DescriptionDon't shrink starting_rect in the first round.
Sometimes a target_area smaller than the viewport (starting_rect) is
passed to ExpandRectEquallyToAreaBoundedBy(). If we shrink the
starting_rect to the target_area before considering the bounds, a
bound in the viewport but at the edge of viewport will be excluded
from prioritization.
In the first round only expand but not shrink starting_rect.
BUG=231370
TEST=PictureLayerTilingSet.ShrinkRectContainingBounds
Patch Set 1 : #
Messages
Total messages: 6 (0 generated)
|