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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/ReplicaPainter.h" | 6 #include "core/paint/ReplicaPainter.h" |
7 | 7 |
8 #include "core/layout/LayoutReplica.h" | 8 #include "core/layout/LayoutReplica.h" |
9 #include "core/paint/LayoutObjectDrawingRecorder.h" | 9 #include "core/paint/LayoutObjectDrawingRecorder.h" |
10 #include "core/paint/PaintInfo.h" | 10 #include "core/paint/PaintInfo.h" |
11 #include "core/paint/PaintLayer.h" | 11 #include "core/paint/PaintLayer.h" |
12 #include "core/paint/PaintLayerPainter.h" | 12 #include "core/paint/PaintLayerPainter.h" |
13 | 13 |
14 namespace blink { | 14 namespace blink { |
15 | 15 |
16 void ReplicaPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintO
ffset) | 16 void ReplicaPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintO
ffset) |
17 { | 17 { |
| 18 // PaintLayerReflectionInfo should have set a transform on the LayoutReplica
. |
| 19 // Without it, we won't paint the reflection correctly. |
| 20 ASSERT(m_layoutReplica.layer()->transform()); |
| 21 |
18 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhase
Mask) | 22 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhase
Mask) |
19 return; | 23 return; |
20 | 24 |
21 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutReplica.location(); | 25 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutReplica.location(); |
22 | 26 |
23 if (paintInfo.phase == PaintPhaseForeground) { | 27 if (paintInfo.phase == PaintPhaseForeground) { |
24 // Turn around and paint the parent layer. Use temporary clipRects, so t
hat the layer doesn't end up caching clip rects | 28 // Turn around and paint the parent layer. Use temporary clipRects, so t
hat the layer doesn't end up caching clip rects |
25 // computing using the wrong rootLayer | 29 // computing using the wrong rootLayer |
26 PaintLayer* rootPaintingLayer = m_layoutReplica.layer()->transform() ? m
_layoutReplica.layer()->parent() : m_layoutReplica.layer()->enclosingTransformed
Ancestor(); | 30 PaintLayer* rootPaintingLayer = m_layoutReplica.layer()->parent(); |
27 PaintLayerPaintingInfo paintingInfo(rootPaintingLayer, LayoutRect(paintI
nfo.rect), GlobalPaintNormalPhase, LayoutSize(), 0); | 31 PaintLayerPaintingInfo paintingInfo(rootPaintingLayer, LayoutRect(paintI
nfo.rect), GlobalPaintNormalPhase, LayoutSize(), 0); |
28 PaintLayerFlags flags = PaintLayerHaveTransparency | PaintLayerAppliedTr
ansform | PaintLayerUncachedClipRects | PaintLayerPaintingReflection; | 32 PaintLayerFlags flags = PaintLayerHaveTransparency | PaintLayerAppliedTr
ansform | PaintLayerUncachedClipRects | PaintLayerPaintingReflection; |
29 PaintLayerPainter(*m_layoutReplica.layer()->parent()).paintLayer(paintIn
fo.context, paintingInfo, flags); | 33 PaintLayerPainter(*m_layoutReplica.layer()->parent()).paintLayer(paintIn
fo.context, paintingInfo, flags); |
30 } else if (paintInfo.phase == PaintPhaseMask) { | 34 } else if (paintInfo.phase == PaintPhaseMask) { |
31 m_layoutReplica.paintMask(paintInfo, adjustedPaintOffset); | 35 m_layoutReplica.paintMask(paintInfo, adjustedPaintOffset); |
32 } | 36 } |
33 } | 37 } |
34 | 38 |
35 } // namespace blink | 39 } // namespace blink |
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