Index: ui/gl/test/gl_test_helper.cc |
diff --git a/ui/gl/test/gl_test_helper.cc b/ui/gl/test/gl_test_helper.cc |
deleted file mode 100644 |
index 052a1b90338861a7bc73965f99f6097fec3fd32c..0000000000000000000000000000000000000000 |
--- a/ui/gl/test/gl_test_helper.cc |
+++ /dev/null |
@@ -1,141 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/gl/test/gl_test_helper.h" |
- |
-#include <string> |
- |
-#include "base/memory/scoped_ptr.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace gfx { |
- |
-// static |
-GLuint GLTestHelper::CreateTexture(GLenum target) { |
- // Create the texture object. |
- GLuint texture = 0; |
- glGenTextures(1, &texture); |
- glBindTexture(target, texture); |
- glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- return texture; |
-} |
- |
-// static |
-GLuint GLTestHelper::CompileShader(GLenum type, const char* src) { |
- GLuint shader = glCreateShader(type); |
- // Load the shader source. |
- glShaderSource(shader, 1, &src, nullptr); |
- // Compile the shader. |
- glCompileShader(shader); |
- return shader; |
-} |
- |
-// static |
-GLuint GLTestHelper::LoadShader(GLenum type, const char* src) { |
- GLuint shader = CompileShader(type, src); |
- |
- // Check the compile status. |
- GLint value = 0; |
- glGetShaderiv(shader, GL_COMPILE_STATUS, &value); |
- if (!value) { |
- char buffer[1024]; |
- GLsizei length = 0; |
- glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer); |
- std::string log(buffer, length); |
- EXPECT_EQ(1, value) << "Error compiling shader: " << log; |
- glDeleteShader(shader); |
- shader = 0; |
- } |
- return shader; |
-} |
- |
-// static |
-GLuint GLTestHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) { |
- // Create the program object. |
- GLuint program = glCreateProgram(); |
- glAttachShader(program, vertex_shader); |
- glAttachShader(program, fragment_shader); |
- // Link the program. |
- glLinkProgram(program); |
- return program; |
-} |
- |
-// static |
-GLuint GLTestHelper::SetupProgram(GLuint vertex_shader, |
- GLuint fragment_shader) { |
- GLuint program = LinkProgram(vertex_shader, fragment_shader); |
- // Check the link status. |
- GLint linked = 0; |
- glGetProgramiv(program, GL_LINK_STATUS, &linked); |
- if (!linked) { |
- char buffer[1024]; |
- GLsizei length = 0; |
- glGetProgramInfoLog(program, sizeof(buffer), &length, buffer); |
- std::string log(buffer, length); |
- EXPECT_EQ(1, linked) << "Error linking program: " << log; |
- glDeleteProgram(program); |
- program = 0; |
- } |
- return program; |
-} |
- |
-// static |
-GLuint GLTestHelper::SetupFramebuffer(int width, int height) { |
- GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D); |
- glBindTexture(GL_TEXTURE_2D, color_buffer_texture); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, |
- GL_UNSIGNED_BYTE, nullptr); |
- GLuint framebuffer = 0; |
- glGenFramebuffersEXT(1, &framebuffer); |
- glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
- color_buffer_texture, 0); |
- if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
- glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
- << "Error setting up framebuffer"; |
- glDeleteFramebuffersEXT(1, &framebuffer); |
- framebuffer = 0; |
- } |
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
- glDeleteTextures(1, &color_buffer_texture); |
- return framebuffer; |
-} |
- |
-// static |
-bool GLTestHelper::CheckPixels(int x, |
- int y, |
- int width, |
- int height, |
- const uint8_t expected_color[4]) { |
- int size = width * height * 4; |
- scoped_ptr<uint8_t[]> pixels(new uint8_t[size]); |
- const uint8_t kCheckClearValue = 123u; |
- memset(pixels.get(), kCheckClearValue, size); |
- glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); |
- int bad_count = 0; |
- for (int yy = 0; yy < height; ++yy) { |
- for (int xx = 0; xx < width; ++xx) { |
- int offset = yy * width * 4 + xx * 4; |
- for (int jj = 0; jj < 4; ++jj) { |
- uint8_t actual = pixels[offset + jj]; |
- uint8_t expected = expected_color[jj]; |
- EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y) |
- << " channel " << jj; |
- bad_count += actual != expected; |
- // Exit early just so we don't spam the log but we print enough to |
- // hopefully make it easy to diagnose the issue. |
- if (bad_count > 16) |
- return false; |
- } |
- } |
- } |
- |
- return !bad_count; |
-} |
- |
-} // namespace gfx |