Chromium Code Reviews| Index: Source/core/rendering/RenderBlock.cpp |
| diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp |
| index 9658b299446a5f9413e4489f9f91cc76556a6192..b6bc2dd4dd150937a769b81a78cc8ae313b1b72e 100644 |
| --- a/Source/core/rendering/RenderBlock.cpp |
| +++ b/Source/core/rendering/RenderBlock.cpp |
| @@ -3997,10 +3997,10 @@ LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* fl |
| if (childBox->style()->floating() == LeftFloat) { |
| LayoutUnit heightRemainingLeft = 1; |
| LayoutUnit heightRemainingRight = 1; |
| - floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
| - while (logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) { |
| + floatLogicalLeft = logicalLeftOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
| + while (logicalRightOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) { |
| logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
| - floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
| + floatLogicalLeft = logicalLeftOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
| if (insideFlowThread) { |
| // Have to re-evaluate all of our offsets, since they may have changed. |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
| @@ -4012,10 +4012,10 @@ LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* fl |
| } else { |
| LayoutUnit heightRemainingLeft = 1; |
| LayoutUnit heightRemainingRight = 1; |
| - floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
| - while (floatLogicalLeft - logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { |
| + floatLogicalLeft = logicalRightOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
| + while (floatLogicalLeft - logicalLeftOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { |
| logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
| - floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
| + floatLogicalLeft = logicalRightOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
| if (insideFlowThread) { |
| // Have to re-evaluate all of our offsets, since they may have changed. |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
| @@ -4300,7 +4300,7 @@ LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region, Layou |
| return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY())); |
| } |
| -LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight) const |
| +LayoutUnit RenderBlock::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const |
| { |
| LayoutUnit left = fixedOffset; |
| if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) { |
| @@ -4310,13 +4310,20 @@ LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUn |
| FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemaining); |
| m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
| - if (const FloatingObject* lastFloat = adapter.lastFloat()) { |
| + const FloatingObject* lastFloat = adapter.lastFloat(); |
| + if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { |
| if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) { |
| shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); |
| left += shapeOutside->rightSegmentShapeBoundingBoxDelta(); |
| } |
| } |
| } |
| + return left; |
| +} |
| + |
| +LayoutUnit RenderBlock::logicalLeftOffsetForLineWithoutFloats(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
| +{ |
| + LayoutUnit left = offsetFromFloats; |
| if (applyTextIndent && style()->isLeftToRightDirection()) |
| left += textIndentOffset(); |
| @@ -4352,7 +4359,7 @@ LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUn |
| return left; |
| } |
| -LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight) const |
| +LayoutUnit RenderBlock::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const |
| { |
| LayoutUnit right = fixedOffset; |
| if (m_floatingObjects && m_floatingObjects->hasRightObjects()) { |
| @@ -4363,7 +4370,8 @@ LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutU |
| FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, heightRemaining); |
| m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
| - if (const FloatingObject* lastFloat = adapter.lastFloat()) { |
| + const FloatingObject* lastFloat = adapter.lastFloat(); |
| + if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { |
| if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) { |
| shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); |
| rightFloatOffset += shapeOutside->leftSegmentShapeBoundingBoxDelta(); |
| @@ -4372,7 +4380,13 @@ LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutU |
| right = min(right, rightFloatOffset); |
| } |
| + return right; |
| +} |
| +LayoutUnit RenderBlock::logicalRightOffsetForLineWithoutFloats(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
|
Julien - ping for review
2013/06/06 20:49:08
I am unsure about what this function intents to do
|
| +{ |
| + LayoutUnit right = offsetFromFloats; |
| + |
| if (applyTextIndent && !style()->isLeftToRightDirection()) |
| right -= textIndentOffset(); |