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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ight reserved. | 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ight reserved. |
4 * Copyright (C) 2010 Google Inc. All rights reserved. | 4 * Copyright (C) 2010 Google Inc. All rights reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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175 computeAvailableWidthFromLeftAndRight(); | 175 computeAvailableWidthFromLeftAndRight(); |
176 } | 176 } |
177 | 177 |
178 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::Floa tingObject* newFloat) | 178 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::Floa tingObject* newFloat) |
179 { | 179 { |
180 LayoutUnit height = m_block->logicalHeight(); | 180 LayoutUnit height = m_block->logicalHeight(); |
181 if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->log icalBottomForFloat(newFloat)) | 181 if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->log icalBottomForFloat(newFloat)) |
182 return; | 182 return; |
183 | 183 |
184 #if ENABLE(CSS_EXCLUSIONS) | 184 #if ENABLE(CSS_EXCLUSIONS) |
185 // When floats with shape outside are stacked, the floats are positioned bas ed on the bounding box of the shape, | |
186 // not the shape's contour. Since we computed the width based on the shape c ontour when we added the float, | |
187 // when we add a subsequent float on the same line, we need to undo the shap e delta in order to position | |
188 // based on the bounding box. In order to do this, we need to walk back thro ugh the floating object list to find | |
189 // the first previous float that is on the same side as our newFloat. | |
190 ExclusionShapeOutsideInfo* lastShapeOutsideInfo = 0; | |
191 const RenderBlock::FloatingObjectSet& floatingObjectSet = m_block->m_floatin gObjects->set(); | |
192 RenderBlock::FloatingObjectSetIterator it = floatingObjectSet.end(); | |
193 RenderBlock::FloatingObjectSetIterator begin = floatingObjectSet.begin(); | |
194 for (--it; it != begin; --it) { | |
Julien - ping for review
2013/04/10 21:33:59
Won't this loop ignore the first float if it is yo
| |
195 RenderBlock::FloatingObject* lastFloat = *it; | |
196 if (lastFloat != newFloat && lastFloat->type() == newFloat->type()) { | |
197 lastShapeOutsideInfo = lastFloat->renderer()->exclusionShapeOutsideI nfo(); | |
198 if (lastShapeOutsideInfo) | |
199 lastShapeOutsideInfo->computeSegmentsForLine(m_block->logicalHei ght() - m_block->logicalTopForFloat(lastFloat) + lastShapeOutsideInfo->shapeLogi calTop(), logicalHeightForLine(m_block, m_isFirstLine)); | |
200 break; | |
201 } | |
202 } | |
203 | |
185 ExclusionShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->exclusio nShapeOutsideInfo(); | 204 ExclusionShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->exclusio nShapeOutsideInfo(); |
186 if (shapeOutsideInfo) | 205 if (shapeOutsideInfo) |
187 shapeOutsideInfo->computeSegmentsForLine(m_block->logicalHeight() - m_bl ock->logicalTopForFloat(newFloat) + shapeOutsideInfo->shapeLogicalTop(), logical HeightForLine(m_block, m_isFirstLine)); | 206 shapeOutsideInfo->computeSegmentsForLine(m_block->logicalHeight() - m_bl ock->logicalTopForFloat(newFloat) + shapeOutsideInfo->shapeLogicalTop(), logical HeightForLine(m_block, m_isFirstLine)); |
188 #endif | 207 #endif |
189 | 208 |
190 if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) { | 209 if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) { |
191 float newLeft = m_block->logicalRightForFloat(newFloat); | 210 float newLeft = m_block->logicalRightForFloat(newFloat); |
192 #if ENABLE(CSS_EXCLUSIONS) | 211 #if ENABLE(CSS_EXCLUSIONS) |
212 if (lastShapeOutsideInfo) | |
213 newLeft -= lastShapeOutsideInfo->rightSegmentShapeBoundingBoxDelta() ; | |
193 if (shapeOutsideInfo) | 214 if (shapeOutsideInfo) |
194 newLeft += shapeOutsideInfo->rightSegmentShapeBoundingBoxDelta(); | 215 newLeft += shapeOutsideInfo->rightSegmentShapeBoundingBoxDelta(); |
195 #endif | 216 #endif |
196 | 217 |
197 if (shouldIndentText() && m_block->style()->isLeftToRightDirection()) | 218 if (shouldIndentText() && m_block->style()->isLeftToRightDirection()) |
198 newLeft += floorToInt(m_block->textIndentOffset()); | 219 newLeft += floorToInt(m_block->textIndentOffset()); |
199 m_left = max<float>(m_left, newLeft); | 220 m_left = max<float>(m_left, newLeft); |
200 } else { | 221 } else { |
201 float newRight = m_block->logicalLeftForFloat(newFloat); | 222 float newRight = m_block->logicalLeftForFloat(newFloat); |
202 #if ENABLE(CSS_EXCLUSIONS) | 223 #if ENABLE(CSS_EXCLUSIONS) |
224 if (lastShapeOutsideInfo) | |
225 newRight -= lastShapeOutsideInfo->leftSegmentShapeBoundingBoxDelta() ; | |
203 if (shapeOutsideInfo) | 226 if (shapeOutsideInfo) |
204 newRight += shapeOutsideInfo->leftSegmentShapeBoundingBoxDelta(); | 227 newRight += shapeOutsideInfo->leftSegmentShapeBoundingBoxDelta(); |
205 #endif | 228 #endif |
206 | 229 |
207 if (shouldIndentText() && !m_block->style()->isLeftToRightDirection()) | 230 if (shouldIndentText() && !m_block->style()->isLeftToRightDirection()) |
208 newRight -= floorToInt(m_block->textIndentOffset()); | 231 newRight -= floorToInt(m_block->textIndentOffset()); |
209 m_right = min<float>(m_right, newRight); | 232 m_right = min<float>(m_right, newRight); |
210 } | 233 } |
211 | 234 |
212 computeAvailableWidthFromLeftAndRight(); | 235 computeAvailableWidthFromLeftAndRight(); |
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3417 lineGridBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, ver ticalPositionCache); | 3440 lineGridBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, ver ticalPositionCache); |
3418 | 3441 |
3419 setLineGridBox(lineGridBox); | 3442 setLineGridBox(lineGridBox); |
3420 | 3443 |
3421 // FIXME: If any of the characteristics of the box change compared to the ol d one, then we need to do a deep dirtying | 3444 // FIXME: If any of the characteristics of the box change compared to the ol d one, then we need to do a deep dirtying |
3422 // (similar to what happens when the page height changes). Ideally, though, we only do this if someone is actually snapping | 3445 // (similar to what happens when the page height changes). Ideally, though, we only do this if someone is actually snapping |
3423 // to this grid. | 3446 // to this grid. |
3424 } | 3447 } |
3425 | 3448 |
3426 } | 3449 } |
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