OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2007 David Smith (catfish.man@gmail.com) | 4 * (C) 2007 David Smith (catfish.man@gmail.com) |
5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. | 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. |
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
(...skipping 3990 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
4001 | 4001 |
4002 LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), log icalRightOffset - logicalLeftOffset); // The width we look for. | 4002 LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), log icalRightOffset - logicalLeftOffset); // The width we look for. |
4003 | 4003 |
4004 LayoutUnit floatLogicalLeft; | 4004 LayoutUnit floatLogicalLeft; |
4005 | 4005 |
4006 bool insideFlowThread = flowThreadContainingBlock(); | 4006 bool insideFlowThread = flowThreadContainingBlock(); |
4007 | 4007 |
4008 if (childBox->style()->floating() == LeftFloat) { | 4008 if (childBox->style()->floating() == LeftFloat) { |
4009 LayoutUnit heightRemainingLeft = 1; | 4009 LayoutUnit heightRemainingLeft = 1; |
4010 LayoutUnit heightRemainingRight = 1; | 4010 LayoutUnit heightRemainingRight = 1; |
4011 floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logicalLef tOffset, false, &heightRemainingLeft); | 4011 floatLogicalLeft = logicalLeftOffsetForLineUsingFloatBoundingBox(logical TopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
4012 while (logicalRightOffsetForLine(logicalTopOffset, logicalRightOffset, f alse, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) { | 4012 while (logicalRightOffsetForLineUsingFloatBoundingBox(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogi calWidth) { |
4013 logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); | 4013 logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
4014 floatLogicalLeft = logicalLeftOffsetForLine(logicalTopOffset, logica lLeftOffset, false, &heightRemainingLeft); | 4014 floatLogicalLeft = logicalLeftOffsetForLineUsingFloatBoundingBox(log icalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
4015 if (insideFlowThread) { | 4015 if (insideFlowThread) { |
4016 // Have to re-evaluate all of our offsets, since they may have c hanged. | 4016 // Have to re-evaluate all of our offsets, since they may have c hanged. |
4017 logicalRightOffset = logicalRightOffsetForContent(logicalTopOffs et); // Constant part of right offset. | 4017 logicalRightOffset = logicalRightOffsetForContent(logicalTopOffs et); // Constant part of right offset. |
4018 logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset ); // Constant part of left offset. | 4018 logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset ); // Constant part of left offset. |
4019 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), lo gicalRightOffset - logicalLeftOffset); | 4019 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), lo gicalRightOffset - logicalLeftOffset); |
4020 } | 4020 } |
4021 } | 4021 } |
4022 floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft() , floatLogicalLeft); | 4022 floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft() , floatLogicalLeft); |
4023 } else { | 4023 } else { |
4024 LayoutUnit heightRemainingLeft = 1; | 4024 LayoutUnit heightRemainingLeft = 1; |
4025 LayoutUnit heightRemainingRight = 1; | 4025 LayoutUnit heightRemainingRight = 1; |
4026 floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logicalRi ghtOffset, false, &heightRemainingRight); | 4026 floatLogicalLeft = logicalRightOffsetForLineUsingFloatBoundingBox(logica lTopOffset, logicalRightOffset, false, &heightRemainingRight); |
4027 while (floatLogicalLeft - logicalLeftOffsetForLine(logicalTopOffset, log icalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { | 4027 while (floatLogicalLeft - logicalLeftOffsetForLineUsingFloatBoundingBox( logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogical Width) { |
4028 logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); | 4028 logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
4029 floatLogicalLeft = logicalRightOffsetForLine(logicalTopOffset, logic alRightOffset, false, &heightRemainingRight); | 4029 floatLogicalLeft = logicalRightOffsetForLineUsingFloatBoundingBox(lo gicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
4030 if (insideFlowThread) { | 4030 if (insideFlowThread) { |
4031 // Have to re-evaluate all of our offsets, since they may have c hanged. | 4031 // Have to re-evaluate all of our offsets, since they may have c hanged. |
4032 logicalRightOffset = logicalRightOffsetForContent(logicalTopOffs et); // Constant part of right offset. | 4032 logicalRightOffset = logicalRightOffsetForContent(logicalTopOffs et); // Constant part of right offset. |
4033 logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset ); // Constant part of left offset. | 4033 logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset ); // Constant part of left offset. |
4034 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), lo gicalRightOffset - logicalLeftOffset); | 4034 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), lo gicalRightOffset - logicalLeftOffset); |
4035 } | 4035 } |
4036 } | 4036 } |
4037 floatLogicalLeft -= logicalWidthForFloat(floatingObject); // Use the ori ginal width of the float here, since the local variable | 4037 floatLogicalLeft -= logicalWidthForFloat(floatingObject); // Use the ori ginal width of the float here, since the local variable |
4038 // |floatLogic alWidth| was capped to the available line width. | 4038 // |floatLogic alWidth| was capped to the available line width. |
4039 // See fast/bl ock/float/clamped-right-float.html. | 4039 // See fast/bl ock/float/clamped-right-float.html. |
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
4304 LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region, Layou tUnit offsetFromLogicalTopOfFirstPage) const | 4304 LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region, Layou tUnit offsetFromLogicalTopOfFirstPage) const |
4305 { | 4305 { |
4306 LayoutUnit logicalRightOffset = style()->isHorizontalWritingMode() ? borderL eft() + paddingLeft() : borderTop() + paddingTop(); | 4306 LayoutUnit logicalRightOffset = style()->isHorizontalWritingMode() ? borderL eft() + paddingLeft() : borderTop() + paddingTop(); |
4307 logicalRightOffset += availableLogicalWidth(); | 4307 logicalRightOffset += availableLogicalWidth(); |
4308 if (!region) | 4308 if (!region) |
4309 return logicalRightOffset; | 4309 return logicalRightOffset; |
4310 LayoutRect boxRect = borderBoxRectInRegion(region, offsetFromLogicalTopOfFir stPage); | 4310 LayoutRect boxRect = borderBoxRectInRegion(region, offsetFromLogicalTopOfFir stPage); |
4311 return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? b oxRect.maxX() : boxRect.maxY())); | 4311 return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? b oxRect.maxX() : boxRect.maxY())); |
4312 } | 4312 } |
4313 | 4313 |
4314 LayoutUnit RenderBlock::logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUn it fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit lo gicalHeight) const | 4314 LayoutUnit RenderBlock::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, Lay outUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, Shap eOutsideFloatOffsetMode offsetMode) const |
4315 { | 4315 { |
4316 LayoutUnit left = fixedOffset; | 4316 LayoutUnit left = fixedOffset; |
4317 if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) { | 4317 if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) { |
4318 if (heightRemaining) | 4318 if (heightRemaining) |
4319 *heightRemaining = 1; | 4319 *heightRemaining = 1; |
4320 | 4320 |
4321 FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roun dToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemainin g); | 4321 FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roun dToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemainin g); |
4322 m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); | 4322 m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
Julien - ping for review
2013/07/09 20:05:49
We should avoid placing the floats if we don't nee
| |
4323 | 4323 |
4324 if (const FloatingObject* lastFloat = adapter.lastFloat()) { | 4324 const FloatingObject* lastFloat = adapter.lastFloat(); |
4325 if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { | |
4325 if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOut sideInfo()) { | 4326 if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOut sideInfo()) { |
4326 shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForF loat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); | 4327 shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForF loat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); |
4327 left += shapeOutside->rightSegmentShapeBoundingBoxDelta(); | 4328 left += shapeOutside->rightSegmentShapeBoundingBoxDelta(); |
4328 } | 4329 } |
4329 } | 4330 } |
4330 } | 4331 } |
4331 | 4332 |
4333 return left; | |
4334 } | |
4335 | |
4336 LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloa ts, bool applyTextIndent) const | |
4337 { | |
4338 LayoutUnit left = offsetFromFloats; | |
4339 | |
4332 if (applyTextIndent && style()->isLeftToRightDirection()) | 4340 if (applyTextIndent && style()->isLeftToRightDirection()) |
4333 left += textIndentOffset(); | 4341 left += textIndentOffset(); |
4334 | 4342 |
4335 if (style()->lineAlign() == LineAlignNone) | 4343 if (style()->lineAlign() == LineAlignNone) |
4336 return left; | 4344 return left; |
4337 | 4345 |
4338 // Push in our left offset so that it is aligned with the character grid. | 4346 // Push in our left offset so that it is aligned with the character grid. |
4339 LayoutState* layoutState = view()->layoutState(); | 4347 LayoutState* layoutState = view()->layoutState(); |
4340 if (!layoutState) | 4348 if (!layoutState) |
4341 return left; | 4349 return left; |
(...skipping 14 matching lines...) Expand all Loading... | |
4356 // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=799 45). | 4364 // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=799 45). |
4357 // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org /show_bug.cgi?id=79942). | 4365 // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org /show_bug.cgi?id=79942). |
4358 // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. | 4366 // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. |
4359 // FIXME: Dynamic changes to the font or to the inline position need to resu lt in a deep relayout. | 4367 // FIXME: Dynamic changes to the font or to the inline position need to resu lt in a deep relayout. |
4360 // (https://bugs.webkit.org/show_bug.cgi?id=79944) | 4368 // (https://bugs.webkit.org/show_bug.cgi?id=79944) |
4361 float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridO ffset, maxCharWidth), maxCharWidth); | 4369 float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridO ffset, maxCharWidth), maxCharWidth); |
4362 left += remainder; | 4370 left += remainder; |
4363 return left; | 4371 return left; |
4364 } | 4372 } |
4365 | 4373 |
4366 LayoutUnit RenderBlock::logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutU nit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining, LayoutUnit l ogicalHeight) const | 4374 LayoutUnit RenderBlock::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, La youtUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, Sha peOutsideFloatOffsetMode offsetMode) const |
4367 { | 4375 { |
4368 LayoutUnit right = fixedOffset; | 4376 LayoutUnit right = fixedOffset; |
4369 if (m_floatingObjects && m_floatingObjects->hasRightObjects()) { | 4377 if (m_floatingObjects && m_floatingObjects->hasRightObjects()) { |
4370 if (heightRemaining) | 4378 if (heightRemaining) |
4371 *heightRemaining = 1; | 4379 *heightRemaining = 1; |
4372 | 4380 |
4373 LayoutUnit rightFloatOffset = fixedOffset; | 4381 LayoutUnit rightFloatOffset = fixedOffset; |
4374 FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, rou ndToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, h eightRemaining); | 4382 FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, rou ndToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, h eightRemaining); |
Julien - ping for review
2013/07/09 20:05:49
Same comment.
| |
4375 m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); | 4383 m_floatingObjects->placedFloatsTree().allOverlapsWithAdapter(adapter); |
4376 | 4384 |
4377 if (const FloatingObject* lastFloat = adapter.lastFloat()) { | 4385 const FloatingObject* lastFloat = adapter.lastFloat(); |
4386 if (offsetMode == ShapeOutsideFloatShapeOffset && lastFloat) { | |
4378 if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOut sideInfo()) { | 4387 if (ShapeOutsideInfo* shapeOutside = lastFloat->renderer()->shapeOut sideInfo()) { |
4379 shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForF loat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); | 4388 shapeOutside->computeSegmentsForLine(logicalTop - logicalTopForF loat(lastFloat) + shapeOutside->shapeLogicalTop(), logicalHeight); |
4380 rightFloatOffset += shapeOutside->leftSegmentShapeBoundingBoxDel ta(); | 4389 rightFloatOffset += shapeOutside->leftSegmentShapeBoundingBoxDel ta(); |
4381 } | 4390 } |
4382 } | 4391 } |
4383 | 4392 |
4384 right = min(right, rightFloatOffset); | 4393 right = min(right, rightFloatOffset); |
4385 } | 4394 } |
4395 return right; | |
4396 } | |
4386 | 4397 |
4398 LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFlo ats, bool applyTextIndent) const | |
4399 { | |
4400 LayoutUnit right = offsetFromFloats; | |
4401 | |
4387 if (applyTextIndent && !style()->isLeftToRightDirection()) | 4402 if (applyTextIndent && !style()->isLeftToRightDirection()) |
4388 right -= textIndentOffset(); | 4403 right -= textIndentOffset(); |
4389 | 4404 |
4390 if (style()->lineAlign() == LineAlignNone) | 4405 if (style()->lineAlign() == LineAlignNone) |
4391 return right; | 4406 return right; |
4392 | 4407 |
4393 // Push in our right offset so that it is aligned with the character grid. | 4408 // Push in our right offset so that it is aligned with the character grid. |
4394 LayoutState* layoutState = view()->layoutState(); | 4409 LayoutState* layoutState = view()->layoutState(); |
4395 if (!layoutState) | 4410 if (!layoutState) |
4396 return right; | 4411 return right; |
(...skipping 3707 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
8104 { | 8119 { |
8105 memoryInstrumentation->addRootObject(gColumnInfoMap, WebCoreMemoryTypes::Ren deringStructures); | 8120 memoryInstrumentation->addRootObject(gColumnInfoMap, WebCoreMemoryTypes::Ren deringStructures); |
8106 memoryInstrumentation->addRootObject(gPositionedDescendantsMap, WebCoreMemor yTypes::RenderingStructures); | 8121 memoryInstrumentation->addRootObject(gPositionedDescendantsMap, WebCoreMemor yTypes::RenderingStructures); |
8107 memoryInstrumentation->addRootObject(gPercentHeightDescendantsMap, WebCoreMe moryTypes::RenderingStructures); | 8122 memoryInstrumentation->addRootObject(gPercentHeightDescendantsMap, WebCoreMe moryTypes::RenderingStructures); |
8108 memoryInstrumentation->addRootObject(gPositionedContainerMap, WebCoreMemoryT ypes::RenderingStructures); | 8123 memoryInstrumentation->addRootObject(gPositionedContainerMap, WebCoreMemoryT ypes::RenderingStructures); |
8109 memoryInstrumentation->addRootObject(gPercentHeightContainerMap, WebCoreMemo ryTypes::RenderingStructures); | 8124 memoryInstrumentation->addRootObject(gPercentHeightContainerMap, WebCoreMemo ryTypes::RenderingStructures); |
8110 memoryInstrumentation->addRootObject(gDelayedUpdateScrollInfoSet, WebCoreMem oryTypes::RenderingStructures); | 8125 memoryInstrumentation->addRootObject(gDelayedUpdateScrollInfoSet, WebCoreMem oryTypes::RenderingStructures); |
8111 } | 8126 } |
8112 | 8127 |
8113 } // namespace WebCore | 8128 } // namespace WebCore |
OLD | NEW |