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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This file defines tests that implementations of GLImage should pass in order | |
6 // to be conformant. | |
7 | |
8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
10 | |
11 #include "base/basictypes.h" | |
12 #include "base/memory/scoped_ptr.h" | |
13 #include "base/strings/stringize_macros.h" | |
14 #include "base/strings/stringprintf.h" | |
15 #include "testing/gtest/include/gtest/gtest.h" | |
16 #include "ui/gfx/buffer_format_util.h" | |
17 #include "ui/gfx/buffer_types.h" | |
18 #include "ui/gl/gl_bindings.h" | |
19 #include "ui/gl/gl_context.h" | |
20 #include "ui/gl/gl_image.h" | |
21 #include "ui/gl/gl_implementation.h" | |
22 #include "ui/gl/gl_surface.h" | |
23 #include "ui/gl/test/gl_image_test_support.h" | |
24 #include "ui/gl/test/gl_test_helper.h" | |
25 | |
26 namespace gfx { | |
27 | |
28 template <typename GLImageTestDelegate> | |
29 class GLImageTest : public testing::Test { | |
30 protected: | |
31 // Overridden from testing::Test: | |
32 void SetUp() override { | |
33 GLImageTestSupport::InitializeGL(); | |
34 surface_ = GLSurface::CreateOffscreenGLSurface(Size()); | |
35 context_ = GLContext::CreateGLContext(nullptr, surface_.get(), | |
36 PreferIntegratedGpu); | |
37 context_->MakeCurrent(surface_.get()); | |
38 } | |
39 void TearDown() override { | |
40 context_->ReleaseCurrent(surface_.get()); | |
41 context_ = nullptr; | |
42 surface_ = nullptr; | |
43 GLImageTestSupport::CleanupGL(); | |
44 } | |
45 | |
46 protected: | |
47 scoped_refptr<GLSurface> surface_; | |
48 scoped_refptr<GLContext> context_; | |
49 GLImageTestDelegate delegate_; | |
50 }; | |
51 | |
52 TYPED_TEST_CASE_P(GLImageTest); | |
53 | |
54 // Copy image to texture. Support is optional. Texels should be updated if | |
55 // supported, and left unchanged if not. | |
56 TYPED_TEST_P(GLImageTest, CopyTexSubImage) { | |
57 const Size image_size(256, 256); | |
58 const uint8_t image_color[] = {0, 0xff, 0, 0xff}; | |
59 const uint8_t texture_color[] = {0, 0, 0xff, 0xff}; | |
60 | |
61 GLuint framebuffer = | |
62 GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height()); | |
63 ASSERT_TRUE(framebuffer); | |
64 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); | |
65 glViewport(0, 0, image_size.width(), image_size.height()); | |
66 | |
67 // Create a solid color green image of preferred format. This must succeed | |
68 // in order for a GLImage to be conformant. | |
69 scoped_refptr<GLImage> image = this->delegate_.CreateSolidColorImage( | |
70 image_size, GLImageTestSupport::GetPreferredInternalFormat(), | |
71 GLImageTestSupport::GetPreferredBufferFormat(), image_color); | |
72 ASSERT_TRUE(image); | |
73 | |
74 // Create a solid color blue texture of the same size as |image|. | |
75 GLuint texture = GLTestHelper::CreateTexture(GL_TEXTURE_2D); | |
76 scoped_ptr<uint8_t[]> pixels(new uint8_t[BufferSizeForBufferFormat( | |
77 image_size, GLImageTestSupport::GetPreferredBufferFormat())]); | |
78 GLImageTestSupport::SetBufferDataToColor( | |
79 image_size.width(), image_size.height(), | |
80 static_cast<int>(RowSizeForBufferFormat( | |
81 image_size.width(), GLImageTestSupport::GetPreferredBufferFormat(), | |
82 0)), | |
83 GLImageTestSupport::GetPreferredBufferFormat(), texture_color, | |
84 pixels.get()); | |
85 // Note: This test assume that |image| can be used with GL_TEXTURE_2D but | |
86 // that might not be the case for some GLImage implementations. | |
87 glBindTexture(GL_TEXTURE_2D, texture); | |
88 glTexImage2D(GL_TEXTURE_2D, 0, | |
89 GLImageTestSupport::GetPreferredInternalFormat(), | |
90 image_size.width(), image_size.height(), 0, | |
91 GLImageTestSupport::GetPreferredInternalFormat(), | |
92 GL_UNSIGNED_BYTE, pixels.get()); | |
93 | |
94 // Attempt to copy |image| to |texture|. | |
95 // Returns true on success, false on failure. | |
96 bool rv = image->CopyTexSubImage(GL_TEXTURE_2D, Point(), Rect(image_size)); | |
97 | |
98 // clang-format off | |
99 const char kVertexShader[] = STRINGIZE( | |
100 attribute vec2 a_position; | |
101 attribute vec2 a_texCoord; | |
102 varying vec2 v_texCoord; | |
103 void main() { | |
104 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | |
105 v_texCoord = a_texCoord; | |
106 } | |
107 ); | |
108 const char kFragmentShader[] = STRINGIZE( | |
109 uniform sampler2D a_texture; | |
110 varying vec2 v_texCoord; | |
111 void main() { | |
112 gl_FragColor = texture2D(a_texture, v_texCoord); | |
113 } | |
114 ); | |
115 const char kShaderFloatPrecision[] = STRINGIZE( | |
116 precision mediump float; | |
117 ); | |
118 // clang-format on | |
119 | |
120 GLuint vertex_shader = | |
121 GLTestHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); | |
122 bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2; | |
123 GLuint fragment_shader = GLTestHelper::LoadShader( | |
124 GL_FRAGMENT_SHADER, | |
125 base::StringPrintf("%s%s", is_gles ? kShaderFloatPrecision : "", | |
126 kFragmentShader) | |
127 .c_str()); | |
128 GLuint program = GLTestHelper::SetupProgram(vertex_shader, fragment_shader); | |
129 EXPECT_NE(program, 0u); | |
130 glUseProgram(program); | |
131 | |
132 GLint sampler_location = glGetUniformLocation(program, "a_texture"); | |
133 ASSERT_NE(sampler_location, -1); | |
134 glUniform1i(sampler_location, 0); | |
135 | |
136 // clang-format off | |
137 static GLfloat vertices[] = { | |
138 -1.f, -1.f, 0.f, 0.f, | |
139 1.f, -1.f, 1.f, 0.f, | |
140 -1.f, 1.f, 0.f, 1.f, | |
141 1.f, 1.f, 1.f, 1.f | |
142 }; | |
143 // clang-format on | |
144 | |
145 GLuint vertex_buffer; | |
146 glGenBuffersARB(1, &vertex_buffer); | |
147 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
148 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
149 GLint position_location = glGetAttribLocation(program, "a_position"); | |
150 ASSERT_NE(position_location, -1); | |
151 glEnableVertexAttribArray(position_location); | |
152 glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, | |
153 sizeof(GLfloat) * 4, 0); | |
154 GLint tex_coord_location = glGetAttribLocation(program, "a_texCoord"); | |
155 EXPECT_NE(tex_coord_location, -1); | |
156 glEnableVertexAttribArray(tex_coord_location); | |
157 glVertexAttribPointer(tex_coord_location, 2, GL_FLOAT, GL_FALSE, | |
158 sizeof(GLfloat) * 4, | |
159 reinterpret_cast<void*>(sizeof(GLfloat) * 2)); | |
160 | |
161 // Draw |texture| to viewport and read back pixels to check expectations. | |
162 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
163 GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(), | |
164 rv ? image_color : texture_color); | |
165 | |
166 // Clean up. | |
167 glDeleteProgram(program); | |
168 glDeleteShader(vertex_shader); | |
169 glDeleteShader(fragment_shader); | |
170 glDeleteBuffersARB(1, &vertex_buffer); | |
171 glDeleteTextures(1, &texture); | |
172 glDeleteFramebuffersEXT(1, &framebuffer); | |
173 image->Destroy(true); | |
174 } | |
175 | |
176 // The GLImageTest test case verifies behaviour that is expected from a | |
177 // GLImage in order to be conformant. | |
178 REGISTER_TYPED_TEST_CASE_P(GLImageTest, CopyTexSubImage); | |
179 | |
180 } // namespace gfx | |
181 | |
182 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ | |
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