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Unified Diff: Source/core/rendering/RenderBlock.cpp

Issue 13909006: Merge patch for stacked floats with shape-outside from WebKit (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Update for review comments. Created 7 years, 7 months ago
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Index: Source/core/rendering/RenderBlock.cpp
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
index 9658b299446a5f9413e4489f9f91cc76556a6192..b6bc2dd4dd150937a769b81a78cc8ae313b1b72e 100644
--- a/Source/core/rendering/RenderBlock.cpp
+++ b/Source/core/rendering/RenderBlock.cpp
@@ -3997,10 +3997,10 @@ LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* fl
if (childBox->style()->floating() == LeftFloat) {
LayoutUnit heightRemainingLeft = 1;
LayoutUnit heightRemainingRight = 1;
- floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
- while (logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) {
+ floatLogicalLeft = logicalLeftOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
+ while (logicalRightOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) {
logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
- floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
+ floatLogicalLeft = logicalLeftOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
if (insideFlowThread) {
// Have to re-evaluate all of our offsets, since they may have changed.
logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
@@ -4012,10 +4012,10 @@ LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* fl
} else {
LayoutUnit heightRemainingLeft = 1;
LayoutUnit heightRemainingRight = 1;
- floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
- while (floatLogicalLeft - logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
+ floatLogicalLeft = logicalRightOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
+ while (floatLogicalLeft - logicalLeftOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
- floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
+ floatLogicalLeft = logicalRightOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
if (insideFlowThread) {
// Have to re-evaluate all of our offsets, since they may have changed.
logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
@@ -4300,7 +4300,7 @@ LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region, Layou
return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY()));
}
-LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight) const
+LayoutUnit RenderBlock::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
{
LayoutUnit left = fixedOffset;
if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) {
@@ -4310,13 +4310,20 @@ LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUn
FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemaining);
m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter);
- if (const FloatingObject* lastFloat = adapter.lastFloat()) {
+ const FloatingObject* lastFloat = adapter.lastFloat();
+ if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) {
if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) {
shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight);
left += shapeOutside->rightSegmentShapeBoundingBoxDelta();
}
}
}
+ return left;
+}
+
+LayoutUnit RenderBlock::logicalLeftOffsetForLineWithoutFloats(LayoutUnit offsetFromFloats, bool applyTextIndent) const
+{
+ LayoutUnit left = offsetFromFloats;
if (applyTextIndent && style()->isLeftToRightDirection())
left += textIndentOffset();
@@ -4352,7 +4359,7 @@ LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUn
return left;
}
-LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight) const
+LayoutUnit RenderBlock::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
{
LayoutUnit right = fixedOffset;
if (m_floatingObjects && m_floatingObjects->hasRightObjects()) {
@@ -4363,7 +4370,8 @@ LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutU
FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, heightRemaining);
m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter);
- if (const FloatingObject* lastFloat = adapter.lastFloat()) {
+ const FloatingObject* lastFloat = adapter.lastFloat();
+ if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) {
if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) {
shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight);
rightFloatOffset += shapeOutside->leftSegmentShapeBoundingBoxDelta();
@@ -4372,7 +4380,13 @@ LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutU
right = min(right, rightFloatOffset);
}
+ return right;
+}
+LayoutUnit RenderBlock::logicalRightOffsetForLineWithoutFloats(LayoutUnit offsetFromFloats, bool applyTextIndent) const
Julien - ping for review 2013/06/06 20:49:08 I am unsure about what this function intents to do
+{
+ LayoutUnit right = offsetFromFloats;
+
if (applyTextIndent && !style()->isLeftToRightDirection())
right -= textIndentOffset();

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