| Index: cc/layers/texture_layer.h
|
| diff --git a/cc/layers/texture_layer.h b/cc/layers/texture_layer.h
|
| index 5f137724b233770e76b2254da4911f3567d418a0..85652474616bb9c5088ccaf19fdf096602ff8abc 100644
|
| --- a/cc/layers/texture_layer.h
|
| +++ b/cc/layers/texture_layer.h
|
| @@ -99,7 +99,7 @@ class CC_EXPORT TextureLayer : public Layer {
|
| void SetFlipped(bool flipped);
|
|
|
| // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
|
| - void SetUV(gfx::PointF top_left, gfx::PointF bottom_right);
|
| + void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
|
|
|
| // Sets an opacity value per vertex. It will be multiplied by the layer
|
| // opacity value.
|
|
|