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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
| 10 #include "base/macros.h" |
10 #include "base/strings/string_number_conversions.h" | 11 #include "base/strings/string_number_conversions.h" |
11 #include "base/strings/string_split.h" | 12 #include "base/strings/string_split.h" |
12 #include "base/strings/string_util.h" | 13 #include "base/strings/string_util.h" |
13 #include "gpu/command_buffer/service/gl_utils.h" | 14 #include "gpu/command_buffer/service/gl_utils.h" |
14 #include "gpu/command_buffer/service/gpu_switches.h" | 15 #include "gpu/command_buffer/service/gpu_switches.h" |
15 #include "ui/gl/gl_implementation.h" | 16 #include "ui/gl/gl_implementation.h" |
16 | 17 |
17 #if defined(OS_MACOSX) | 18 #if defined(OS_MACOSX) |
18 #include "ui/gl/io_surface_support_mac.h" | 19 #include "ui/gl/io_surface_support_mac.h" |
19 #endif | 20 #endif |
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92 workarounds->max_cube_map_texture_size = 4096; | 93 workarounds->max_cube_map_texture_size = 4096; |
93 if (workarounds->max_cube_map_texture_size_limit_1024) | 94 if (workarounds->max_cube_map_texture_size_limit_1024) |
94 workarounds->max_cube_map_texture_size = 1024; | 95 workarounds->max_cube_map_texture_size = 1024; |
95 if (workarounds->max_cube_map_texture_size_limit_512) | 96 if (workarounds->max_cube_map_texture_size_limit_512) |
96 workarounds->max_cube_map_texture_size = 512; | 97 workarounds->max_cube_map_texture_size = 512; |
97 } | 98 } |
98 | 99 |
99 } // anonymous namespace. | 100 } // anonymous namespace. |
100 | 101 |
101 FeatureInfo::FeatureFlags::FeatureFlags() | 102 FeatureInfo::FeatureFlags::FeatureFlags() |
102 : chromium_framebuffer_multisample(false), | 103 : chromium_color_buffer_float_rgba(false), |
| 104 chromium_color_buffer_float_rgb(false), |
| 105 chromium_framebuffer_multisample(false), |
103 use_core_framebuffer_multisample(false), | 106 use_core_framebuffer_multisample(false), |
104 multisampled_render_to_texture(false), | 107 multisampled_render_to_texture(false), |
105 use_img_for_multisampled_render_to_texture(false), | 108 use_img_for_multisampled_render_to_texture(false), |
106 oes_standard_derivatives(false), | 109 oes_standard_derivatives(false), |
107 oes_egl_image_external(false), | 110 oes_egl_image_external(false), |
108 oes_depth24(false), | 111 oes_depth24(false), |
109 oes_compressed_etc1_rgb8_texture(false), | 112 oes_compressed_etc1_rgb8_texture(false), |
110 packed_depth24_stencil8(false), | 113 packed_depth24_stencil8(false), |
111 npot_ok(false), | 114 npot_ok(false), |
112 enable_texture_float_linear(false), | 115 enable_texture_float_linear(false), |
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430 npot_ok = true; | 433 npot_ok = true; |
431 } | 434 } |
432 | 435 |
433 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float, | 436 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float, |
434 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear | 437 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear |
435 bool enable_texture_float = false; | 438 bool enable_texture_float = false; |
436 bool enable_texture_float_linear = false; | 439 bool enable_texture_float_linear = false; |
437 bool enable_texture_half_float = false; | 440 bool enable_texture_half_float = false; |
438 bool enable_texture_half_float_linear = false; | 441 bool enable_texture_half_float_linear = false; |
439 | 442 |
440 bool have_arb_texture_float = extensions.Contains("GL_ARB_texture_float"); | 443 bool may_enable_chromium_color_buffer_float = false; |
441 | 444 |
442 if (have_arb_texture_float) { | 445 if (extensions.Contains("GL_ARB_texture_float")) { |
443 enable_texture_float = true; | 446 enable_texture_float = true; |
444 enable_texture_float_linear = true; | 447 enable_texture_float_linear = true; |
445 enable_texture_half_float = true; | 448 enable_texture_half_float = true; |
446 enable_texture_half_float_linear = true; | 449 enable_texture_half_float_linear = true; |
| 450 may_enable_chromium_color_buffer_float = true; |
447 } else { | 451 } else { |
448 if (extensions.Contains("GL_OES_texture_float") || have_arb_texture_float) { | 452 if (extensions.Contains("GL_OES_texture_float")) { |
449 enable_texture_float = true; | 453 enable_texture_float = true; |
450 if (extensions.Contains("GL_OES_texture_float_linear") || | 454 if (extensions.Contains("GL_OES_texture_float_linear")) { |
451 have_arb_texture_float) { | |
452 enable_texture_float_linear = true; | 455 enable_texture_float_linear = true; |
453 } | 456 } |
| 457 if (is_es3 && extensions.Contains("GL_EXT_color_buffer_float")) { |
| 458 may_enable_chromium_color_buffer_float = true; |
| 459 } |
454 } | 460 } |
455 if (extensions.Contains("GL_OES_texture_half_float") || | 461 if (extensions.Contains("GL_OES_texture_half_float")) { |
456 have_arb_texture_float) { | |
457 enable_texture_half_float = true; | 462 enable_texture_half_float = true; |
458 if (extensions.Contains("GL_OES_texture_half_float_linear") || | 463 if (extensions.Contains("GL_OES_texture_half_float_linear")) { |
459 have_arb_texture_float) { | |
460 enable_texture_half_float_linear = true; | 464 enable_texture_half_float_linear = true; |
461 } | 465 } |
462 } | 466 } |
463 } | 467 } |
464 | 468 |
465 if (enable_texture_float) { | 469 if (enable_texture_float) { |
466 texture_format_validators_[GL_ALPHA].AddValue(GL_FLOAT); | 470 texture_format_validators_[GL_ALPHA].AddValue(GL_FLOAT); |
467 texture_format_validators_[GL_RGB].AddValue(GL_FLOAT); | 471 texture_format_validators_[GL_RGB].AddValue(GL_FLOAT); |
468 texture_format_validators_[GL_RGBA].AddValue(GL_FLOAT); | 472 texture_format_validators_[GL_RGBA].AddValue(GL_FLOAT); |
469 texture_format_validators_[GL_LUMINANCE].AddValue(GL_FLOAT); | 473 texture_format_validators_[GL_LUMINANCE].AddValue(GL_FLOAT); |
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483 texture_format_validators_[GL_LUMINANCE].AddValue(GL_HALF_FLOAT_OES); | 487 texture_format_validators_[GL_LUMINANCE].AddValue(GL_HALF_FLOAT_OES); |
484 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES); | 488 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES); |
485 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES); | 489 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES); |
486 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES); | 490 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES); |
487 AddExtensionString("GL_OES_texture_half_float"); | 491 AddExtensionString("GL_OES_texture_half_float"); |
488 if (enable_texture_half_float_linear) { | 492 if (enable_texture_half_float_linear) { |
489 AddExtensionString("GL_OES_texture_half_float_linear"); | 493 AddExtensionString("GL_OES_texture_half_float_linear"); |
490 } | 494 } |
491 } | 495 } |
492 | 496 |
| 497 if (may_enable_chromium_color_buffer_float) { |
| 498 COMPILE_ASSERT(GL_RGBA32F_ARB == GL_RGBA32F && |
| 499 GL_RGBA32F_EXT == GL_RGBA32F && |
| 500 GL_RGB32F_ARB == GL_RGB32F && |
| 501 GL_RGB32F_EXT == GL_RGB32F, |
| 502 sized_float_internal_format_variations_must_match); |
| 503 // We don't check extension support beyond ARB_texture_float on desktop GL, |
| 504 // and spec prior to OpenGL 3.0 mandates framebuffer support only for one |
| 505 // implementation-chosen format. Check for framebuffer completeness with |
| 506 // formats that the extension exposes, and only enable the extension when |
| 507 // framebuffers created with both float texture formats result in a |
| 508 // complete framebuffer. |
| 509 GLint fb_binding = 0; |
| 510 GLint tex_binding = 0; |
| 511 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding); |
| 512 glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding); |
| 513 |
| 514 GLuint tex_id = 0; |
| 515 GLuint fb_id = 0; |
| 516 GLsizei width = 16; |
| 517 |
| 518 glGenTextures(1, &tex_id); |
| 519 glGenFramebuffersEXT(1, &fb_id); |
| 520 glBindTexture(GL_TEXTURE_2D, tex_id); |
| 521 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, width, 0, GL_RGBA, |
| 522 GL_FLOAT, NULL); |
| 523 glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id); |
| 524 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 525 GL_TEXTURE_2D, tex_id, 0); |
| 526 GLenum statusRGBA = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| 527 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB, |
| 528 GL_FLOAT, NULL); |
| 529 GLenum statusRGB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| 530 glDeleteFramebuffersEXT(1, &fb_id); |
| 531 glDeleteTextures(1, &tex_id); |
| 532 |
| 533 glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding)); |
| 534 glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding)); |
| 535 |
| 536 DCHECK(glGetError() == GL_NO_ERROR); |
| 537 |
| 538 // ES3.0 EXT_color_buffer_float doesn't support rendering to RGB32F, so |
| 539 // split into two extensions. |
| 540 if (statusRGBA == GL_FRAMEBUFFER_COMPLETE) { |
| 541 validators_.texture_internal_format.AddValue(GL_RGBA32F); |
| 542 feature_flags_.chromium_color_buffer_float_rgba = true; |
| 543 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba"); |
| 544 } |
| 545 if (statusRGB == GL_FRAMEBUFFER_COMPLETE) { |
| 546 validators_.texture_internal_format.AddValue(GL_RGB32F); |
| 547 feature_flags_.chromium_color_buffer_float_rgb = true; |
| 548 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb"); |
| 549 } |
| 550 } |
| 551 |
493 // Check for multisample support | 552 // Check for multisample support |
494 if (!disallowed_features_.multisampling && | 553 if (!disallowed_features_.multisampling && |
495 !workarounds_.disable_framebuffer_multisample) { | 554 !workarounds_.disable_framebuffer_multisample) { |
496 bool ext_has_multisample = | 555 bool ext_has_multisample = |
497 extensions.Contains("GL_EXT_framebuffer_multisample") || is_es3; | 556 extensions.Contains("GL_EXT_framebuffer_multisample") || is_es3; |
498 if (feature_flags_.is_angle) { | 557 if (feature_flags_.is_angle) { |
499 ext_has_multisample |= | 558 ext_has_multisample |= |
500 extensions.Contains("GL_ANGLE_framebuffer_multisample"); | 559 extensions.Contains("GL_ANGLE_framebuffer_multisample"); |
501 } | 560 } |
502 feature_flags_.use_core_framebuffer_multisample = is_es3; | 561 feature_flags_.use_core_framebuffer_multisample = is_es3; |
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722 if (extensions_.find(str) == std::string::npos) { | 781 if (extensions_.find(str) == std::string::npos) { |
723 extensions_ += (extensions_.empty() ? "" : " ") + str; | 782 extensions_ += (extensions_.empty() ? "" : " ") + str; |
724 } | 783 } |
725 } | 784 } |
726 | 785 |
727 FeatureInfo::~FeatureInfo() { | 786 FeatureInfo::~FeatureInfo() { |
728 } | 787 } |
729 | 788 |
730 } // namespace gles2 | 789 } // namespace gles2 |
731 } // namespace gpu | 790 } // namespace gpu |
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