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Issue 139013008: Implement support for rendering to 32-bit float textures on ES3 (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix extension names that are a substring of another name in FeatureInfo Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <list> 10 #include <list>
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2952 backbuffer_needs_clear_bits_ = 0; 2952 backbuffer_needs_clear_bits_ = 0;
2953 RestoreClearState(); 2953 RestoreClearState();
2954 } 2954 }
2955 return true; 2955 return true;
2956 } 2956 }
2957 2957
2958 if (framebuffer_manager()->IsComplete(framebuffer)) { 2958 if (framebuffer_manager()->IsComplete(framebuffer)) {
2959 return true; 2959 return true;
2960 } 2960 }
2961 2961
2962 GLenum completeness = framebuffer->IsPossiblyComplete(); 2962 GLenum completeness = framebuffer->IsPossiblyComplete(feature_info_.get());
2963 if (completeness != GL_FRAMEBUFFER_COMPLETE) { 2963 if (completeness != GL_FRAMEBUFFER_COMPLETE) {
2964 LOCAL_SET_GL_ERROR( 2964 LOCAL_SET_GL_ERROR(
2965 GL_INVALID_FRAMEBUFFER_OPERATION, func_name, "framebuffer incomplete"); 2965 GL_INVALID_FRAMEBUFFER_OPERATION, func_name, "framebuffer incomplete");
2966 return false; 2966 return false;
2967 } 2967 }
2968 2968
2969 // Are all the attachments cleared? 2969 // Are all the attachments cleared?
2970 if (renderbuffer_manager()->HaveUnclearedRenderbuffers() || 2970 if (renderbuffer_manager()->HaveUnclearedRenderbuffers() ||
2971 texture_manager()->HaveUnclearedMips()) { 2971 texture_manager()->HaveUnclearedMips()) {
2972 if (!framebuffer->IsCleared()) { 2972 if (!framebuffer->IsCleared()) {
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4888 glEnable(GL_SCISSOR_TEST); 4888 glEnable(GL_SCISSOR_TEST);
4889 } 4889 }
4890 } 4890 }
4891 4891
4892 GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) { 4892 GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) {
4893 Framebuffer* framebuffer = 4893 Framebuffer* framebuffer =
4894 GetFramebufferInfoForTarget(target); 4894 GetFramebufferInfoForTarget(target);
4895 if (!framebuffer) { 4895 if (!framebuffer) {
4896 return GL_FRAMEBUFFER_COMPLETE; 4896 return GL_FRAMEBUFFER_COMPLETE;
4897 } 4897 }
4898 GLenum completeness = framebuffer->IsPossiblyComplete(); 4898 GLenum completeness = framebuffer->IsPossiblyComplete(feature_info_.get());
4899 if (completeness != GL_FRAMEBUFFER_COMPLETE) { 4899 if (completeness != GL_FRAMEBUFFER_COMPLETE) {
4900 return completeness; 4900 return completeness;
4901 } 4901 }
4902 return framebuffer->GetStatus(texture_manager(), target); 4902 return framebuffer->GetStatus(texture_manager(), target);
4903 } 4903 }
4904 4904
4905 void GLES2DecoderImpl::DoFramebufferTexture2D( 4905 void GLES2DecoderImpl::DoFramebufferTexture2D(
4906 GLenum target, GLenum attachment, GLenum textarget, 4906 GLenum target, GLenum attachment, GLenum textarget,
4907 GLuint client_texture_id, GLint level) { 4907 GLuint client_texture_id, GLint level) {
4908 DoFramebufferTexture2DCommon( 4908 DoFramebufferTexture2DCommon(
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10516 DoDidUseTexImageIfNeeded(texture, texture->target()); 10516 DoDidUseTexImageIfNeeded(texture, texture->target());
10517 } 10517 }
10518 10518
10519 // Include the auto-generated part of this file. We split this because it means 10519 // Include the auto-generated part of this file. We split this because it means
10520 // we can easily edit the non-auto generated parts right here in this file 10520 // we can easily edit the non-auto generated parts right here in this file
10521 // instead of having to edit some template or the code generator. 10521 // instead of having to edit some template or the code generator.
10522 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 10522 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
10523 10523
10524 } // namespace gles2 10524 } // namespace gles2
10525 } // namespace gpu 10525 } // namespace gpu
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