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Unified Diff: Source/core/rendering/RenderBlock.cpp

Issue 13909006: Merge patch for stacked floats with shape-outside from WebKit (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase to reflect movment of WebCore -> core Created 7 years, 8 months ago
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Index: Source/core/rendering/RenderBlock.cpp
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp
index da9b6215d797a841a9a37760ee523679e5c66212..5ef5049ecfc68aaad4e47b1bd7cbfa116b4eaf69 100644
--- a/Source/core/rendering/RenderBlock.cpp
+++ b/Source/core/rendering/RenderBlock.cpp
@@ -4009,10 +4009,10 @@ LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* fl
if (childBox->style()->floating() == LeftFloat) {
LayoutUnit heightRemainingLeft = 1;
LayoutUnit heightRemainingRight = 1;
- floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
- while (logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) {
+ floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft, 0, ShapeOutsideFloatBoundingBoxOffset);
+ while (logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight, 0, ShapeOutsideFloatBoundingBoxOffset) - floatLogicalLeft < floatLogicalWidth) {
logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
- floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
+ floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft, 0, ShapeOutsideFloatBoundingBoxOffset);
if (insideFlowThread) {
// Have to re-evaluate all of our offsets, since they may have changed.
logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
@@ -4024,10 +4024,10 @@ LayoutPoint RenderBlock::computeLogicalLocationForFloat(const FloatingObject* fl
} else {
LayoutUnit heightRemainingLeft = 1;
LayoutUnit heightRemainingRight = 1;
- floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
- while (floatLogicalLeft - logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
+ floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight, 0, ShapeOutsideFloatBoundingBoxOffset);
+ while (floatLogicalLeft - logicalLeftOffsetForLine(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft, 0, ShapeOutsideFloatBoundingBoxOffset) < floatLogicalWidth) {
logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
- floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
+ floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight, 0, ShapeOutsideFloatBoundingBoxOffset);
if (insideFlowThread) {
// Have to re-evaluate all of our offsets, since they may have changed.
logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
@@ -4316,7 +4316,7 @@ LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region, Layou
return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY()));
}
-LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight) const
+LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
{
LayoutUnit left = fixedOffset;
if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) {
@@ -4327,7 +4327,8 @@ LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUn
m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter);
#if ENABLE(CSS_EXCLUSIONS)
- if (const FloatingObject* lastFloat = adapter.lastFloat()) {
+ const FloatingObject* lastFloat = adapter.lastFloat();
+ if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) {
if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) {
shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight);
left += shapeOutside->rightSegmentShapeBoundingBoxDelta();
@@ -4370,7 +4371,7 @@ LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUn
return left;
}
-LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight) const
+LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
{
LayoutUnit right = fixedOffset;
if (m_floatingObjects && m_floatingObjects->hasRightObjects()) {
@@ -4382,7 +4383,8 @@ LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutU
m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter);
#if ENABLE(CSS_EXCLUSIONS)
- if (const FloatingObject* lastFloat = adapter.lastFloat()) {
+ const FloatingObject* lastFloat = adapter.lastFloat();
+ if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) {
if (ExclusionShapeOutsideInfo* shapeOutside = lastFloat->renderer()->exclusionShapeOutsideInfo()) {
shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForFloat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight);
rightFloatOffset += shapeOutside->leftSegmentShapeBoundingBoxDelta();

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