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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
| 6 #include "base/message_loop.h" | 6 #include "base/message_loop.h" |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/aura/client/focus_client.h" | 8 #include "ui/aura/client/focus_client.h" |
| 9 #include "ui/aura/root_window.h" | 9 #include "ui/aura/root_window.h" |
| 10 #include "ui/aura/test/aura_test_helper.h" | 10 #include "ui/aura/test/aura_test_helper.h" |
| 11 #include "ui/aura/test/event_generator.h" | 11 #include "ui/aura/test/event_generator.h" |
| 12 #include "ui/aura/test/test_window_delegate.h" | 12 #include "ui/aura/test/test_window_delegate.h" |
| 13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
| 14 #include "ui/base/ime/input_method.h" | 14 #include "ui/base/ime/input_method.h" |
| 15 #include "ui/base/ime/mock_input_method.h" | 15 #include "ui/base/ime/input_method_factory.h" |
| 16 #include "ui/base/ime/text_input_client.h" | 16 #include "ui/base/ime/text_input_client.h" |
| 17 #include "ui/compositor/layer_type.h" | 17 #include "ui/compositor/layer_type.h" |
| 18 #include "ui/gfx/rect.h" | 18 #include "ui/gfx/rect.h" |
| 19 #include "ui/keyboard/keyboard_controller.h" | 19 #include "ui/keyboard/keyboard_controller.h" |
| 20 #include "ui/keyboard/keyboard_controller_proxy.h" | 20 #include "ui/keyboard/keyboard_controller_proxy.h" |
| 21 | 21 |
| 22 namespace keyboard { | 22 namespace keyboard { |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 // An event handler that focuses a window when it is clicked/touched on. This is | 25 // An event handler that focuses a window when it is clicked/touched on. This is |
| (...skipping 24 matching lines...) Expand all Loading... | |
| 50 }; | 50 }; |
| 51 | 51 |
| 52 class KeyboardControllerTest : public testing::Test { | 52 class KeyboardControllerTest : public testing::Test { |
| 53 public: | 53 public: |
| 54 KeyboardControllerTest() {} | 54 KeyboardControllerTest() {} |
| 55 virtual ~KeyboardControllerTest() {} | 55 virtual ~KeyboardControllerTest() {} |
| 56 | 56 |
| 57 virtual void SetUp() OVERRIDE { | 57 virtual void SetUp() OVERRIDE { |
| 58 aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_)); | 58 aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_)); |
| 59 aura_test_helper_->SetUp(); | 59 aura_test_helper_->SetUp(); |
| 60 ui::SetUpInputMethodFacotryForTesting(); | |
|
bryeung
2013/04/16 14:13:35
typo: Factory
sadrul
2013/04/16 15:24:56
Turns out the function was named Facotry. I have f
| |
| 60 focus_controller_.reset(new TestFocusController(root_window())); | 61 focus_controller_.reset(new TestFocusController(root_window())); |
| 61 } | 62 } |
| 62 | 63 |
| 63 virtual void TearDown() OVERRIDE { | 64 virtual void TearDown() OVERRIDE { |
| 64 aura_test_helper_->TearDown(); | 65 aura_test_helper_->TearDown(); |
| 65 } | 66 } |
| 66 | 67 |
| 67 aura::RootWindow* root_window() { return aura_test_helper_->root_window(); } | 68 aura::RootWindow* root_window() { return aura_test_helper_->root_window(); } |
| 68 | 69 |
| 69 protected: | 70 protected: |
| 70 base::MessageLoopForUI message_loop_; | 71 base::MessageLoopForUI message_loop_; |
| 71 scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_; | 72 scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_; |
| 72 scoped_ptr<TestFocusController> focus_controller_; | 73 scoped_ptr<TestFocusController> focus_controller_; |
| 73 | 74 |
| 74 private: | 75 private: |
| 75 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest); | 76 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest); |
| 76 }; | 77 }; |
| 77 | 78 |
| 78 class TestKeyboardControllerProxy : public KeyboardControllerProxy { | 79 class TestKeyboardControllerProxy : public KeyboardControllerProxy { |
| 79 public: | 80 public: |
| 80 TestKeyboardControllerProxy() | 81 TestKeyboardControllerProxy() |
| 81 : window_(new aura::Window(&delegate_)), | 82 : window_(new aura::Window(&delegate_)), |
| 82 input_method_(new ui::MockInputMethod(NULL)) { | 83 input_method_(ui::CreateInputMethod(NULL, |
| 84 gfx::kNullAcceleratedWidget)) { | |
| 83 window_->Init(ui::LAYER_NOT_DRAWN); | 85 window_->Init(ui::LAYER_NOT_DRAWN); |
| 84 window_->set_owned_by_parent(false); | 86 window_->set_owned_by_parent(false); |
| 85 } | 87 } |
| 86 | 88 |
| 87 virtual ~TestKeyboardControllerProxy() { | 89 virtual ~TestKeyboardControllerProxy() { |
| 88 // Destroy the window before the delegate. | 90 // Destroy the window before the delegate. |
| 89 window_.reset(); | 91 window_.reset(); |
| 90 } | 92 } |
| 91 | 93 |
| 92 // Overridden from KeyboardControllerProxy: | 94 // Overridden from KeyboardControllerProxy: |
| (...skipping 170 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 263 EXPECT_TRUE(keyboard_container->IsVisible()); | 265 EXPECT_TRUE(keyboard_container->IsVisible()); |
| 264 | 266 |
| 265 input_method->SetFocusedTextInputClient(&no_input_client); | 267 input_method->SetFocusedTextInputClient(&no_input_client); |
| 266 EXPECT_FALSE(keyboard_container->IsVisible()); | 268 EXPECT_FALSE(keyboard_container->IsVisible()); |
| 267 | 269 |
| 268 input_method->SetFocusedTextInputClient(&input_client); | 270 input_method->SetFocusedTextInputClient(&input_client); |
| 269 EXPECT_TRUE(keyboard_container->IsVisible()); | 271 EXPECT_TRUE(keyboard_container->IsVisible()); |
| 270 } | 272 } |
| 271 | 273 |
| 272 } // namespace keyboard | 274 } // namespace keyboard |
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