| Index: ui/gl/test/gl_test_helper.cc
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| diff --git a/ui/gl/test/gl_test_helper.cc b/ui/gl/test/gl_test_helper.cc
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| deleted file mode 100644
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| index 052a1b90338861a7bc73965f99f6097fec3fd32c..0000000000000000000000000000000000000000
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| --- a/ui/gl/test/gl_test_helper.cc
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| +++ /dev/null
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| @@ -1,141 +0,0 @@
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| -// Copyright 2015 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#include "ui/gl/test/gl_test_helper.h"
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| -
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| -#include <string>
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| -
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| -#include "base/memory/scoped_ptr.h"
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| -#include "testing/gtest/include/gtest/gtest.h"
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| -
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| -namespace gfx {
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| -
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| -// static
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| -GLuint GLTestHelper::CreateTexture(GLenum target) {
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| -  // Create the texture object.
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| -  GLuint texture = 0;
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| -  glGenTextures(1, &texture);
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| -  glBindTexture(target, texture);
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| -  glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| -  glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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| -  glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| -  glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| -  return texture;
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| -}
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| -
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| -// static
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| -GLuint GLTestHelper::CompileShader(GLenum type, const char* src) {
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| -  GLuint shader = glCreateShader(type);
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| -  // Load the shader source.
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| -  glShaderSource(shader, 1, &src, nullptr);
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| -  // Compile the shader.
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| -  glCompileShader(shader);
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| -  return shader;
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| -}
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| -
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| -// static
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| -GLuint GLTestHelper::LoadShader(GLenum type, const char* src) {
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| -  GLuint shader = CompileShader(type, src);
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| -
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| -  // Check the compile status.
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| -  GLint value = 0;
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| -  glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
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| -  if (!value) {
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| -    char buffer[1024];
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| -    GLsizei length = 0;
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| -    glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
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| -    std::string log(buffer, length);
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| -    EXPECT_EQ(1, value) << "Error compiling shader: " << log;
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| -    glDeleteShader(shader);
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| -    shader = 0;
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| -  }
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| -  return shader;
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| -}
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| -
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| -// static
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| -GLuint GLTestHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) {
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| -  // Create the program object.
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| -  GLuint program = glCreateProgram();
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| -  glAttachShader(program, vertex_shader);
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| -  glAttachShader(program, fragment_shader);
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| -  // Link the program.
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| -  glLinkProgram(program);
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| -  return program;
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| -}
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| -
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| -// static
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| -GLuint GLTestHelper::SetupProgram(GLuint vertex_shader,
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| -                                  GLuint fragment_shader) {
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| -  GLuint program = LinkProgram(vertex_shader, fragment_shader);
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| -  // Check the link status.
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| -  GLint linked = 0;
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| -  glGetProgramiv(program, GL_LINK_STATUS, &linked);
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| -  if (!linked) {
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| -    char buffer[1024];
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| -    GLsizei length = 0;
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| -    glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
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| -    std::string log(buffer, length);
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| -    EXPECT_EQ(1, linked) << "Error linking program: " << log;
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| -    glDeleteProgram(program);
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| -    program = 0;
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| -  }
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| -  return program;
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| -}
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| -
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| -// static
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| -GLuint GLTestHelper::SetupFramebuffer(int width, int height) {
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| -  GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D);
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| -  glBindTexture(GL_TEXTURE_2D, color_buffer_texture);
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| -  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
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| -               GL_UNSIGNED_BYTE, nullptr);
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| -  GLuint framebuffer = 0;
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| -  glGenFramebuffersEXT(1, &framebuffer);
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| -  glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
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| -  glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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| -                            color_buffer_texture, 0);
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| -  if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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| -    EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
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| -              glCheckFramebufferStatusEXT(GL_FRAMEBUFFER))
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| -        << "Error setting up framebuffer";
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| -    glDeleteFramebuffersEXT(1, &framebuffer);
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| -    framebuffer = 0;
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| -  }
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| -  glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
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| -  glDeleteTextures(1, &color_buffer_texture);
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| -  return framebuffer;
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| -}
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| -
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| -// static
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| -bool GLTestHelper::CheckPixels(int x,
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| -                               int y,
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| -                               int width,
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| -                               int height,
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| -                               const uint8_t expected_color[4]) {
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| -  int size = width * height * 4;
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| -  scoped_ptr<uint8_t[]> pixels(new uint8_t[size]);
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| -  const uint8_t kCheckClearValue = 123u;
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| -  memset(pixels.get(), kCheckClearValue, size);
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| -  glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
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| -  int bad_count = 0;
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| -  for (int yy = 0; yy < height; ++yy) {
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| -    for (int xx = 0; xx < width; ++xx) {
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| -      int offset = yy * width * 4 + xx * 4;
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| -      for (int jj = 0; jj < 4; ++jj) {
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| -        uint8_t actual = pixels[offset + jj];
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| -        uint8_t expected = expected_color[jj];
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| -        EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y)
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| -                                    << " channel " << jj;
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| -        bad_count += actual != expected;
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| -        // Exit early just so we don't spam the log but we print enough to
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| -        // hopefully make it easy to diagnose the issue.
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| -        if (bad_count > 16)
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| -          return false;
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| -      }
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| -    }
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| -  }
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| -
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| -  return !bad_count;
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| -}
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| -
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| -}  // namespace gfx
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| 
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