Index: cc/layers/texture_layer.h |
diff --git a/cc/layers/texture_layer.h b/cc/layers/texture_layer.h |
index 5f137724b233770e76b2254da4911f3567d418a0..85652474616bb9c5088ccaf19fdf096602ff8abc 100644 |
--- a/cc/layers/texture_layer.h |
+++ b/cc/layers/texture_layer.h |
@@ -99,7 +99,7 @@ class CC_EXPORT TextureLayer : public Layer { |
void SetFlipped(bool flipped); |
// Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
- void SetUV(gfx::PointF top_left, gfx::PointF bottom_right); |
+ void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
// Sets an opacity value per vertex. It will be multiplied by the layer |
// opacity value. |