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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef PaintInvalidationState_h | 5 #ifndef PaintInvalidationState_h |
| 6 #define PaintInvalidationState_h | 6 #define PaintInvalidationState_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" |
| 9 #include "platform/RuntimeEnabledFeatures.h" |
| 8 #include "platform/geometry/LayoutRect.h" | 10 #include "platform/geometry/LayoutRect.h" |
| 9 #include "platform/transforms/AffineTransform.h" | 11 #include "platform/transforms/AffineTransform.h" |
| 10 #include "wtf/Allocator.h" | 12 #include "wtf/Allocator.h" |
| 11 #include "wtf/Noncopyable.h" | 13 #include "wtf/Noncopyable.h" |
| 12 | 14 |
| 13 namespace blink { | 15 namespace blink { |
| 14 | 16 |
| 15 class LayoutBoxModelObject; | 17 class LayoutBoxModelObject; |
| 16 class LayoutObject; | 18 class LayoutObject; |
| 17 class LayoutSVGModelObject; | 19 class LayoutSVGModelObject; |
| 18 class LayoutView; | 20 class LayoutView; |
| 19 class PaintLayer; | 21 class PaintLayer; |
| 20 | 22 |
| 21 // PaintInvalidationState is an optimization used during the paint | 23 // PaintInvalidationState is an optimization used during the paint |
| 22 // invalidation phase. | 24 // invalidation phase. |
| 23 // | 25 // |
| 24 // This class is extremely close to LayoutState so see the documentation | 26 // This class is extremely close to LayoutState so see the documentation |
| 25 // of LayoutState for the class existence and performance benefits. | 27 // of LayoutState for the class existence and performance benefits. |
| 26 // | 28 // |
| 27 // The main difference with LayoutState is that it was customized for the | 29 // The main difference with LayoutState is that it was customized for the |
| 28 // needs of the paint invalidation systems (keeping visual rectangles | 30 // needs of the paint invalidation systems (keeping visual rectangles |
| 29 // instead of layout specific information). | 31 // instead of layout specific information). |
| 30 class PaintInvalidationState { | 32 class CORE_EXPORT PaintInvalidationState { |
| 31 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); | 33 ALLOW_ONLY_INLINE_ALLOCATION(); |
| 32 WTF_MAKE_NONCOPYABLE(PaintInvalidationState); | 34 WTF_MAKE_NONCOPYABLE(PaintInvalidationState); |
| 33 public: | 35 public: |
| 34 PaintInvalidationState(PaintInvalidationState& next, LayoutBoxModelObject& l
ayoutObject, const LayoutBoxModelObject& paintInvalidationContainer); | 36 PaintInvalidationState(PaintInvalidationState& next, const LayoutBoxModelObj
ect& layoutObject, const LayoutBoxModelObject& paintInvalidationContainer); |
| 35 PaintInvalidationState(PaintInvalidationState& next, const LayoutSVGModelObj
ect& layoutObject); | 37 PaintInvalidationState(PaintInvalidationState& next, const LayoutSVGModelObj
ect& layoutObject); |
| 36 | 38 |
| 37 PaintInvalidationState(const LayoutView& layoutView, Vector<LayoutObject*>&
pendingDelayedPaintInvalidations) | 39 PaintInvalidationState(const LayoutView& layoutView, Vector<LayoutObject*>&
pendingDelayedPaintInvalidations) |
| 38 : PaintInvalidationState(layoutView, pendingDelayedPaintInvalidations, n
ullptr) { } | 40 : PaintInvalidationState(layoutView, pendingDelayedPaintInvalidations, n
ullptr) { } |
| 39 PaintInvalidationState(const LayoutView& layoutView, PaintInvalidationState&
ownerPaintInvalidationState) | 41 PaintInvalidationState(const LayoutView& layoutView, PaintInvalidationState&
ownerPaintInvalidationState) |
| 40 : PaintInvalidationState(layoutView, ownerPaintInvalidationState.m_pendi
ngDelayedPaintInvalidations, &ownerPaintInvalidationState) { } | 42 : PaintInvalidationState(layoutView, *ownerPaintInvalidationState.m_pend
ingDelayedPaintInvalidations, &ownerPaintInvalidationState) { } |
| 43 |
| 44 // For slimming paint v2. |
| 45 enum PaintInvalidationStateFlags { |
| 46 HasClip = 1 << 0, |
| 47 HasNonIdentityAndNonTranslateTransform = 1 << 1, |
| 48 }; |
| 49 PaintInvalidationState(const LayoutBoxModelObject& paintingContainer, const
LayoutRect& clipRect, unsigned /* PaintInvalidationStateFlags */); |
| 50 |
| 51 // When PaintInvalidationState is created, m_paintOffset stores the offset o
f the paintingContainer in |
| 52 // its paintInvalidationContainer. LayoutObject::invalidatePaintIfNeededForS
ynchronizedPainting() will |
| 53 // set paint offset to the LayoutObject's paint offset in paintInvalidationC
ontainer temporarily. |
| 54 void setPaintOffset(const LayoutSize& paintOffset) |
| 55 { |
| 56 ASSERT(RuntimeEnabledFeatures::slimmingPaintSynchronizedPaintingEnabled(
)); |
| 57 m_paintOffset = paintOffset; |
| 58 } |
| 59 void setCachedOffsetsEnabled(bool b) |
| 60 { |
| 61 ASSERT(RuntimeEnabledFeatures::slimmingPaintSynchronizedPaintingEnabled(
)); |
| 62 m_cachedOffsetsEnabled = b; |
| 63 } |
| 41 | 64 |
| 42 const LayoutRect& clipRect() const { return m_clipRect; } | 65 const LayoutRect& clipRect() const { return m_clipRect; } |
| 43 const LayoutSize& paintOffset() const { return m_paintOffset; } | 66 const LayoutSize& paintOffset() const { return m_paintOffset; } |
| 44 const AffineTransform& svgTransform() const { return m_svgTransform; } | 67 const AffineTransform& svgTransform() const { return m_svgTransform; } |
| 45 | 68 |
| 46 bool cachedOffsetsEnabled() const { return m_cachedOffsetsEnabled; } | 69 bool cachedOffsetsEnabled() const { return m_cachedOffsetsEnabled; } |
| 47 bool isClipped() const { return m_clipped; } | 70 bool isClipped() const { return m_clipped; } |
| 48 | 71 |
| 49 bool forcedSubtreeInvalidationWithinContainer() const { return m_forcedSubtr
eeInvalidationWithinContainer; } | 72 bool forcedSubtreeInvalidationWithinContainer() const { return m_forcedSubtr
eeInvalidationWithinContainer; } |
| 50 void setForceSubtreeInvalidationWithinContainer() { m_forcedSubtreeInvalidat
ionWithinContainer = true; } | 73 void setForceSubtreeInvalidationWithinContainer() { m_forcedSubtreeInvalidat
ionWithinContainer = true; } |
| 51 | 74 |
| 52 bool forcedSubtreeInvalidationRectUpdateWithinContainer() const { return m_f
orcedSubtreeInvalidationRectUpdateWithinContainer; } | 75 bool forcedSubtreeInvalidationRectUpdateWithinContainer() const { return m_f
orcedSubtreeInvalidationRectUpdateWithinContainer; } |
| 53 void setForceSubtreeInvalidationRectUpdateWithinContainer() { m_forcedSubtre
eInvalidationRectUpdateWithinContainer = true; } | 76 void setForceSubtreeInvalidationRectUpdateWithinContainer() { m_forcedSubtre
eInvalidationRectUpdateWithinContainer = true; } |
| 54 | 77 |
| 55 const LayoutBoxModelObject& paintInvalidationContainer() const { return m_pa
intInvalidationContainer; } | 78 const LayoutBoxModelObject& paintInvalidationContainer() const { return m_pa
intInvalidationContainer; } |
| 56 | 79 |
| 57 bool canMapToContainer(const LayoutBoxModelObject* container) const | 80 bool canMapToContainer(const LayoutBoxModelObject* container) const |
| 58 { | 81 { |
| 59 return m_cachedOffsetsEnabled && container == &m_paintInvalidationContai
ner; | 82 return m_cachedOffsetsEnabled && container == &m_paintInvalidationContai
ner; |
| 60 } | 83 } |
| 61 | 84 |
| 62 // Records |obj| as needing paint invalidation on the next frame. See the de
finition of PaintInvalidationDelayedFull for more details. | 85 // Records |obj| as needing paint invalidation on the next frame. See the de
finition of PaintInvalidationDelayedFull for more details. |
| 63 void pushDelayedPaintInvalidationTarget(LayoutObject& obj) { m_pendingDelaye
dPaintInvalidations.append(&obj); } | 86 void pushDelayedPaintInvalidationTarget(LayoutObject& obj) |
| 64 Vector<LayoutObject*>& pendingDelayedPaintInvalidationTargets() { return m_p
endingDelayedPaintInvalidations; } | 87 { |
| 88 ASSERT(!RuntimeEnabledFeatures::slimmingPaintV2Enabled() && m_pendingDel
ayedPaintInvalidations); |
| 89 m_pendingDelayedPaintInvalidations->append(&obj); |
| 90 } |
| 91 Vector<LayoutObject*>& pendingDelayedPaintInvalidationTargets() |
| 92 { |
| 93 ASSERT(!RuntimeEnabledFeatures::slimmingPaintV2Enabled() && m_pendingDel
ayedPaintInvalidations); |
| 94 return *m_pendingDelayedPaintInvalidations; |
| 95 } |
| 65 | 96 |
| 66 // Disable view clipping and scroll offset adjustment for paint invalidation
of FrameView scrollbars. | 97 // Disable view clipping and scroll offset adjustment for paint invalidation
of FrameView scrollbars. |
| 67 // TODO(wangxianzhu): Remove this when root-layer-scrolls launches. | 98 // TODO(wangxianzhu): Remove this when root-layer-scrolls launches. |
| 68 bool viewClippingAndScrollOffsetDisabled() const { return m_viewClippingAndS
crollOffsetDisabled; } | 99 bool viewClippingAndScrollOffsetDisabled() const { return m_viewClippingAndS
crollOffsetDisabled; } |
| 69 void setViewClippingAndScrollOffsetDisabled(bool b) { m_viewClippingAndScrol
lOffsetDisabled = b; } | 100 void setViewClippingAndScrollOffsetDisabled(bool b) { m_viewClippingAndScrol
lOffsetDisabled = b; } |
| 70 | 101 |
| 71 PaintLayer& enclosingSelfPaintingLayer(const LayoutObject&) const; | 102 PaintLayer& enclosingSelfPaintingLayer(const LayoutObject&) const; |
| 72 | 103 |
| 73 private: | 104 private: |
| 74 PaintInvalidationState(const LayoutView&, Vector<LayoutObject*>& pendingDela
yedPaintInvalidations, PaintInvalidationState* ownerPaintInvalidationState); | 105 PaintInvalidationState(const LayoutView&, Vector<LayoutObject*>& pendingDela
yedPaintInvalidations, PaintInvalidationState* ownerPaintInvalidationState); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 92 // The current paint invalidation container. | 123 // The current paint invalidation container. |
| 93 // | 124 // |
| 94 // It is the enclosing composited object. | 125 // It is the enclosing composited object. |
| 95 const LayoutBoxModelObject& m_paintInvalidationContainer; | 126 const LayoutBoxModelObject& m_paintInvalidationContainer; |
| 96 | 127 |
| 97 // Transform from the initial viewport coordinate system of an outermost | 128 // Transform from the initial viewport coordinate system of an outermost |
| 98 // SVG root to the userspace _before_ the relevant element. Combining this | 129 // SVG root to the userspace _before_ the relevant element. Combining this |
| 99 // with |m_paintOffset| yields the "final" offset. | 130 // with |m_paintOffset| yields the "final" offset. |
| 100 AffineTransform m_svgTransform; | 131 AffineTransform m_svgTransform; |
| 101 | 132 |
| 102 Vector<LayoutObject*>& m_pendingDelayedPaintInvalidations; | 133 Vector<LayoutObject*>* m_pendingDelayedPaintInvalidations; |
| 103 | 134 |
| 104 PaintLayer& m_enclosingSelfPaintingLayer; | 135 PaintLayer& m_enclosingSelfPaintingLayer; |
| 105 }; | 136 }; |
| 106 | 137 |
| 107 } // namespace blink | 138 } // namespace blink |
| 108 | 139 |
| 109 #endif // PaintInvalidationState_h | 140 #endif // PaintInvalidationState_h |
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