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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/ui_resource_layer.h" | 5 #include "cc/layers/ui_resource_layer.h" |
| 6 | 6 |
| 7 #include "cc/layers/ui_resource_layer_impl.h" | 7 #include "cc/layers/ui_resource_layer_impl.h" |
| 8 #include "cc/resources/prioritized_resource.h" | 8 #include "cc/resources/prioritized_resource.h" |
| 9 #include "cc/resources/resource_update.h" | 9 #include "cc/resources/resource_update.h" |
| 10 #include "cc/resources/resource_update_queue.h" | 10 #include "cc/resources/resource_update_queue.h" |
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| 65 vertex_opacity_[3] = 1.0f; | 65 vertex_opacity_[3] = 1.0f; |
| 66 } | 66 } |
| 67 | 67 |
| 68 UIResourceLayer::~UIResourceLayer() {} | 68 UIResourceLayer::~UIResourceLayer() {} |
| 69 | 69 |
| 70 scoped_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl( | 70 scoped_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl( |
| 71 LayerTreeImpl* tree_impl) { | 71 LayerTreeImpl* tree_impl) { |
| 72 return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); | 72 return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); |
| 73 } | 73 } |
| 74 | 74 |
| 75 void UIResourceLayer::SetUV(gfx::PointF top_left, gfx::PointF bottom_right) { | 75 void UIResourceLayer::SetUV(const gfx::PointF& top_left, |
| 76 const gfx::PointF& bottom_right) { |
| 76 if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) | 77 if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) |
| 77 return; | 78 return; |
| 78 uv_top_left_ = top_left; | 79 uv_top_left_ = top_left; |
| 79 uv_bottom_right_ = bottom_right; | 80 uv_bottom_right_ = bottom_right; |
| 80 SetNeedsCommit(); | 81 SetNeedsCommit(); |
| 81 } | 82 } |
| 82 | 83 |
| 83 void UIResourceLayer::SetVertexOpacity(float bottom_left, | 84 void UIResourceLayer::SetVertexOpacity(float bottom_left, |
| 84 float top_left, | 85 float top_left, |
| 85 float top_right, | 86 float top_right, |
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| 156 gfx::Size image_size = | 157 gfx::Size image_size = |
| 157 layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id()); | 158 layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id()); |
| 158 layer_impl->SetUIResourceId(ui_resource_holder_->id()); | 159 layer_impl->SetUIResourceId(ui_resource_holder_->id()); |
| 159 layer_impl->SetImageBounds(image_size); | 160 layer_impl->SetImageBounds(image_size); |
| 160 layer_impl->SetUV(uv_top_left_, uv_bottom_right_); | 161 layer_impl->SetUV(uv_top_left_, uv_bottom_right_); |
| 161 layer_impl->SetVertexOpacity(vertex_opacity_); | 162 layer_impl->SetVertexOpacity(vertex_opacity_); |
| 162 } | 163 } |
| 163 } | 164 } |
| 164 | 165 |
| 165 } // namespace cc | 166 } // namespace cc |
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