| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/error_state_mock.h" | 5 #include "gpu/command_buffer/service/error_state_mock.h" |
| 6 #include "gpu/command_buffer/service/framebuffer_manager.h" | 6 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 7 #include "gpu/command_buffer/service/feature_info.h" | 7 #include "gpu/command_buffer/service/feature_info.h" |
| 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 9 #include "gpu/command_buffer/service/test_helper.h" | 9 #include "gpu/command_buffer/service/test_helper.h" |
| 10 #include "gpu/command_buffer/service/texture_manager.h" | 10 #include "gpu/command_buffer/service/texture_manager.h" |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 } // namespace | 26 } // namespace |
| 27 | 27 |
| 28 class FramebufferManagerTest : public testing::Test { | 28 class FramebufferManagerTest : public testing::Test { |
| 29 public: | 29 public: |
| 30 FramebufferManagerTest() | 30 FramebufferManagerTest() |
| 31 : manager_(1, 1), | 31 : manager_(1, 1), |
| 32 texture_manager_( | 32 texture_manager_( |
| 33 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize), | 33 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize), |
| 34 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, | 34 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, |
| 35 kDepth24Supported) { | 35 kDepth24Supported) { |
| 36 | |
| 37 } | 36 } |
| 38 virtual ~FramebufferManagerTest() { | 37 virtual ~FramebufferManagerTest() { |
| 39 manager_.Destroy(false); | 38 manager_.Destroy(false); |
| 40 texture_manager_.Destroy(false); | 39 texture_manager_.Destroy(false); |
| 41 renderbuffer_manager_.Destroy(false); | 40 renderbuffer_manager_.Destroy(false); |
| 42 } | 41 } |
| 43 | 42 |
| 44 protected: | 43 protected: |
| 45 virtual void SetUp() { | 44 virtual void SetUp() { |
| 46 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); | 45 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); |
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| 103 ASSERT_TRUE(framebuffer1 == NULL); | 102 ASSERT_TRUE(framebuffer1 == NULL); |
| 104 } | 103 } |
| 105 | 104 |
| 106 class FramebufferInfoTest : public testing::Test { | 105 class FramebufferInfoTest : public testing::Test { |
| 107 public: | 106 public: |
| 108 static const GLuint kClient1Id = 1; | 107 static const GLuint kClient1Id = 1; |
| 109 static const GLuint kService1Id = 11; | 108 static const GLuint kService1Id = 11; |
| 110 | 109 |
| 111 FramebufferInfoTest() | 110 FramebufferInfoTest() |
| 112 : manager_(1, 1), | 111 : manager_(1, 1), |
| 113 texture_manager_( | 112 feature_info_(new FeatureInfo()), |
| 114 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize), | |
| 115 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, | 113 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, |
| 116 kDepth24Supported) { | 114 kDepth24Supported) { |
| 115 texture_manager_.reset(new TextureManager(NULL, feature_info_.get(), |
| 116 kMaxTextureSize, kMaxCubemapSize)); |
| 117 } | 117 } |
| 118 virtual ~FramebufferInfoTest() { | 118 virtual ~FramebufferInfoTest() { |
| 119 manager_.Destroy(false); | 119 manager_.Destroy(false); |
| 120 texture_manager_.Destroy(false); | 120 texture_manager_->Destroy(false); |
| 121 renderbuffer_manager_.Destroy(false); | 121 renderbuffer_manager_.Destroy(false); |
| 122 } | 122 } |
| 123 | 123 |
| 124 protected: | 124 protected: |
| 125 virtual void SetUp() { | 125 virtual void SetUp() { |
| 126 InitializeContext("", ""); |
| 127 } |
| 128 |
| 129 void InitializeContext(const char* gl_version, const char* extensions) { |
| 126 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); | 130 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); |
| 127 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); | 131 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); |
| 132 TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion(gl_.get(), |
| 133 extensions, "", gl_version); |
| 134 feature_info_->Initialize(); |
| 128 manager_.CreateFramebuffer(kClient1Id, kService1Id); | 135 manager_.CreateFramebuffer(kClient1Id, kService1Id); |
| 129 error_state_.reset(new ::testing::StrictMock<gles2::MockErrorState>()); | 136 error_state_.reset(new ::testing::StrictMock<gles2::MockErrorState>()); |
| 130 framebuffer_ = manager_.GetFramebuffer(kClient1Id); | 137 framebuffer_ = manager_.GetFramebuffer(kClient1Id); |
| 131 ASSERT_TRUE(framebuffer_ != NULL); | 138 ASSERT_TRUE(framebuffer_ != NULL); |
| 132 } | 139 } |
| 133 | 140 |
| 134 virtual void TearDown() { | 141 virtual void TearDown() { |
| 135 ::gfx::MockGLInterface::SetGLInterface(NULL); | 142 ::gfx::MockGLInterface::SetGLInterface(NULL); |
| 136 gl_.reset(); | 143 gl_.reset(); |
| 137 } | 144 } |
| 138 | 145 |
| 139 // Use StrictMock to make 100% sure we know how GL will be called. | 146 // Use StrictMock to make 100% sure we know how GL will be called. |
| 140 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; | 147 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
| 141 FramebufferManager manager_; | 148 FramebufferManager manager_; |
| 142 Framebuffer* framebuffer_; | 149 Framebuffer* framebuffer_; |
| 143 TextureManager texture_manager_; | 150 scoped_refptr<FeatureInfo> feature_info_; |
| 151 scoped_ptr<TextureManager> texture_manager_; |
| 144 RenderbufferManager renderbuffer_manager_; | 152 RenderbufferManager renderbuffer_manager_; |
| 145 scoped_ptr<MockErrorState> error_state_; | 153 scoped_ptr<MockErrorState> error_state_; |
| 146 }; | 154 }; |
| 147 | 155 |
| 148 // GCC requires these declarations, but MSVC requires they not be present | 156 // GCC requires these declarations, but MSVC requires they not be present |
| 149 #ifndef COMPILER_MSVC | 157 #ifndef COMPILER_MSVC |
| 150 const GLuint FramebufferInfoTest::kClient1Id; | 158 const GLuint FramebufferInfoTest::kClient1Id; |
| 151 const GLuint FramebufferInfoTest::kService1Id; | 159 const GLuint FramebufferInfoTest::kService1Id; |
| 152 #endif | 160 #endif |
| 153 | 161 |
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| 261 | 269 |
| 262 renderbuffer_manager_.SetInfo( | 270 renderbuffer_manager_.SetInfo( |
| 263 renderbuffer2, kSamples2, kFormat2, kWidth2, kHeight2); | 271 renderbuffer2, kSamples2, kFormat2, kWidth2, kHeight2); |
| 264 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 272 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 265 framebuffer_->IsPossiblyComplete()); | 273 framebuffer_->IsPossiblyComplete()); |
| 266 EXPECT_FALSE(framebuffer_->IsCleared()); | 274 EXPECT_FALSE(framebuffer_->IsCleared()); |
| 267 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 275 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| 268 | 276 |
| 269 // check marking them as cleared. | 277 // check marking them as cleared. |
| 270 manager_.MarkAttachmentsAsCleared( | 278 manager_.MarkAttachmentsAsCleared( |
| 271 framebuffer_, &renderbuffer_manager_, &texture_manager_); | 279 framebuffer_, &renderbuffer_manager_, texture_manager_.get()); |
| 272 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 280 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 273 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 281 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| 274 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 282 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 275 framebuffer_->IsPossiblyComplete()); | 283 framebuffer_->IsPossiblyComplete()); |
| 276 EXPECT_TRUE(framebuffer_->IsCleared()); | 284 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 277 | 285 |
| 278 // Check adding one that is already cleared. | 286 // Check adding one that is already cleared. |
| 279 renderbuffer_manager_.CreateRenderbuffer( | 287 renderbuffer_manager_.CreateRenderbuffer( |
| 280 kRenderbufferClient3Id, kRenderbufferService3Id); | 288 kRenderbufferClient3Id, kRenderbufferService3Id); |
| 281 Renderbuffer* renderbuffer3 = | 289 Renderbuffer* renderbuffer3 = |
| (...skipping 30 matching lines...) Expand all Loading... |
| 312 EXPECT_EQ(kWidth1, attachment->width()); | 320 EXPECT_EQ(kWidth1, attachment->width()); |
| 313 EXPECT_EQ(kHeight1, attachment->height()); | 321 EXPECT_EQ(kHeight1, attachment->height()); |
| 314 EXPECT_EQ(kSamples1, attachment->samples()); | 322 EXPECT_EQ(kSamples1, attachment->samples()); |
| 315 EXPECT_EQ(kFormat1, attachment->internal_format()); | 323 EXPECT_EQ(kFormat1, attachment->internal_format()); |
| 316 EXPECT_FALSE(attachment->cleared()); | 324 EXPECT_FALSE(attachment->cleared()); |
| 317 | 325 |
| 318 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 326 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 319 | 327 |
| 320 // Clear it. | 328 // Clear it. |
| 321 manager_.MarkAttachmentsAsCleared( | 329 manager_.MarkAttachmentsAsCleared( |
| 322 framebuffer_, &renderbuffer_manager_, &texture_manager_); | 330 framebuffer_, &renderbuffer_manager_, texture_manager_.get()); |
| 323 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 331 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 324 EXPECT_TRUE(framebuffer_->IsCleared()); | 332 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 325 | 333 |
| 326 // Check replacing an attachment | 334 // Check replacing an attachment |
| 327 renderbuffer_manager_.CreateRenderbuffer( | 335 renderbuffer_manager_.CreateRenderbuffer( |
| 328 kRenderbufferClient4Id, kRenderbufferService4Id); | 336 kRenderbufferClient4Id, kRenderbufferService4Id); |
| 329 Renderbuffer* renderbuffer4 = | 337 Renderbuffer* renderbuffer4 = |
| 330 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient4Id); | 338 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient4Id); |
| 331 ASSERT_TRUE(renderbuffer4 != NULL); | 339 ASSERT_TRUE(renderbuffer4 != NULL); |
| 332 renderbuffer_manager_.SetInfo( | 340 renderbuffer_manager_.SetInfo( |
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| 412 const GLenum kFormat3 = GL_RGB565; | 420 const GLenum kFormat3 = GL_RGB565; |
| 413 const GLsizei kSamples3 = 0; | 421 const GLsizei kSamples3 = 0; |
| 414 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 422 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 415 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 423 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| 416 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 424 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
| 417 EXPECT_FALSE( | 425 EXPECT_FALSE( |
| 418 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); | 426 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); |
| 419 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 427 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
| 420 framebuffer_->IsPossiblyComplete()); | 428 framebuffer_->IsPossiblyComplete()); |
| 421 | 429 |
| 422 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 430 texture_manager_->CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 423 scoped_refptr<TextureRef> texture1( | 431 scoped_refptr<TextureRef> texture1( |
| 424 texture_manager_.GetTexture(kTextureClient1Id)); | 432 texture_manager_->GetTexture(kTextureClient1Id)); |
| 425 ASSERT_TRUE(texture1.get() != NULL); | 433 ASSERT_TRUE(texture1.get() != NULL); |
| 426 | 434 |
| 427 // check adding one attachment | 435 // check adding one attachment |
| 428 framebuffer_->AttachTexture( | 436 framebuffer_->AttachTexture( |
| 429 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); | 437 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); |
| 430 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 438 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 431 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 439 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 432 framebuffer_->IsPossiblyComplete()); | 440 framebuffer_->IsPossiblyComplete()); |
| 433 EXPECT_TRUE(framebuffer_->IsCleared()); | 441 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 434 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | 442 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
| 435 | 443 |
| 436 // Try format that doesn't work with COLOR_ATTACHMENT0 | 444 // Try format that doesn't work with COLOR_ATTACHMENT0 |
| 437 texture_manager_.SetTarget(texture1.get(), GL_TEXTURE_2D); | 445 texture_manager_->SetTarget(texture1.get(), GL_TEXTURE_2D); |
| 438 texture_manager_.SetLevelInfo(texture1.get(), | 446 texture_manager_->SetLevelInfo(texture1.get(), |
| 439 GL_TEXTURE_2D, | 447 GL_TEXTURE_2D, |
| 440 kLevel1, | 448 kLevel1, |
| 441 kBadFormat1, | 449 kBadFormat1, |
| 442 kWidth1, | 450 kWidth1, |
| 443 kHeight1, | 451 kHeight1, |
| 444 kDepth, | 452 kDepth, |
| 445 kBorder, | 453 kBorder, |
| 446 kBadFormat1, | 454 kBadFormat1, |
| 447 kType, | 455 kType, |
| 448 true); | 456 true); |
| 449 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 457 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 450 framebuffer_->IsPossiblyComplete()); | 458 framebuffer_->IsPossiblyComplete()); |
| 451 | 459 |
| 452 // Try a good format. | 460 // Try a good format. |
| 453 texture_manager_.SetLevelInfo(texture1.get(), | 461 texture_manager_->SetLevelInfo(texture1.get(), |
| 454 GL_TEXTURE_2D, | 462 GL_TEXTURE_2D, |
| 455 kLevel1, | 463 kLevel1, |
| 456 kFormat1, | 464 kFormat1, |
| 457 kWidth1, | 465 kWidth1, |
| 458 kHeight1, | 466 kHeight1, |
| 459 kDepth, | 467 kDepth, |
| 460 kBorder, | 468 kBorder, |
| 461 kFormat1, | 469 kFormat1, |
| 462 kType, | 470 kType, |
| 463 false); | 471 false); |
| 464 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 472 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 465 framebuffer_->IsPossiblyComplete()); | 473 framebuffer_->IsPossiblyComplete()); |
| 466 EXPECT_FALSE(framebuffer_->IsCleared()); | 474 EXPECT_FALSE(framebuffer_->IsCleared()); |
| 467 texture_manager_.SetLevelInfo(texture1.get(), | 475 texture_manager_->SetLevelInfo(texture1.get(), |
| 468 GL_TEXTURE_2D, | 476 GL_TEXTURE_2D, |
| 469 kLevel1, | 477 kLevel1, |
| 470 kFormat1, | 478 kFormat1, |
| 471 kWidth1, | 479 kWidth1, |
| 472 kHeight1, | 480 kHeight1, |
| 473 kDepth, | 481 kDepth, |
| 474 kBorder, | 482 kBorder, |
| 475 kFormat1, | 483 kFormat1, |
| 476 kType, | 484 kType, |
| 477 true); | 485 true); |
| 478 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 486 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 479 framebuffer_->IsPossiblyComplete()); | 487 framebuffer_->IsPossiblyComplete()); |
| 480 EXPECT_TRUE(framebuffer_->IsCleared()); | 488 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 481 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 489 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
| 482 framebuffer_->GetColorAttachmentFormat()); | 490 framebuffer_->GetColorAttachmentFormat()); |
| 483 | 491 |
| 484 const Framebuffer::Attachment* attachment = | 492 const Framebuffer::Attachment* attachment = |
| 485 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 493 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 486 ASSERT_TRUE(attachment != NULL); | 494 ASSERT_TRUE(attachment != NULL); |
| 487 EXPECT_EQ(kWidth1, attachment->width()); | 495 EXPECT_EQ(kWidth1, attachment->width()); |
| 488 EXPECT_EQ(kHeight1, attachment->height()); | 496 EXPECT_EQ(kHeight1, attachment->height()); |
| 489 EXPECT_EQ(kSamples1, attachment->samples()); | 497 EXPECT_EQ(kSamples1, attachment->samples()); |
| 490 EXPECT_EQ(kFormat1, attachment->internal_format()); | 498 EXPECT_EQ(kFormat1, attachment->internal_format()); |
| 491 EXPECT_TRUE(attachment->cleared()); | 499 EXPECT_TRUE(attachment->cleared()); |
| 492 | 500 |
| 493 // Check replacing an attachment | 501 // Check replacing an attachment |
| 494 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 502 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 495 scoped_refptr<TextureRef> texture2( | 503 scoped_refptr<TextureRef> texture2( |
| 496 texture_manager_.GetTexture(kTextureClient2Id)); | 504 texture_manager_->GetTexture(kTextureClient2Id)); |
| 497 ASSERT_TRUE(texture2.get() != NULL); | 505 ASSERT_TRUE(texture2.get() != NULL); |
| 498 texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); | 506 texture_manager_->SetTarget(texture2.get(), GL_TEXTURE_2D); |
| 499 texture_manager_.SetLevelInfo(texture2.get(), | 507 texture_manager_->SetLevelInfo(texture2.get(), |
| 500 GL_TEXTURE_2D, | 508 GL_TEXTURE_2D, |
| 501 kLevel2, | 509 kLevel2, |
| 502 kFormat2, | 510 kFormat2, |
| 503 kWidth2, | 511 kWidth2, |
| 504 kHeight2, | 512 kHeight2, |
| 505 kDepth, | 513 kDepth, |
| 506 kBorder, | 514 kBorder, |
| 507 kFormat2, | 515 kFormat2, |
| 508 kType, | 516 kType, |
| 509 true); | 517 true); |
| 510 | 518 |
| 511 framebuffer_->AttachTexture( | 519 framebuffer_->AttachTexture( |
| 512 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget2, kLevel2, kSamples2); | 520 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget2, kLevel2, kSamples2); |
| 513 EXPECT_EQ(static_cast<GLenum>(kFormat2), | 521 EXPECT_EQ(static_cast<GLenum>(kFormat2), |
| 514 framebuffer_->GetColorAttachmentFormat()); | 522 framebuffer_->GetColorAttachmentFormat()); |
| 515 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 523 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 516 framebuffer_->IsPossiblyComplete()); | 524 framebuffer_->IsPossiblyComplete()); |
| 517 EXPECT_TRUE(framebuffer_->IsCleared()); | 525 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 518 | 526 |
| 519 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 527 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 520 ASSERT_TRUE(attachment != NULL); | 528 ASSERT_TRUE(attachment != NULL); |
| 521 EXPECT_EQ(kWidth2, attachment->width()); | 529 EXPECT_EQ(kWidth2, attachment->width()); |
| 522 EXPECT_EQ(kHeight2, attachment->height()); | 530 EXPECT_EQ(kHeight2, attachment->height()); |
| 523 EXPECT_EQ(kSamples2, attachment->samples()); | 531 EXPECT_EQ(kSamples2, attachment->samples()); |
| 524 EXPECT_EQ(kFormat2, attachment->internal_format()); | 532 EXPECT_EQ(kFormat2, attachment->internal_format()); |
| 525 EXPECT_TRUE(attachment->cleared()); | 533 EXPECT_TRUE(attachment->cleared()); |
| 526 | 534 |
| 527 // Check changing attachment | 535 // Check changing attachment |
| 528 texture_manager_.SetLevelInfo(texture2.get(), | 536 texture_manager_->SetLevelInfo(texture2.get(), |
| 529 GL_TEXTURE_2D, | 537 GL_TEXTURE_2D, |
| 530 kLevel3, | 538 kLevel3, |
| 531 kFormat3, | 539 kFormat3, |
| 532 kWidth3, | 540 kWidth3, |
| 533 kHeight3, | 541 kHeight3, |
| 534 kDepth, | 542 kDepth, |
| 535 kBorder, | 543 kBorder, |
| 536 kFormat3, | 544 kFormat3, |
| 537 kType, | 545 kType, |
| 538 false); | 546 false); |
| 539 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 547 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
| 540 ASSERT_TRUE(attachment != NULL); | 548 ASSERT_TRUE(attachment != NULL); |
| 541 EXPECT_EQ(kWidth3, attachment->width()); | 549 EXPECT_EQ(kWidth3, attachment->width()); |
| 542 EXPECT_EQ(kHeight3, attachment->height()); | 550 EXPECT_EQ(kHeight3, attachment->height()); |
| 543 EXPECT_EQ(kSamples3, attachment->samples()); | 551 EXPECT_EQ(kSamples3, attachment->samples()); |
| 544 EXPECT_EQ(kFormat3, attachment->internal_format()); | 552 EXPECT_EQ(kFormat3, attachment->internal_format()); |
| 545 EXPECT_FALSE(attachment->cleared()); | 553 EXPECT_FALSE(attachment->cleared()); |
| 546 EXPECT_EQ(static_cast<GLenum>(kFormat3), | 554 EXPECT_EQ(static_cast<GLenum>(kFormat3), |
| 547 framebuffer_->GetColorAttachmentFormat()); | 555 framebuffer_->GetColorAttachmentFormat()); |
| 548 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 556 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 549 framebuffer_->IsPossiblyComplete()); | 557 framebuffer_->IsPossiblyComplete()); |
| 550 EXPECT_FALSE(framebuffer_->IsCleared()); | 558 EXPECT_FALSE(framebuffer_->IsCleared()); |
| 551 | 559 |
| 552 // Set to size 0 | 560 // Set to size 0 |
| 553 texture_manager_.SetLevelInfo(texture2.get(), | 561 texture_manager_->SetLevelInfo(texture2.get(), |
| 554 GL_TEXTURE_2D, | 562 GL_TEXTURE_2D, |
| 555 kLevel3, | 563 kLevel3, |
| 556 kFormat3, | 564 kFormat3, |
| 557 0, | 565 0, |
| 558 0, | 566 0, |
| 559 kDepth, | 567 kDepth, |
| 560 kBorder, | 568 kBorder, |
| 561 kFormat3, | 569 kFormat3, |
| 562 kType, | 570 kType, |
| 563 false); | 571 false); |
| 564 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 572 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
| 565 framebuffer_->IsPossiblyComplete()); | 573 framebuffer_->IsPossiblyComplete()); |
| 566 | 574 |
| 567 // Check removing it. | 575 // Check removing it. |
| 568 framebuffer_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0, 0); | 576 framebuffer_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0, 0); |
| 569 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); | 577 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); |
| 570 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | 578 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
| 571 | 579 |
| 572 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 580 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
| 573 framebuffer_->IsPossiblyComplete()); | 581 framebuffer_->IsPossiblyComplete()); |
| 574 EXPECT_TRUE(framebuffer_->IsCleared()); | 582 EXPECT_TRUE(framebuffer_->IsCleared()); |
| 575 } | 583 } |
| 576 | 584 |
| 585 class FramebufferInfoFloatTest : public FramebufferInfoTest { |
| 586 public: |
| 587 FramebufferInfoFloatTest() |
| 588 : FramebufferInfoTest() { |
| 589 } |
| 590 virtual ~FramebufferInfoFloatTest() { |
| 591 } |
| 592 |
| 593 protected: |
| 594 virtual void SetUp() { |
| 595 InitializeContext("OpenGL ES 3.0", |
| 596 "GL_OES_texture_float GL_EXT_color_buffer_float"); |
| 597 } |
| 598 }; |
| 599 |
| 600 TEST_F(FramebufferInfoFloatTest, AttachFloatTexture) { |
| 601 const GLuint kTextureClientId = 33; |
| 602 const GLuint kTextureServiceId = 333; |
| 603 const GLint kDepth = 1; |
| 604 const GLint kBorder = 0; |
| 605 const GLenum kType = GL_FLOAT; |
| 606 const GLsizei kWidth = 16; |
| 607 const GLsizei kHeight = 32; |
| 608 const GLint kLevel = 0; |
| 609 const GLenum kFormat = GL_RGBA; |
| 610 const GLenum kInternalFormat = GL_RGBA32F; |
| 611 const GLenum kTarget = GL_TEXTURE_2D; |
| 612 const GLsizei kSamples = 0; |
| 613 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
| 614 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| 615 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
| 616 |
| 617 texture_manager_->CreateTexture(kTextureClientId, kTextureServiceId); |
| 618 scoped_refptr<TextureRef> texture( |
| 619 texture_manager_->GetTexture(kTextureClientId)); |
| 620 ASSERT_TRUE(texture.get() != NULL); |
| 621 |
| 622 framebuffer_->AttachTexture( |
| 623 GL_COLOR_ATTACHMENT0, texture.get(), kTarget, kLevel, kSamples); |
| 624 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
| 625 |
| 626 texture_manager_->SetTarget(texture.get(), GL_TEXTURE_2D); |
| 627 texture_manager_->SetLevelInfo(texture.get(), |
| 628 GL_TEXTURE_2D, |
| 629 kLevel, |
| 630 kInternalFormat, |
| 631 kWidth, |
| 632 kHeight, |
| 633 kDepth, |
| 634 kBorder, |
| 635 kFormat, |
| 636 kType, |
| 637 false); |
| 638 // Texture with a sized float internalformat is allowed as an attachment |
| 639 // since float color attachment extension is present. |
| 640 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 641 framebuffer_->IsPossiblyComplete()); |
| 642 } |
| 643 |
| 577 TEST_F(FramebufferInfoTest, UnbindRenderbuffer) { | 644 TEST_F(FramebufferInfoTest, UnbindRenderbuffer) { |
| 578 const GLuint kRenderbufferClient1Id = 33; | 645 const GLuint kRenderbufferClient1Id = 33; |
| 579 const GLuint kRenderbufferService1Id = 333; | 646 const GLuint kRenderbufferService1Id = 333; |
| 580 const GLuint kRenderbufferClient2Id = 34; | 647 const GLuint kRenderbufferClient2Id = 34; |
| 581 const GLuint kRenderbufferService2Id = 334; | 648 const GLuint kRenderbufferService2Id = 334; |
| 582 | 649 |
| 583 renderbuffer_manager_.CreateRenderbuffer( | 650 renderbuffer_manager_.CreateRenderbuffer( |
| 584 kRenderbufferClient1Id, kRenderbufferService1Id); | 651 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 585 Renderbuffer* renderbuffer1 = | 652 Renderbuffer* renderbuffer1 = |
| 586 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 653 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| (...skipping 24 matching lines...) Expand all Loading... |
| 611 | 678 |
| 612 TEST_F(FramebufferInfoTest, UnbindTexture) { | 679 TEST_F(FramebufferInfoTest, UnbindTexture) { |
| 613 const GLuint kTextureClient1Id = 33; | 680 const GLuint kTextureClient1Id = 33; |
| 614 const GLuint kTextureService1Id = 333; | 681 const GLuint kTextureService1Id = 333; |
| 615 const GLuint kTextureClient2Id = 34; | 682 const GLuint kTextureClient2Id = 34; |
| 616 const GLuint kTextureService2Id = 334; | 683 const GLuint kTextureService2Id = 334; |
| 617 const GLenum kTarget1 = GL_TEXTURE_2D; | 684 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 618 const GLint kLevel1 = 0; | 685 const GLint kLevel1 = 0; |
| 619 const GLint kSamples1 = 0; | 686 const GLint kSamples1 = 0; |
| 620 | 687 |
| 621 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 688 texture_manager_->CreateTexture(kTextureClient1Id, kTextureService1Id); |
| 622 scoped_refptr<TextureRef> texture1( | 689 scoped_refptr<TextureRef> texture1( |
| 623 texture_manager_.GetTexture(kTextureClient1Id)); | 690 texture_manager_->GetTexture(kTextureClient1Id)); |
| 624 ASSERT_TRUE(texture1.get() != NULL); | 691 ASSERT_TRUE(texture1.get() != NULL); |
| 625 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 692 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 626 scoped_refptr<TextureRef> texture2( | 693 scoped_refptr<TextureRef> texture2( |
| 627 texture_manager_.GetTexture(kTextureClient2Id)); | 694 texture_manager_->GetTexture(kTextureClient2Id)); |
| 628 ASSERT_TRUE(texture2.get() != NULL); | 695 ASSERT_TRUE(texture2.get() != NULL); |
| 629 | 696 |
| 630 // Attach to 2 attachment points. | 697 // Attach to 2 attachment points. |
| 631 framebuffer_->AttachTexture( | 698 framebuffer_->AttachTexture( |
| 632 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); | 699 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); |
| 633 framebuffer_->AttachTexture( | 700 framebuffer_->AttachTexture( |
| 634 GL_DEPTH_ATTACHMENT, texture1.get(), kTarget1, kLevel1, kSamples1); | 701 GL_DEPTH_ATTACHMENT, texture1.get(), kTarget1, kLevel1, kSamples1); |
| 635 // Check they were attached. | 702 // Check they were attached. |
| 636 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); | 703 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
| 637 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); | 704 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
| (...skipping 16 matching lines...) Expand all Loading... |
| 654 const GLuint kTextureService2Id = 334; | 721 const GLuint kTextureService2Id = 334; |
| 655 const GLenum kTarget1 = GL_TEXTURE_2D; | 722 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 656 const GLint kLevel1 = 0; | 723 const GLint kLevel1 = 0; |
| 657 const GLint kSamples1 = 0; | 724 const GLint kSamples1 = 0; |
| 658 | 725 |
| 659 renderbuffer_manager_.CreateRenderbuffer( | 726 renderbuffer_manager_.CreateRenderbuffer( |
| 660 kRenderbufferClient1Id, kRenderbufferService1Id); | 727 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 661 Renderbuffer* renderbuffer1 = | 728 Renderbuffer* renderbuffer1 = |
| 662 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 729 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 663 ASSERT_TRUE(renderbuffer1 != NULL); | 730 ASSERT_TRUE(renderbuffer1 != NULL); |
| 664 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 731 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 665 scoped_refptr<TextureRef> texture2( | 732 scoped_refptr<TextureRef> texture2( |
| 666 texture_manager_.GetTexture(kTextureClient2Id)); | 733 texture_manager_->GetTexture(kTextureClient2Id)); |
| 667 ASSERT_TRUE(texture2.get() != NULL); | 734 ASSERT_TRUE(texture2.get() != NULL); |
| 668 | 735 |
| 669 // Check MarkAsComlete marks as complete. | 736 // Check MarkAsComlete marks as complete. |
| 670 manager_.MarkAsComplete(framebuffer_); | 737 manager_.MarkAsComplete(framebuffer_); |
| 671 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 738 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 672 | 739 |
| 673 // Check at attaching marks as not complete. | 740 // Check at attaching marks as not complete. |
| 674 framebuffer_->AttachTexture( | 741 framebuffer_->AttachTexture( |
| 675 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); | 742 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); |
| 676 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 743 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 677 manager_.MarkAsComplete(framebuffer_); | 744 manager_.MarkAsComplete(framebuffer_); |
| 678 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 745 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 679 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); | 746 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); |
| 680 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 747 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 681 | 748 |
| 682 // Check MarkAttachmentsAsCleared marks as complete. | 749 // Check MarkAttachmentsAsCleared marks as complete. |
| 683 manager_.MarkAttachmentsAsCleared( | 750 manager_.MarkAttachmentsAsCleared( |
| 684 framebuffer_, &renderbuffer_manager_, &texture_manager_); | 751 framebuffer_, &renderbuffer_manager_, texture_manager_.get()); |
| 685 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 752 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 686 | 753 |
| 687 // Check Unbind marks as not complete. | 754 // Check Unbind marks as not complete. |
| 688 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); | 755 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); |
| 689 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 756 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 690 manager_.MarkAsComplete(framebuffer_); | 757 manager_.MarkAsComplete(framebuffer_); |
| 691 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 758 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
| 692 framebuffer_->UnbindTexture(kTarget1, texture2.get()); | 759 framebuffer_->UnbindTexture(kTarget1, texture2.get()); |
| 693 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 760 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
| 694 } | 761 } |
| 695 | 762 |
| 696 TEST_F(FramebufferInfoTest, GetStatus) { | 763 TEST_F(FramebufferInfoTest, GetStatus) { |
| 697 const GLuint kRenderbufferClient1Id = 33; | 764 const GLuint kRenderbufferClient1Id = 33; |
| 698 const GLuint kRenderbufferService1Id = 333; | 765 const GLuint kRenderbufferService1Id = 333; |
| 699 const GLuint kTextureClient2Id = 34; | 766 const GLuint kTextureClient2Id = 34; |
| 700 const GLuint kTextureService2Id = 334; | 767 const GLuint kTextureService2Id = 334; |
| 701 const GLenum kTarget1 = GL_TEXTURE_2D; | 768 const GLenum kTarget1 = GL_TEXTURE_2D; |
| 702 const GLint kLevel1 = 0; | 769 const GLint kLevel1 = 0; |
| 703 const GLint kSamples1 = 0; | 770 const GLint kSamples1 = 0; |
| 704 | 771 |
| 705 renderbuffer_manager_.CreateRenderbuffer( | 772 renderbuffer_manager_.CreateRenderbuffer( |
| 706 kRenderbufferClient1Id, kRenderbufferService1Id); | 773 kRenderbufferClient1Id, kRenderbufferService1Id); |
| 707 Renderbuffer* renderbuffer1 = | 774 Renderbuffer* renderbuffer1 = |
| 708 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 775 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
| 709 ASSERT_TRUE(renderbuffer1 != NULL); | 776 ASSERT_TRUE(renderbuffer1 != NULL); |
| 710 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 777 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
| 711 scoped_refptr<TextureRef> texture2( | 778 scoped_refptr<TextureRef> texture2( |
| 712 texture_manager_.GetTexture(kTextureClient2Id)); | 779 texture_manager_->GetTexture(kTextureClient2Id)); |
| 713 ASSERT_TRUE(texture2.get() != NULL); | 780 ASSERT_TRUE(texture2.get() != NULL); |
| 714 texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); | 781 texture_manager_->SetTarget(texture2.get(), GL_TEXTURE_2D); |
| 715 | 782 |
| 716 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 783 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 717 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 784 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 718 .RetiresOnSaturation(); | 785 .RetiresOnSaturation(); |
| 719 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 786 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
| 720 | 787 |
| 721 // Check a second call for the same type does not call anything | 788 // Check a second call for the same type does not call anything |
| 722 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 789 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 723 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 790 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 724 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 791 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 725 .RetiresOnSaturation(); | 792 .RetiresOnSaturation(); |
| 726 } | 793 } |
| 727 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 794 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
| 728 | 795 |
| 729 // Check changing the attachments calls CheckFramebufferStatus. | 796 // Check changing the attachments calls CheckFramebufferStatus. |
| 730 framebuffer_->AttachTexture( | 797 framebuffer_->AttachTexture( |
| 731 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); | 798 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); |
| 732 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 799 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 733 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)).RetiresOnSaturation(); | 800 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)).RetiresOnSaturation(); |
| 734 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 801 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
| 735 | 802 |
| 736 // Check a second call for the same type does not call anything. | 803 // Check a second call for the same type does not call anything. |
| 737 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 804 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 738 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 805 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
| 739 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 806 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 740 .RetiresOnSaturation(); | 807 .RetiresOnSaturation(); |
| 741 } | 808 } |
| 742 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 809 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
| 743 | 810 |
| 744 // Check a second call with a different target calls CheckFramebufferStatus. | 811 // Check a second call with a different target calls CheckFramebufferStatus. |
| 745 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 812 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 746 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 813 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 747 .RetiresOnSaturation(); | 814 .RetiresOnSaturation(); |
| 748 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 815 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 749 | 816 |
| 750 // Check a second call for the same type does not call anything. | 817 // Check a second call for the same type does not call anything. |
| 751 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 818 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 752 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 819 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 753 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 820 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 754 .RetiresOnSaturation(); | 821 .RetiresOnSaturation(); |
| 755 } | 822 } |
| 756 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 823 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 757 | 824 |
| 758 // Check adding another attachment calls CheckFramebufferStatus. | 825 // Check adding another attachment calls CheckFramebufferStatus. |
| 759 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); | 826 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); |
| 760 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 827 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 761 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 828 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 762 .RetiresOnSaturation(); | 829 .RetiresOnSaturation(); |
| 763 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 830 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 764 | 831 |
| 765 // Check a second call for the same type does not call anything. | 832 // Check a second call for the same type does not call anything. |
| 766 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 833 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 767 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 834 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 768 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 835 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 769 .RetiresOnSaturation(); | 836 .RetiresOnSaturation(); |
| 770 } | 837 } |
| 771 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 838 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 772 | 839 |
| 773 // Check changing the format calls CheckFramebuffferStatus. | 840 // Check changing the format calls CheckFramebuffferStatus. |
| 774 TestHelper::SetTexParameterWithExpectations(gl_.get(), | 841 TestHelper::SetTexParameterWithExpectations(gl_.get(), |
| 775 error_state_.get(), | 842 error_state_.get(), |
| 776 &texture_manager_, | 843 texture_manager_.get(), |
| 777 texture2.get(), | 844 texture2.get(), |
| 778 GL_TEXTURE_WRAP_S, | 845 GL_TEXTURE_WRAP_S, |
| 779 GL_CLAMP_TO_EDGE, | 846 GL_CLAMP_TO_EDGE, |
| 780 GL_NO_ERROR); | 847 GL_NO_ERROR); |
| 781 | 848 |
| 782 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 849 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 783 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) | 850 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) |
| 784 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 851 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 785 .RetiresOnSaturation(); | 852 .RetiresOnSaturation(); |
| 786 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 853 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 787 | 854 |
| 788 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls | 855 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls |
| 789 // CheckFramebufferStatus | 856 // CheckFramebufferStatus |
| 790 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 857 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 791 | 858 |
| 792 // Check putting it back does not call CheckFramebufferStatus. | 859 // Check putting it back does not call CheckFramebufferStatus. |
| 793 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 860 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 794 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 861 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 795 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 862 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 796 .RetiresOnSaturation(); | 863 .RetiresOnSaturation(); |
| 797 } | 864 } |
| 798 TestHelper::SetTexParameterWithExpectations(gl_.get(), | 865 TestHelper::SetTexParameterWithExpectations(gl_.get(), |
| 799 error_state_.get(), | 866 error_state_.get(), |
| 800 &texture_manager_, | 867 texture_manager_.get(), |
| 801 texture2.get(), | 868 texture2.get(), |
| 802 GL_TEXTURE_WRAP_S, | 869 GL_TEXTURE_WRAP_S, |
| 803 GL_REPEAT, | 870 GL_REPEAT, |
| 804 GL_NO_ERROR); | 871 GL_NO_ERROR); |
| 805 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 872 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 806 | 873 |
| 807 // Check Unbinding does not call CheckFramebufferStatus | 874 // Check Unbinding does not call CheckFramebufferStatus |
| 808 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); | 875 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); |
| 809 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 876 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
| 810 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 877 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
| 811 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 878 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
| 812 .RetiresOnSaturation(); | 879 .RetiresOnSaturation(); |
| 813 } | 880 } |
| 814 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 881 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
| 815 } | 882 } |
| 816 | 883 |
| 817 } // namespace gles2 | 884 } // namespace gles2 |
| 818 } // namespace gpu | 885 } // namespace gpu |
| 819 | 886 |
| 820 | 887 |
| OLD | NEW |