ASSERT(renderer.node());
464
465 RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnima tion(renderer);
466 RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, old Style, newStyle);
467
468 if (renderer.parent() || newStyle.animations() || (oldStyle && oldStyle->ani mations())) {
469 m_data->scheduleServiceForRenderer(renderer);
470 }
471
472 if (blendedStyle != &newStyle) {
473 // If the animations/transitions change opacity or transform, we need to update
474 // the style to impose the stacking rules. Note that this is also
475 // done in StyleResolver::adjustRenderStyle().
476 if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
477 blendedStyle->setZIndex(0);
478 }
479 return blendedStyle.release();
480 }
481
482 PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderO bject* renderer)
483 {
484 return m_data->getAnimatedStyleForRenderer(renderer);
485 }
486
487 void AnimationController::notifyAnimationStarted(RenderObject*, double startTime )
488 {
489 m_data->receivedStartTimeResponse(startTime);
490 }
491
492 void AnimationController::pauseAnimationsForTesting(double t)
493 {
494 m_data->pauseAnimationsForTesting(t);
495 }
496
497 unsigned AnimationController::numberOfActiveAnimations(Document* document) const
498 {
499 return m_data->numberOfActiveAnimations(document);
500 }
501
502 bool AnimationController::isRunningAnimationOnRenderer(RenderObject* renderer, C SSPropertyID property, bool isRunningNow) const
503 {
504 return m_data->isRunningAnimationOnRenderer(renderer, property, isRunningNow );
505 }
506
507 bool AnimationController::isRunningAcceleratableAnimationOnRenderer(RenderObject * renderer) const
508 {
509 return m_data->isRunningAcceleratableAnimationOnRenderer(renderer);
510 }
511
512 bool AnimationController::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
513 {
514 return m_data->isRunningAcceleratedAnimationOnRenderer(renderer, property, i sRunningNow);
515 }
516
517 void AnimationController::serviceAnimations()
518 {
519 m_data->serviceAnimations();
520 }
521
522 void AnimationController::beginAnimationUpdate()
523 {
524 if (!m_beginAnimationUpdateCount)
525 m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
526 ++m_beginAnimationUpdateCount;
527 }
528
529 void AnimationController::endAnimationUpdate()
530 {
531 ASSERT(m_beginAnimationUpdateCount > 0);
532 --m_beginAnimationUpdateCount;
533 if (!m_beginAnimationUpdateCount)
534 m_data->endAnimationUpdate();
535 }
536
537 bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID p roperty)
538 {
539 return CSSPropertyAnimation::animationOfPropertyIsAccelerated(property);
540 }
541
542 } // namespace WebCore
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