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Side by Side Diff: ui/gl/gl_context.h

Issue 139013008: Implement support for rendering to 32-bit float textures on ES3 (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Make TexSubImage validation agree with TexImage validation Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 // Use this context for virtualization. 101 // Use this context for virtualization.
102 void SetupForVirtualization(); 102 void SetupForVirtualization();
103 103
104 // Make this context current when used for context virtualization. 104 // Make this context current when used for context virtualization.
105 bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface); 105 bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface);
106 106
107 // Notify this context that |virtual_context|, that was using us, is 107 // Notify this context that |virtual_context|, that was using us, is
108 // being released or destroyed. 108 // being released or destroyed.
109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); 109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
110 110
111 // Returns the GL version string. The context must be current.
112 virtual std::string GetGLVersion();
113
114 // Returns the GL renderer string. The context must be current.
115 virtual std::string GetGLRenderer();
116
111 protected: 117 protected:
112 virtual ~GLContext(); 118 virtual ~GLContext();
113 119
114 // Sets the GL api to the real hardware API (vs the VirtualAPI) 120 // Sets the GL api to the real hardware API (vs the VirtualAPI)
115 static void SetRealGLApi(); 121 static void SetRealGLApi();
116 virtual void SetCurrent(GLSurface* surface); 122 virtual void SetCurrent(GLSurface* surface);
117 123
118 // Initialize function pointers to functions where the bound version depends 124 // Initialize function pointers to functions where the bound version depends
119 // on GL version or supported extensions. Should be called immediately after 125 // on GL version or supported extensions. Should be called immediately after
120 // this context is made current. 126 // this context is made current.
121 bool InitializeDynamicBindings(); 127 bool InitializeDynamicBindings();
122 128
123 // Returns the last real (non-virtual) GLContext made current. 129 // Returns the last real (non-virtual) GLContext made current.
124 static GLContext* GetRealCurrent(); 130 static GLContext* GetRealCurrent();
125 131
126 // Returns the GL version string. The context must be current.
127 virtual std::string GetGLVersion();
128
129 private: 132 private:
130 friend class base::RefCounted<GLContext>; 133 friend class base::RefCounted<GLContext>;
131 134
132 // For GetRealCurrent. 135 // For GetRealCurrent.
133 friend class VirtualGLApi; 136 friend class VirtualGLApi;
134 137
135 scoped_refptr<GLShareGroup> share_group_; 138 scoped_refptr<GLShareGroup> share_group_;
136 scoped_ptr<VirtualGLApi> virtual_gl_api_; 139 scoped_ptr<VirtualGLApi> virtual_gl_api_;
137 scoped_ptr<GLStateRestorer> state_restorer_; 140 scoped_ptr<GLStateRestorer> state_restorer_;
138 scoped_ptr<GLVersionInfo> version_info_; 141 scoped_ptr<GLVersionInfo> version_info_;
(...skipping 10 matching lines...) Expand all
149 152
150 virtual void SetCurrent(GLSurface* surface) OVERRIDE; 153 virtual void SetCurrent(GLSurface* surface) OVERRIDE;
151 154
152 private: 155 private:
153 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 156 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
154 }; 157 };
155 158
156 } // namespace gfx 159 } // namespace gfx
157 160
158 #endif // UI_GL_GL_CONTEXT_H_ 161 #endif // UI_GL_GL_CONTEXT_H_
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