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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 | 9 |
10 #ifndef GrGpuGL_DEFINED | 10 #ifndef GrGpuGL_DEFINED |
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48 virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config) const
SK_OVERRIDE; | 48 virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config) const
SK_OVERRIDE; |
49 virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig
) const SK_OVERRIDE; | 49 virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig
) const SK_OVERRIDE; |
50 virtual bool readPixelsWillPayForYFlip( | 50 virtual bool readPixelsWillPayForYFlip( |
51 GrRenderTarget* renderTarget, | 51 GrRenderTarget* renderTarget, |
52 int left, int top, | 52 int left, int top, |
53 int width, int height, | 53 int width, int height, |
54 GrPixelConfig config, | 54 GrPixelConfig config, |
55 size_t rowBytes) const SK_OVERRIDE; | 55 size_t rowBytes) const SK_OVERRIDE; |
56 virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE; | 56 virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE; |
57 | 57 |
| 58 virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* des
c) SK_OVERRIDE; |
| 59 |
58 virtual void abandonResources() SK_OVERRIDE; | 60 virtual void abandonResources() SK_OVERRIDE; |
59 | 61 |
60 const GrGLCaps& glCaps() const { return *fGLContext.info().caps(); } | 62 const GrGLCaps& glCaps() const { return *fGLContext.info().caps(); } |
61 | 63 |
62 // These functions should be used to bind GL objects. They track the GL stat
e and skip redundant | 64 // These functions should be used to bind GL objects. They track the GL stat
e and skip redundant |
63 // bindings. Making the equivalent glBind calls directly will confuse the st
ate tracking. | 65 // bindings. Making the equivalent glBind calls directly will confuse the st
ate tracking. |
64 void bindVertexArray(GrGLuint id) { | 66 void bindVertexArray(GrGLuint id) { |
65 fHWGeometryState.setVertexArrayID(this, id); | 67 fHWGeometryState.setVertexArrayID(this, id); |
66 } | 68 } |
67 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { | 69 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { |
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89 virtual bool onCopySurface(GrSurface* dst, | 91 virtual bool onCopySurface(GrSurface* dst, |
90 GrSurface* src, | 92 GrSurface* src, |
91 const SkIRect& srcRect, | 93 const SkIRect& srcRect, |
92 const SkIPoint& dstPoint) SK_OVERRIDE; | 94 const SkIPoint& dstPoint) SK_OVERRIDE; |
93 | 95 |
94 virtual bool onCanCopySurface(GrSurface* dst, | 96 virtual bool onCanCopySurface(GrSurface* dst, |
95 GrSurface* src, | 97 GrSurface* src, |
96 const SkIRect& srcRect, | 98 const SkIRect& srcRect, |
97 const SkIPoint& dstPoint) SK_OVERRIDE; | 99 const SkIPoint& dstPoint) SK_OVERRIDE; |
98 | 100 |
99 | |
100 private: | 101 private: |
101 // GrGpu overrides | 102 // GrGpu overrides |
102 virtual void onResetContext() SK_OVERRIDE; | 103 virtual void onResetContext() SK_OVERRIDE; |
103 | 104 |
104 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, | 105 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
105 const void* srcData, | 106 const void* srcData, |
106 size_t rowBytes) SK_OVERRIDE; | 107 size_t rowBytes) SK_OVERRIDE; |
107 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, | 108 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, |
108 bool dynamic) SK_OVERRIDE; | 109 bool dynamic) SK_OVERRIDE; |
109 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, | 110 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, |
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437 ///@} | 438 ///@} |
438 | 439 |
439 // we record what stencil format worked last time to hopefully exit early | 440 // we record what stencil format worked last time to hopefully exit early |
440 // from our loop that tries stencil formats and calls check fb status. | 441 // from our loop that tries stencil formats and calls check fb status. |
441 int fLastSuccessfulStencilFmtIdx; | 442 int fLastSuccessfulStencilFmtIdx; |
442 | 443 |
443 typedef GrGpu INHERITED; | 444 typedef GrGpu INHERITED; |
444 }; | 445 }; |
445 | 446 |
446 #endif | 447 #endif |
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