OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 [DartPackage="mojo_services"] | 5 [DartPackage="mojo_services"] |
6 module mojo; | 6 module mojo; |
7 | 7 |
8 import "geometry/interfaces/geometry.mojom"; | 8 import "geometry/interfaces/geometry.mojom"; |
9 import "input_events/interfaces/input_events.mojom"; | 9 import "input_events/interfaces/input_events.mojom"; |
10 | 10 |
(...skipping 20 matching lines...) Expand all Loading... |
31 // Sets the native viewport size. | 31 // Sets the native viewport size. |
32 SetViewportSize(mojo.Size size); | 32 SetViewportSize(mojo.Size size); |
33 | 33 |
34 // Clones the tree rooted at |view_id|. When the animation completes the clone | 34 // Clones the tree rooted at |view_id|. When the animation completes the clone |
35 // is destroyed. | 35 // is destroyed. |
36 // TODO(sky): add actual animation. | 36 // TODO(sky): add actual animation. |
37 // TODO(sky): I think this only makes sense when destroying (view is | 37 // TODO(sky): I think this only makes sense when destroying (view is |
38 // already visible), should it be named to indicate this? | 38 // already visible), should it be named to indicate this? |
39 CloneAndAnimate(uint32 view_id); | 39 CloneAndAnimate(uint32 view_id); |
40 }; | 40 }; |
OLD | NEW |